public static GOWrapperSO CombineAnySOs(SceneObject s1, SceneObject s2, bool bDeleteExisting = true) { FScene scene = s1.GetScene(); if (scene.IsSelected(s1)) { scene.Deselect(s1); } if (scene.IsSelected(s2)) { scene.Deselect(s2); } fGameObject parentGO = GameObjectFactory.CreateParentGO("combined"); GOWrapperSO.AppendSOGeometry(parentGO, s1, true); GOWrapperSO.AppendSOGeometry(parentGO, s2, true); GOWrapperSO wrapperSO = new GOWrapperSO() { AllowMaterialChanges = false }; wrapperSO.Create(parentGO); if (bDeleteExisting) { scene.RemoveSceneObject(s1, false); scene.RemoveSceneObject(s2, false); } scene.AddSceneObject(wrapperSO, false); return(wrapperSO); }
// creates a button in the desired geometry shape public void Create() { entry = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDLabel")); bgMesh = new fGameObject(AppendMeshGO("background", make_background_mesh(), MaterialUtil.CreateFlatMaterialF(BackgroundColor), entry)); bgMesh.RotateD(Vector3f.AxisX, -90.0f); BoxPosition horzAlign = BoxPosition.CenterLeft; if (AlignmentHorz == HorizontalAlignment.Center) { horzAlign = BoxPosition.Center; } else if (AlignmentHorz == HorizontalAlignment.Right) { horzAlign = BoxPosition.CenterRight; } textMesh = GameObjectFactory.CreateTextMeshGO( "text", Text, TextColor, TextHeight, horzAlign, SceneGraphConfig.TextLabelZOffset); Vector2f toPos = BoxModel.GetBoxPosition(this, horzAlign); BoxModel.Translate(textMesh, Vector2f.Zero, toPos); AppendNewGO(textMesh, entry, false); }
// called by FContext.PushCockpit() public void Start(ICockpitInitializer setup) { // create invisible plane for cockpit gameobject = GameObjectFactory.CreateParentGO("cockpit"); onCameraGO = GameObjectFactory.CreateParentGO("cockpit_camera"); gameobject.AddChild(onCameraGO, false); // add hud animation controller gameobject.AddComponent <UnityPerFrameAnimationBehavior>().Animator = HUDAnimator; // create HUD try { setup.Initialize(this); } catch (Exception e) { // if hud setup fails we still want to keep going DebugUtil.Log(2, "[Cockpit.Start] exception in initializer: {0}\nTrace:\n{1}", e.Message, e.StackTrace); if (FPlatform.InUnityEditor()) { throw; } } // position in front of camera UpdateTracking(true); }
// called by FContext.PushCockpit() public void Start(ICockpitInitializer setup) { // create invisible plane for cockpit gameobject = GameObjectFactory.CreateParentGO("cockpit"); onCameraGO = GameObjectFactory.CreateParentGO("cockpit_camera"); gameobject.AddChild(onCameraGO, false); // [RMS] probably can delete this code now? //gameobject = GameObject.CreatePrimitive (PrimitiveType.Plane); //gameobject.SetName("cockpit"); //MeshRenderer ren = gameobject.GetComponent<MeshRenderer> (); //ren.enabled = false; //gameobject.GetComponent<MeshCollider> ().enabled = false; // add hud animation controller gameobject.AddComponent <UnityPerFrameAnimationBehavior>().Animator = HUDAnimator; // create HUD try { setup.Initialize(this); } catch (Exception e) { DebugUtil.Log(2, "[Cockpit.Start] exception in initializer: {0}\nTrace:\n{1}", e.Message, e.StackTrace); // if hud setup fails we still want to keep going } // position in front of camera UpdateTracking(true); }
void initialize_scene_root() { vObjects = new List <SceneObject>(); vSelected = new List <SceneObject>(); vUIElements = new List <SceneUIElement>(); vBoundsObjects = new List <fGameObject>(); ObjectAnimator = new GenericAnimator(); LinkManager = new SOLinkManager(this); vDeleted = new List <SceneObject>(); sceneRoot = GameObjectFactory.CreateParentGO("Scene"); // for animation playbacks sceneRoot.AddComponent <UnityPerFrameAnimationBehavior>().Animator = ObjectAnimator; transient_objects = GameObjectFactory.CreateParentGO("transient"); sceneRoot.AddChild(transient_objects, false); lighting_objects = GameObjectFactory.CreateParentGO("lighting_objects"); sceneRoot.AddChild(lighting_objects, false); bounds_objects = GameObjectFactory.CreateParentGO("bounds_objects"); sceneRoot.AddChild(bounds_objects, false); scene_objects = GameObjectFactory.CreateParentGO("scene_objects"); sceneRoot.AddChild(scene_objects, false); deleted_objects = GameObjectFactory.CreateParentGO("deleted_objects"); sceneRoot.AddChild(deleted_objects, false); }
public virtual PivotSO Create(SOMaterial shapeMaterial, SOMaterial frameMaterial = null, int nShapeLayer = -1) { // [TODO] replace frame geometry with line renderer ? // [TODO] still cast shadows (semitransparent objects don't cast shadows, apparently) // [TODO] maybe render solid when not obscured by objects? use raycast in PreRender? AssignSOMaterial(shapeMaterial); // need to do this to setup BaseSO material stack pivotGO = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("Pivot")); shapeGO = create_pivot_shape(); AppendNewGO(shapeGO, pivotGO, false); pivotGO.AddChild(shapeGO); if (frameMaterial != null) { this.frameMaterial = frameMaterial; frameGO = UnityUtil.CreateMeshGO("pivotFrame", "icon_meshes/axis_frame", 1.0f, UnityUtil.MeshAlignOption.NoAlignment, MaterialUtil.ToUnityMaterial(frameMaterial), false); MaterialUtil.SetIgnoreMaterialChanges(frameGO); MaterialUtil.DisableShadows(frameGO); AppendNewGO(frameGO, pivotGO, false); } if (nShapeLayer >= 0) { shapeGO.SetLayer(nShapeLayer); } increment_timestamp(); return(this); }
public PolyCurveSO Create(SOMaterial defaultMaterial) { if (curve == null) { LineGenerator gen = new LineGenerator() { Start = Vector3.zero, End = 10.0f * Vector3.up, StepSize = 0.1f }; gen.Generate(); curve = new DCurve3(); gen.Make(curve); } // assumes type identifier is something like BlahBlahSO root = GameObjectFactory.CreateParentGO(UniqueNames.GetNext(Type.identifier.Remove(Type.identifier.Length - 2))); if (EnableLineRenderer) { LineRenderer ren = root.AddComponent <LineRenderer>(); ren.startWidth = ren.endWidth = 0.05f; ren.useWorldSpace = false; } AssignSOMaterial(defaultMaterial); // need to do this to setup BaseSO material stack Material useMaterial = CurrentMaterial; Create_internal(useMaterial); UpdateGeometry(); increment_timestamp(); return(this); }
public override void Setup() { measureGO = GameObjectFactory.CreateParentGO("dimension"); measureGO.SetLayer(FPlatform.WidgetOverlayLayer); textGO = GameObjectFactory.CreateTextMeshGO("text", "1.0", Colorf.Black, TextHeight.SceneValuef); UnityUtil.AddChild(measureGO, textGO, false); textGO.SetLayer(FPlatform.WidgetOverlayLayer); }
public fGameObjectPool(Func <T> factoryF) { Allocated = new List <T>(); Free = new List <T>(); pool_parent = GameObjectFactory.CreateParentGO("pool_parent"); AllocatorFactoryF = factoryF; }
// creates a button that is just the mesh public void Create(fMesh mesh, fMaterial meshMaterial, float fScale, Quaternionf transform) { button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDButton")); iconMesh = AppendMeshGO("shape", mesh, meshMaterial, button); iconMesh.SetLocalScale(new Vector3f(fScale, fScale, fScale)); iconMesh.SetLocalRotation(iconMesh.GetLocalRotation() * transform); MaterialUtil.DisableShadows(iconMesh); standard_mat = new fMaterial(meshMaterial); }
public virtual DMeshSO Create(DMesh3 mesh, SOMaterial setMaterial) { AssignSOMaterial(setMaterial); // need to do this to setup BaseSO material stack parentGO = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("DMesh")); this.mesh = mesh; on_mesh_changed(); displayComponents = new List <DisplayMeshComponent>(); validate_decomp(); return(this); }
public void Create(fMaterial defaultMaterial) { button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDToggleButton")); buttonMesh = AppendMeshGO("shape", HUDUtil.MakeBackgroundMesh(this.Shape), defaultMaterial, button); buttonMesh.RotateD(Vector3f.AxisX, -90.0f); // ?? if (text.Length > 0) { UpdateText(); } }
public void Create(fMaterial defaultMaterial) { button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDToggleButton")); buttonMesh = AppendMeshGO("disc", make_button_body_mesh(), defaultMaterial, button); buttonMesh.RotateD(Vector3f.AxisX, -90.0f); // ?? if (text.Length > 0) { UpdateText(); } }
public virtual DMeshSO Create(DMesh3 mesh, SOMaterial setMaterial) { AssignSOMaterial(setMaterial); // need to do this to setup BaseSO material stack parentGO = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("DMesh")); this.mesh = mesh; on_mesh_changed(); validate_view_meshes(); return(this); }
// actually create GO elements, etc public void Create() { entry = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDPopupMessage")); bgMesh = AppendMeshGO("background", make_background_mesh(), MaterialUtil.CreateFlatMaterialF(BackgroundColor), entry); bgMesh.RotateD(Vector3f.AxisX, -90.0f); IBoxModelElement contentArea = BoxModel.PaddedBounds(this, Padding); BoxPosition titleBoxPos = BoxModel.ToPosition(TitleAlignment, VerticalAlignment.Top); titleTextMesh = (titleText == "") ? null : GameObjectFactory.CreateTextMeshGO( "title", TitleText, TextColor, TitleTextHeight, titleBoxPos, SceneGraphConfig.TextLabelZOffset); float fTitleHeight = 0; if (titleTextMesh != null) { Vector2f titleToPos = BoxModel.GetBoxPosition(contentArea, titleBoxPos); BoxModel.Translate(titleTextMesh, Vector2f.Zero, titleToPos); AppendNewGO(titleTextMesh, entry, false); fTitleHeight = TitleTextHeight; } IBoxModelElement messageArea = BoxModel.PaddedBounds(contentArea, 0, 0, 0, Padding + fTitleHeight); Vector2f textDims = messageArea.Size2D; BoxPosition textBoxPos = BoxModel.ToPosition(Alignment, VerticalAlignment.Top); textMesh = GameObjectFactory.CreateTextAreaGO( "message", Text, TextColor, TextHeight, textDims, Alignment, textBoxPos, SceneGraphConfig.TextLabelZOffset); Vector2f textToPos = BoxModel.GetBoxPosition(messageArea, textBoxPos); BoxModel.Translate(textMesh, Vector2f.Zero, textToPos); AppendNewGO(textMesh, entry, false); if (EnableClickToDismiss) { footerTextMesh = GameObjectFactory.CreateTextMeshGO( "footer", DismissText, DismissTextColor, TextHeight * 0.5f, BoxPosition.CenterBottom, SceneGraphConfig.TextLabelZOffset); BoxModel.Translate(footerTextMesh, Vector2f.Zero, BoxModel.GetBoxPosition(contentArea, BoxPosition.CenterBottom)); AppendNewGO(footerTextMesh, entry, false); } }
public void RemoveAllUIElements(bool bDiscardTransientObjects = true) { while (vUIElements.Count > 0) { RemoveUIElement(vUIElements[0], true); } // discard any transient objects we have floating around if (bDiscardTransientObjects) { transient_objects.Destroy(); transient_objects = GameObjectFactory.CreateParentGO("transient"); sceneRoot.AddChild(transient_objects, false); } }
public virtual MeshSO Create(Mesh mesh, SOMaterial setMaterial) { AssignSOMaterial(setMaterial); // need to do this to setup BaseSO material stack parentGO = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("Mesh")); meshGO = new GameObject("mesh"); meshGO.AddComponent <MeshFilter>(); meshGO.SetMesh(mesh); meshGO.AddComponent <MeshCollider>().enabled = false; meshGO.AddComponent <MeshRenderer>().material = CurrentMaterial; AppendNewGO(meshGO, (GameObject)parentGO, true); return(this); }
public virtual DMeshSO Create(DMesh3 mesh, SOMaterial setMaterial) { AssignSOMaterial(setMaterial); // need to do this to setup BaseSO material stack parentGO = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("DMesh")); this.mesh = mesh; //viewMeshes = new LinearDecompViewMeshManager(this); viewMeshes = new TrivialViewMeshManager(this); on_mesh_changed(); viewMeshes.ValidateViewMeshes(); return(this); }
// creates a button in the desired geometry shape public void Create() { entry = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDLabel")); bgMesh = AppendMeshGO("background", HUDUtil.MakeBackgroundMesh(Shape), MaterialUtil.CreateFlatMaterialF(BackgroundColor), entry); bgMesh.RotateD(Vector3f.AxisX, -90.0f); if (EnableBorder) { HUDShape borderShape = Shape; borderShape.Radius += BorderWidth; borderShape.Height += 2 * BorderWidth; borderShape.Width += 2 * BorderWidth; border = AppendMeshGO("border", HUDUtil.MakeBackgroundMesh(borderShape), MaterialUtil.CreateFlatMaterialF(BorderColor), entry); border.RotateD(Vector3f.AxisX, -90.0f); border.Translate(-0.001f * Vector3f.AxisY, true); } BoxPosition horzAlign = BoxPosition.CenterLeft; if (AlignmentHorz == HorizontalAlignment.Center) { horzAlign = BoxPosition.Center; } else if (AlignmentHorz == HorizontalAlignment.Right) { horzAlign = BoxPosition.CenterRight; } textMesh = GameObjectFactory.CreateTextMeshGO( "text", Text, TextColor, TextHeight, horzAlign, SceneGraphConfig.TextLabelZOffset); textMesh.TextObject.SetFixedWidth(Shape.Width); textMesh.TextObject.SetOverflowMode(TextOverflowMode.Ellipses); Vector2f toPos = BoxModel.GetBoxPosition(this, horzAlign); BoxModel.Translate(textMesh, Vector2f.Zero, toPos); AppendNewGO(textMesh, entry, false); MaterialUtil.DisableShadows(RootGameObject); }
// creates a button with a background shape and a foreground mesh public void Create(fMaterial bgMaterial, fMesh mesh, fMaterial meshMaterial, float fScale, Frame3f deltaF) { button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDButton")); buttonMesh = AppendMeshGO("shape", HUDUtil.MakeBackgroundMesh(this.Shape), bgMaterial, button); buttonMesh.RotateD(Vector3f.AxisX, -90.0f); // ?? MaterialUtil.DisableShadows(buttonMesh); iconMesh = AppendMeshGO("shape", mesh, meshMaterial, button); iconMesh.SetLocalScale(new Vector3f(fScale, fScale, fScale)); iconMesh.SetLocalPosition(deltaF.Origin); iconMesh.SetLocalRotation(deltaF.Rotation); MaterialUtil.DisableShadows(iconMesh); standard_mat = new fMaterial(bgMaterial); }
// creates a button in the desired geometry shape public void Create(fMaterial defaultMaterial, fMaterial disabledMaterial = null, fMaterial hoverMaterial = null) { button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDButton")); buttonMesh = AppendMeshGO("shape", HUDUtil.MakeBackgroundMesh(this.Shape), defaultMaterial, button); buttonMesh.RotateD(Vector3f.AxisX, -90.0f); // ?? MaterialUtil.DisableShadows(buttonMesh); standard_mat = defaultMaterial; if (disabledMaterial != null) { disabled_mat = disabledMaterial; } if (hoverMaterial != null) { hover_mat = hoverMaterial; } }
// creates a button that is just the mesh, basically same as above but without the background disc public void Create(UnityEngine.PrimitiveType eType, fMaterial primMaterial, float fPrimScale = 1.0f) { button = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDButton")); buttonMesh = AppendUnityPrimitiveGO(UniqueNames.GetNext("HUDButton"), eType, primMaterial, button); float primSize = Shape.EffectiveRadius() * fPrimScale; buttonMesh.SetLocalScale(new Vector3f(primSize, primSize, primSize)); buttonMesh.Translate(new Vector3f(0.0f, 0.0f, -primSize), false); Quaternionf rot = buttonMesh.GetLocalRotation(); rot = rot * Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f); rot = rot * Quaternionf.AxisAngleD(Vector3f.AxisX, -15.0f); buttonMesh.SetLocalRotation(rot); //buttonMesh.transform.Rotate(-15.0f, 45.0f, 0.0f, Space.Self); MaterialUtil.DisableShadows(buttonMesh); standard_mat = new fMaterial(primMaterial); }
// creates a button in the desired geometry shape public void Create() { entry = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDShapeElement")); bgMesh = new fGameObject(AppendMeshGO("background", HUDUtil.MakeBackgroundMesh(Shape), MaterialUtil.CreateFlatMaterialF(Color), entry)); bgMesh.RotateD(Vector3f.AxisX, -90.0f); if (EnableBorder) { HUDShape borderShape = Shape; borderShape.Radius += BorderWidth; borderShape.Height += 2 * BorderWidth; borderShape.Width += 2 * BorderWidth; border = new fGameObject(AppendMeshGO("border", HUDUtil.MakeBackgroundMesh(borderShape), MaterialUtil.CreateFlatMaterialF(BorderColor), entry)); border.RotateD(Vector3f.AxisX, -90.0f); border.Translate(-0.001f * Vector3f.AxisY, true); } }
// creates a button in the desired geometry shape public void Create() { entry = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDTextEntry")); fMesh mesh = MeshGenerators.CreateTrivialRect(Width, Height, MeshGenerators.UVRegionType.FullUVSquare); backgroundMaterial = MaterialUtil.CreateFlatMaterialF(BackgroundColor); activeBackgroundMaterial = MaterialUtil.CreateFlatMaterialF(ActiveBackgroundColor); bgMesh = AppendMeshGO("background", mesh, backgroundMaterial, entry); bgMesh.RotateD(Vector3f.AxisX, -90.0f); // ?? BoxPosition horzAlign = BoxPosition.CenterLeft; if (AlignmentHorz == HorizontalAlignment.Center) { horzAlign = BoxPosition.Center; } else if (AlignmentHorz == HorizontalAlignment.Right) { horzAlign = BoxPosition.CenterRight; } textMesh = GameObjectFactory.CreateTextMeshGO( "text", Text, TextColor, TextHeight, horzAlign, SceneGraphConfig.TextLabelZOffset); Vector2f toPos = BoxModel.GetBoxPosition(this, horzAlign); BoxModel.Translate(textMesh, Vector2f.Zero, toPos); AppendNewGO(textMesh, entry, false); cursor = GameObjectFactory.CreateRectangleGO("cursor", Height * 0.1f, Height * 0.8f, Colorf.VideoBlack, false); BoxModel.Translate(cursor, Vector2f.Zero, this.Bounds2D.CenterLeft, -Height * 0.1f); cursor.RotateD(Vector3f.AxisX, -90.0f); AppendNewGO(cursor, entry, false); cursor.SetVisible(false); }
public void Create() { rootGO = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("TransientXForm")); increment_timestamp(); }
public FScene(FContext context) { this.context = context; history = new ChangeHistory(); TypeRegistry = new SORegistry(); vObjects = new List <SceneObject>(); vSelected = new List <SceneObject>(); vUIElements = new List <SceneUIElement>(); vBoundsObjects = new List <fGameObject>(); ObjectAnimator = new GenericAnimator(); LinkManager = new SOLinkManager(this); sceneRoot = GameObjectFactory.CreateParentGO("Scene"); // for animation playbacks sceneRoot.AddComponent <SceneAnimator>().Scene = this; sceneRoot.AddComponent <UnityPerFrameAnimationBehavior>().Animator = ObjectAnimator; scene_objects = GameObjectFactory.CreateParentGO("scene_objects"); sceneRoot.AddChild(scene_objects, false); deleted_objects = GameObjectFactory.CreateParentGO("deleted_objects"); sceneRoot.AddChild(deleted_objects, false); vDeleted = new List <SceneObject>(); // initialize materials DefaultSOMaterial = new SOMaterial() { Name = "DefaultSO", Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = ColorUtil.StandardBeige }; DefaultCurveSOMaterial = new SOMaterial() { Name = "DefaultCurveSO", Type = SOMaterial.MaterialType.UnlitRGBColor, RGBColor = Colorf.DarkSlateGrey }; DefaultMeshSOMaterial = new SOMaterial() { Name = "DefaultMeshSO", Type = SOMaterial.MaterialType.PerVertexColor, RGBColor = Colorf.White }; NewSOMaterial = new SOMaterial() { Name = "NewSO", Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = Colorf.CornflowerBlue }; TransparentNewSOMaterial = new SOMaterial() { Name = "NewSO", Type = SOMaterial.MaterialType.TransparentRGBColor, RGBColor = new Colorf(Colorf.CornflowerBlue, 0.5f) }; PivotSOMaterial = new SOMaterial() { Name = "PivotSO", Type = SOMaterial.MaterialType.TransparentRGBColor, RGBColor = ColorUtil.PivotYellow.SetAlpha(0.75f) }; FrameSOMaterial = new SOMaterial() { Name = "PivotFrame", Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = ColorUtil.DarkGrey }; SelectedMaterial = MaterialUtil.CreateStandardMaterial(ColorUtil.SelectionGold); FrameMaterial = MaterialUtil.CreateStandardMaterial(ColorUtil.DarkGrey); PivotMaterial = MaterialUtil.ToUnityMaterial(PivotSOMaterial); defaultPrimitiveType = SOTypes.Cylinder; }
public virtual void Initialize() { worldParentGO = GameObjectFactory.CreateParentGO(parentTool.Name + "_indicators_world"); sceneParentGO = GameObjectFactory.CreateParentGO(parentTool.Name + "_indicators_scene"); UnityUtil.AddChild(Scene.TransientObjectsParent, sceneParentGO, false); }
public static GOWrapperSO CombineAnySOs(SceneObject s1, SceneObject s2, bool bDeleteExisting = true) { FScene scene = s1.GetScene(); if (scene.IsSelected(s1)) { scene.Deselect(s1); } if (scene.IsSelected(s2)) { scene.Deselect(s2); } fGameObject parentGO = GameObjectFactory.CreateParentGO("combined"); fGameObject copy1 = GameObjectFactory.Duplicate(s1.RootGameObject); fGameObject copy2 = GameObjectFactory.Duplicate(s2.RootGameObject); // if inputs are DMeshSOs, they do not have colliders, which we will need... if (s1 is DMeshSO) { foreach (var go in copy1.Children()) { if (go.GetComponent <MeshFilter>() != null && go.GetComponent <MeshCollider>() == null) { go.AddComponent <MeshCollider>(); } } } if (s2 is DMeshSO) { foreach (var go in copy2.Children()) { if (go.GetComponent <MeshFilter>() != null && go.GetComponent <MeshCollider>() == null) { go.AddComponent <MeshCollider>(); } } } parentGO.AddChild(copy1, true); parentGO.AddChild(copy2, true); GOWrapperSO wrapperSO = new GOWrapperSO() { AllowMaterialChanges = false }; wrapperSO.Create(parentGO); if (bDeleteExisting) { scene.RemoveSceneObject(s1, false); scene.RemoveSceneObject(s2, false); } scene.AddSceneObject(wrapperSO, false); return(wrapperSO); }
public void Create() { parentGO = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("Group")); increment_timestamp(); }
public BaseSceneUIElement(string name) { rootGO = GameObjectFactory.CreateParentGO(name); }