Esempio n. 1
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        public void Initialize(Cockpit cockpit)
        {
            Frame3 cockpitF = cockpit.GetLocalFrame(CoordSpace.WorldCoords);

            float fHUDRadius = 0.7f;
            Color bgColor    = new Color(0.7f, 0.7f, 1.0f);

            Material bgMaterial   = MaterialUtil.CreateTransparentMaterial(bgColor, 0.7f);
            Material primMaterial = MaterialUtil.CreateStandardMaterial(Color.yellow);

            HUDButton addCylinderButton = new HUDButton()
            {
                Radius = 0.08f
            };

            addCylinderButton.Create(PrimitiveType.Cylinder, bgMaterial, primMaterial);
            Frame3 cylFrame    = addCylinderButton.GetObjectFrame();
            Frame3 cylHUDFrame = make_hud_sphere_frame(fHUDRadius, -45.0f, 0.0f);

            addCylinderButton.SetObjectFrame(
                cylFrame.Translated(cylHUDFrame.Origin)
                .Rotated(Quaternion.FromToRotation(cylFrame.Z, cylHUDFrame.Z)));
            addCylinderButton.OnClicked += (s, e) => {
                cockpit.Parent.Scene.AddCylinder();
            };
            cockpit.AddUIElement(addCylinderButton, true);


            HUDButton addBoxButton = new HUDButton()
            {
                Radius = 0.08f
            };

            addBoxButton.Create(PrimitiveType.Cube, bgMaterial, primMaterial);
            Frame3 boxFrame    = addBoxButton.GetObjectFrame();
            Frame3 boxHUDFrame = make_hud_sphere_frame(fHUDRadius, -45.0f, -15.0f);

            addBoxButton.SetObjectFrame(
                boxFrame.Translated(boxHUDFrame.Origin)
                .Rotated(Quaternion.FromToRotation(boxFrame.Z, boxHUDFrame.Z)));
            addBoxButton.OnClicked += (s, e) => {
                cockpit.Parent.Scene.AddBox();
            };
            cockpit.AddUIElement(addBoxButton, true);
        }
Esempio n. 2
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        public static HUDButton CreateIconClickButton(HUDShape shape,
                                                      float fHUDRadius, float fAngleHorz, float fAngleVert,
                                                      string icon,
                                                      IGameObjectGenerator addGeometry = null)
        {
            Material  mat    = MaterialUtil.CreateTransparentImageMaterial(icon);
            HUDButton button = new HUDButton()
            {
                Shape = shape
            };

            button.Create(mat);
            if (addGeometry != null)
            {
                button.AddVisualElements(addGeometry.Generate(), true);
            }
            HUDUtil.PlaceInSphere(button, fHUDRadius, fAngleHorz, fAngleVert);
            return(button);
        }
Esempio n. 3
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        public static HUDButton CreateMeshClickButton(
            Mesh mesh, Color color, float fMeshScale, Quaternion meshRotation,
            HUDSurface hudSurf, float dx, float dy,
            IGameObjectGenerator addGeometry = null)
        {
            Material mat = (color.a < 1.0f) ?
                           MaterialUtil.CreateTransparentMaterial(color, color.a) :
                           MaterialUtil.CreateStandardMaterial(color);

            HUDButton button = new HUDButton();

            button.Create(mesh, mat, fMeshScale, meshRotation);

            if (addGeometry != null)
            {
                button.AddVisualElements(addGeometry.Generate(), true);
            }
            hudSurf.Place(button, dx, dy);
            return(button);
        }
Esempio n. 4
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        public static HUDButton CreateMeshClickButton(
            Mesh mesh, Color color, float fMeshScale, Quaternion meshRotation,
            float fHUDRadius, float fAngleHorz, float fAngleVert,
            IGameObjectGenerator addGeometry = null)
        {
            Material mat = (color.a < 1.0f) ?
                           MaterialUtil.CreateTransparentMaterial(color, color.a) :
                           MaterialUtil.CreateStandardMaterial(color);

            HUDButton button = new HUDButton();

            button.Create(mesh, mat, fMeshScale, meshRotation);

            if (addGeometry != null)
            {
                button.AddVisualElements(addGeometry.Generate(), true);
            }
            HUDUtil.PlaceInSphere(button, fHUDRadius, fAngleHorz, fAngleVert);
            return(button);
        }
Esempio n. 5
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        public static HUDButton CreateGeometryIconClickButton(HUDShape shape,
                                                              float fHUDRadius, float fAngleHorz, float fAngleVert,
                                                              Color bgColor,
                                                              IGameObjectGenerator addGeometry = null)
        {
            Material mat = (bgColor.a == 1.0f) ?
                           MaterialUtil.CreateStandardMaterial(bgColor) : MaterialUtil.CreateTransparentMaterial(bgColor);
            HUDButton button = new HUDButton()
            {
                Shape = shape
            };

            button.Create(mat);
            if (addGeometry != null)
            {
                button.AddVisualElements(addGeometry.Generate(), true);
            }
            HUDUtil.PlaceInSphere(button, fHUDRadius, fAngleHorz, fAngleVert);
            return(button);
        }