Esempio n. 1
0
        /// <summary>
        /// Construct a new jumpman.
        /// </summary>
        /// <param name="position">Position of the jumpman.</param>
        /// <param name="energy">Amount of energy to start with.</param>
        /// <param name="genome">The genes of the jumpman.</param>
        /// <param name="rand">A RNG used for random movement.</param>
        public Jumpman(Vector2 position, double energy, Genome genome, Random rand)
            : base(position, Vector2.one, Z_INDEX)
        {
            this.sprites = new Texture[] {
                new Texture(Globals.renderer, RIGHT_TEXTURE_NAME),
                new Texture(Globals.renderer, LEFT_TEXTURE_NAME),
                new Texture(Globals.renderer, FRONT_TEXTURE_NAME)
            };
            this.energy = energy;
            this.genome = genome;
            this.rand   = rand;

            this.attr = JumpmanAttributes.FromGenome(genome);

            // Apply the attr.
            this.transform.scale = Vector2.one * attr.size;
            this.velocity        = attr.speed * Vector2.FromAngle(rand.NextDouble() * 2 * Math.PI);
            foreach (Texture t in sprites)
            {
                t.SetColorMod(attr.color);
            }
        }
Esempio n. 2
0
        public EnvironmentTracker(Environment environment)
        {
            nutrition          = 0;
            jumpmanCount       = 0;
            averageJumpmanAttr = new JumpmanAttributes();

            // Create writers for the temporary data files.
            nutritionTmpPath          = Path.GetTempFileName();
            jumpmanCountTmpPath       = Path.GetTempFileName();
            averageJumpmanAttrTmpPath = Path.GetTempFileName();
            nutritionSW          = new StreamWriter(nutritionTmpPath, true);
            jumpmanCountSW       = new StreamWriter(jumpmanCountTmpPath, true);
            averageJumpmanAttrSW = new StreamWriter(averageJumpmanAttrTmpPath, true);

            // Debug
            Console.WriteLine(nutritionTmpPath);
            Console.WriteLine(jumpmanCountTmpPath);
            Console.WriteLine(averageJumpmanAttrTmpPath);

            // Add the event handlers to the environment.
            environment.SceneObjectAdded   += c_SceneObjectAdded;
            environment.SceneObjectRemoved += c_SceneObjectRemoved;
        }