Esempio n. 1
0
 public void ClearGameObjects(bool bDestroy = true, float fDelay = 0.0f)
 {
     if (bDestroy)
     {
         foreach (GameObject go in vObjects)
         {
             UnityUtil.DestroyAllGameObjects(go, fDelay);
         }
     }
     vObjects = new List <GameObject>();
 }