Esempio n. 1
0
        public FormSecundar(int x, int y, bool isBoot_, bool hit_animalsget, int typeAnimalget, int hitsin, int missesin)
        {
            InitializeComponent();
            tree   = new Tree();
            forest = new Forest();
            tree.RandomBranches();
            hits        = hitsin;
            misses      = missesin;
            isBoat      = isBoot_;
            hit_animals = hit_animalsget;
            typeAnimal  = typeAnimalget;
            Bitmap b = new Bitmap(Properties.Resources.target2);

            this.Cursor = CustomCursor.CreateCursor(b, b.Height / 2, b.Width / 2);


            // WindowState = FormWindowState.Maximized;
            Random rd = new Random();

            int nrImage = rd.Next(1, 3);

            x1 = x;
            y1 = y;
            this.BackgroundImage = Image.FromFile(@"ResourcesImage\campie" + nrImage + ".jpg");



            // cscore = new CScore() { Left = 30, Top = 160 };
            csplat  = new CSplat();
            canimal = new Canimal(1, folderDeer)
            {
                Left = 40, Top = 400
            };
            trees      = new Trees();
            trees.Left = 120;
            trees.Top  = 120;


            if (hit_animals == true)
            {
                showDeer = true;
            }
        }
Esempio n. 2
0
        private void timerDeer_Tick(object sender, EventArgs e)
        {
            if (showDeer == true && typeAnimal == 0)
            {
                timeX += timeDeer;
                timeY += 1;
                //  canimal = new Canimal() { Left = timeX, Top = timeY };


                canimal = new Canimal(gameFrame, folderDeer)
                {
                    Left = timeX, Top = 400
                };


                UpdateAnimal(timeX, 420 + timeY);
                if (gameFrame >= 3)
                {
                    gameFrame = 0;
                }

                if (splat)
                {
                    if (splatTime >= 3)
                    {
                        splat     = false;
                        splatTime = 0;
                        // UpdateAnimal(timeX,400);
                    }
                    timerDeer.Stop();
                    splatTime++;
                }
            }
            else if (showDeer == true && typeAnimal == 1)
            {
                timeX += timeDeer;
                timeY += 1;
                //  canimal = new Canimal() { Left = timeX, Top = timeY };


                canimal = new Canimal(gameFrame, folderRabbit)
                {
                    Left = timeX, Top = 400
                };


                UpdateAnimal(timeX, 420 + timeY);
                if (gameFrame >= 5)
                {
                    gameFrame = 0;
                }

                if (splat)
                {
                    if (splatTime >= 3)
                    {
                        splat     = false;
                        splatTime = 0;
                        // UpdateAnimal(timeX,400);
                    }
                    timerDeer.Stop();
                    splatTime++;
                }
            }
            gameFrame++;
            Refresh();
        }