public static fTextGameObject CreateTextMeshGO( string sName, string sText, Colorf textColor, float fTextHeight, BoxPosition textOrigin = BoxPosition.Center, float fOffsetZ = -0.1f) { return(TextMeshProUtil.HaveTextMeshPro ? TextMeshProUtil.CreateTextMeshProGO(sName, sText, textColor, fTextHeight, textOrigin, fOffsetZ) : CreateUnityTextMeshGO(sName, sText, textColor, fTextHeight, textOrigin, fOffsetZ)); }
public static fTextAreaGameObject CreateTextAreaGO( string sName, string sText, Colorf textColor, float fTextHeight, Vector2f areaDimensions, HorizontalAlignment alignH, BoxPosition textOrigin = BoxPosition.Center, float fOffsetZ = -0.1f) { return(TextMeshProUtil.HaveTextMeshPro ? TextMeshProUtil.CreateTextAreaGO(sName, sText, textColor, fTextHeight, areaDimensions, alignH, textOrigin, fOffsetZ) : CreateUnityTextAreaGO(sName, sText, textColor, fTextHeight, areaDimensions, alignH, textOrigin, fOffsetZ)); }