protected virtual void adjustedDepthDraw(Drawable dbl, TileDrawInfo tdi, SpriteBatch sb) { float origDepth = dbl.depth; dbl.depth = tdi.getAdjustedDepth(origDepth); dbl.draw(sb, tdi.pos, tdi.scale, Color.White, 0); dbl.depth = origDepth; }
protected virtual void adjustedDepthDraw(Drawable dbl, TileDrawInfo tdi, SpriteBatch sb) { float origDepth = dbl.depth; dbl.depth = tdi.getAdjustedDepth(origDepth); dbl.draw(sb, tdi.pos, tdi.scale, Color.White, 0); dbl.depth = origDepth; }