public LYRagdoll Enable(GameObject obj_) { string name = obj_.name.ToLower(); name = name.Replace("(clone)", ""); LYRagdoll rd = obj_.GetComponentInChildren <LYRagdoll>(); if (rd != null) { rd.enabled = true; return(rd); } templateItemD template = GetTemplateItem(name); if (template == null) { return(null); } ItemD item = template != null?GetNodeItemByTemplateName(template.templateName) : GetNodeItemDByObj(obj_); if (item == null) { return(null); } rd = obj_.AddComponent <LYRagdoll>(); rd.LoadFromNode(item, template); rd.OnEnable(); return(rd); }
public void Disable(GameObject obj_) { LYRagdoll rd = obj_.GetComponentInChildren <LYRagdoll>(); if (rd != null) { rd.enabled = false; } }
public void Clear(GameObject obj_) { LYRagdoll rd = obj_.GetComponentInChildren <LYRagdoll>(); if (rd == null) { return; } rd.Clear(); }
public bool BEnable(GameObject obj_) { LYRagdoll rd = obj_.GetComponentInChildren <LYRagdoll>(); if (rd == null) { return(false); } return(rd.enabled); }
public void EnableByNodeItem(GameObject obj_, string nodeItemName_) { LYRagdoll rd = obj_.GetComponentInChildren <LYRagdoll>(); if (rd != null) { rd.enabled = false; } ItemD item = GetNodeItemByTemplateName(nodeItemName_); if (item == null) { return; } if (rd == null) { rd = obj_.AddComponent <LYRagdoll>(); } rd.LoadFromNode(item, null); rd.OnEnable(); }