public static Offset <MeetCommand> CreateMeetCommand(FlatBufferBuilder builder, Offset <PlayerInfo> otherPlayerOffset = default(Offset <PlayerInfo>)) { builder.StartObject(1); MeetCommand.AddOtherPlayer(builder, otherPlayerOffset); return(MeetCommand.EndMeetCommand(builder)); }
public static MeetCommand GetRootAsMeetCommand(ByteBuffer _bb, MeetCommand obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }