Esempio n. 1
0
        public static GOWrapperSO CombineAnySOs(SceneObject s1, SceneObject s2, bool bDeleteExisting = true)
        {
            FScene scene = s1.GetScene();

            if (scene.IsSelected(s1))
            {
                scene.Deselect(s1);
            }
            if (scene.IsSelected(s2))
            {
                scene.Deselect(s2);
            }

            fGameObject parentGO = GameObjectFactory.CreateParentGO("combined");

            GOWrapperSO.AppendSOGeometry(parentGO, s1, true);
            GOWrapperSO.AppendSOGeometry(parentGO, s2, true);

            GOWrapperSO wrapperSO = new GOWrapperSO()
            {
                AllowMaterialChanges = false
            };

            wrapperSO.Create(parentGO);

            if (bDeleteExisting)
            {
                scene.RemoveSceneObject(s1, false);
                scene.RemoveSceneObject(s2, false);
            }

            scene.AddSceneObject(wrapperSO, false);

            return(wrapperSO);
        }
Esempio n. 2
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        public static void AppendMeshSO(DMeshSO appendTo, DMeshSO append)
        {
            FScene scene = appendTo.GetScene();

            if (scene.IsSelected(appendTo))
            {
                scene.Deselect(appendTo);
            }
            if (scene.IsSelected(append))
            {
                scene.Deselect(append);
            }

            Frame3f  f1     = appendTo.GetLocalFrame(CoordSpace.ObjectCoords);
            Vector3f scale1 = appendTo.GetLocalScale();
            Frame3f  f2     = append.GetLocalFrame(CoordSpace.ObjectCoords);
            Vector3f scale2 = append.GetLocalScale();

            DMesh3 mesh1 = appendTo.Mesh;

            DMesh3 mesh2 = append.Mesh;

            foreach (int vid in mesh2.VertexIndices())
            {
                // convert point in mesh2 to scene coords
                Vector3f v2 = (Vector3f)mesh2.GetVertex(vid);
                v2 *= scale2;
                Vector3f v2s = f2.FromFrameP(v2);

                // transfer that scene coord into local coords of mesh1
                Vector3f v2in1 = f1.ToFrameP(v2s);
                v2in1 /= scale1;
                mesh2.SetVertex(vid, v2in1);

                if (mesh1.HasVertexNormals && mesh2.HasVertexNormals)
                {
                    Vector3f n   = mesh2.GetVertexNormal(vid);
                    Vector3f ns  = f2.FromFrameV(n);
                    Vector3f ns2 = f1.ToFrameV(ns);
                    mesh2.SetVertexNormal(vid, ns2);
                }
            }

            MeshEditor editor = new MeshEditor(mesh1);

            editor.AppendMesh(mesh2);

            appendTo.NotifyMeshEdited();

            // [TODO] change record!

            scene.RemoveSceneObject(append, false);
        }
Esempio n. 3
0
        public static GroupSO CreateGroupSO(TransformableSO so1, TransformableSO so2)
        {
            FScene scene = so1.GetScene();

            if (scene.IsSelected(so1))
            {
                scene.Deselect(so1);
            }
            if (scene.IsSelected(so2))
            {
                scene.Deselect(so2);
            }

            GroupSO group = new GroupSO();

            group.Create();

            scene.AddSceneObject(group);

            group.AddChild(so1);
            group.AddChild(so2);

            return(group);
        }
Esempio n. 4
0
        public static GOWrapperSO CombineAnySOs(SceneObject s1, SceneObject s2, bool bDeleteExisting = true)
        {
            FScene scene = s1.GetScene();

            if (scene.IsSelected(s1))
            {
                scene.Deselect(s1);
            }
            if (scene.IsSelected(s2))
            {
                scene.Deselect(s2);
            }

            fGameObject parentGO = GameObjectFactory.CreateParentGO("combined");

            fGameObject copy1 = GameObjectFactory.Duplicate(s1.RootGameObject);
            fGameObject copy2 = GameObjectFactory.Duplicate(s2.RootGameObject);


            // if inputs are DMeshSOs, they do not have colliders, which we will need...
            if (s1 is DMeshSO)
            {
                foreach (var go in copy1.Children())
                {
                    if (go.GetComponent <MeshFilter>() != null && go.GetComponent <MeshCollider>() == null)
                    {
                        go.AddComponent <MeshCollider>();
                    }
                }
            }
            if (s2 is DMeshSO)
            {
                foreach (var go in copy2.Children())
                {
                    if (go.GetComponent <MeshFilter>() != null && go.GetComponent <MeshCollider>() == null)
                    {
                        go.AddComponent <MeshCollider>();
                    }
                }
            }

            parentGO.AddChild(copy1, true);
            parentGO.AddChild(copy2, true);

            GOWrapperSO wrapperSO = new GOWrapperSO()
            {
                AllowMaterialChanges = false
            };

            wrapperSO.Create(parentGO);

            if (bDeleteExisting)
            {
                scene.RemoveSceneObject(s1, false);
                scene.RemoveSceneObject(s2, false);
            }

            scene.AddSceneObject(wrapperSO, false);

            return(wrapperSO);
        }