Esempio n. 1
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        public void Setup_Tests()
        {
            _dataContext = IoC.Resolve<IDataContext>();

            var world = new World();

            using (var tran = _dataContext.WorldRepository.Session.BeginTransaction())
            {
                world.Height = 5;
                world.Width = 5;
                world.Name = "unit_test_world";

                for (var y = 1; y <= world.Width; y++)
                {
                    for (var x = 1; x <= world.Height; x++)
                    {
                        world.AddHex(new Hex { World = world, HexType = HexType.Plain , X = x, Y = y });
                    }
                }

                _dataContext.WorldRepository.Save(world);
                tran.Commit();
            }

            _worldId = world.Id;
        }
Esempio n. 2
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        public void Create_World_And_Hexes()
        {
            var race = new Race { Name = "Default Race" };
            var nation = new Nation { Name = "Default Nation", Race = race };
            var user = new User { Email = "*****@*****.**", FirstName = "Jamie", LastName = "Fraser", OpenId = "http://jamief00.myopenid.com/" };
            var world = new World { Height = 100, Width = 100, Name = "Default World" };
            var game = new Game { Name = "Default Game", Started = DateTime.Now, GameWorld = world};
            var gameSession = new GameSession { EnteredGame = DateTime.Now, Nation = nation, Game = game, User = user };

            using (var tran = _dataContext.WorldRepository.Session.BeginTransaction())
            {
                _dataContext.RaceRepository.Save(race);
                _dataContext.NationRepository.Save(nation);
                _dataContext.UserRepository.Save(user);
                _dataContext.GameRepository.Save(game);
                _dataContext.WorldRepository.Save(world);
                _dataContext.GameSessionRepository.Save(gameSession);

                for (var y = 1; y <= world.Width; y++)
                {
                    for (var x = 1; x <= world.Height; x++)
                    {
                        var hex = new Hex { World = world, HexType = HexType.Grass, X = x, Y = y };

                        _dataContext.HexRepository.Save(hex);
                    }
                }

                tran.Commit();
            }
        }
Esempio n. 3
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        private static string GetCountForType(HexType hexType, World w)
        {
            const string stats = "Total {0} : {1} ({2}%)";
            var totalHexesOfType = w.TotalHexesOfType(hexType);
            var percentage = totalHexesOfType/(double)w.TotalHexes * 100;

            return string.Format(stats, hexType, totalHexesOfType, percentage);
        }
Esempio n. 4
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        //TODO: inject repository / datacontext
        //TODO: use service locator
        public static World Create(int height, int width)
        {
            var world = new World { Height = height, Width = width, Name = "TestWorld" };

            for (var y = 1; y <= world.Width; y++)
            {
                for (var x = 1; x <= world.Height; x++)
                {
                    world.AddHex(new Hex { World = world, HexType = HexType.Grass, X = x, Y = y });
                }
            }

            // should persist?

            return world;
        }
Esempio n. 5
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        public static GameSession CreateSession(User user, Race race)
        {
            var nation = new Nation { Name = "Default Nation", Race = race };
            var world = new World { Height = 100, Width = 100, Name = "Default World" };
            var game = new Game { Name = "Default Game", Started = DateTime.Now, GameWorld = world };
            var gameSession = new GameSession { EnteredGame = DateTime.Now, Nation = nation, Game = game, User = user };

            for (var y = 1; y <= world.Width; y++)
            {
                for (var x = 1; x <= world.Height; x++)
                {
                    world.AddHex(new Hex { World = world, HexType = HexType.Grass, X = x, Y = y });
                }
            }

            nation.AddUnit(new Unit());
            nation.AddUnit(new Unit());
            nation.AddUnit(new Unit());
            nation.AddUnit(new Unit());

            return gameSession;
        }
Esempio n. 6
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        public static GameSession CreateGameSession()
        {
            var race = new Race { Name = "Default Race", Description = "Test Race not used in the actual game."};
            var nation = new Nation { Name = "Default Nation", Race = race };
            var user = new User { Email = "*****@*****.**", FirstName = "Jamie", LastName = "Fraser", OpenId = "http://jamief00.mytestopenid.com/" };
            var world = new World { Height = 100, Width = 100, Name = "Default World" };
            var game = new Game { Name = "Default Game", Started = DateTime.Now, GameWorld = world};
            var gameSession = new GameSession { EnteredGame = DateTime.Now, Nation = nation, Game = game, User = user };

            for (var y = 1; y <= world.Width; y++)
            {
                for (var x = 1; x <= world.Height; x++)
                {
                    world.AddHex(new Hex { World = world, HexType = HexType.Grass, X = x, Y = y });
                }
            }

            nation.AddUnit(new Unit());
            nation.AddUnit(new Unit());
            nation.AddUnit(new Unit());
            nation.AddUnit(new Unit());

            return gameSession;
        }
Esempio n. 7
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 public static Game Create(World world)
 {
     return new Game {GameWorld = world, Name = "default_new_game", Started = DateTime.Now};
 }
Esempio n. 8
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        public void World_Delete()
        {
            var world = new World();

            using (var tran = _dataContext.WorldRepository.Session.BeginTransaction())
            {
                world.Height = 1000;
                world.Width = 1000;
                world.Name = "unit_test_world";

                _dataContext.WorldRepository.Save(world);
                _dataContext.WorldRepository.Delete(world);

                tran.Commit();
            }

            Assert.IsNull(_dataContext.WorldRepository.Get(world.Id));
        }
Esempio n. 9
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        private static void Run()
        {
            Console.Write("Please enter width in pixels : ");
            var width = int.Parse(Console.ReadLine());
            Console.Write("Please enter height in pixels : ");
            var height = int.Parse(Console.ReadLine());
            Console.Write("Press 1 to use Perlin, 2 to use Improved Perlin : ");

            if(int.Parse(Console.ReadLine()) == 1)
                _noiseGenerator = new Perlin();
            else
                _noiseGenerator = new PerlinImproved();

            //Console.Write("Please enter Frequency (0.01) : ");
            //_noiseGenerator.Frequency = float.Parse(Console.ReadLine());
            //Console.Write("Please enter Amplitude (4.8) : ");
            //_noiseGenerator.Amplitude = float.Parse(Console.ReadLine());
            //Console.Write("Please enter Persistence (0.9) : ");
            //_noiseGenerator.Persistence = float.Parse(Console.ReadLine());
            //Console.Write("Please enter Octaves (2) : ");
            //_noiseGenerator.Octaves = int.Parse(Console.ReadLine());

            var terrain = new double[width * height];
            var normalisedTerrain = new double[width*height];
            var counter = 0;

            for(var y=0; y<height; y++)
            {
                for(var x=0; x<width; x++)
                {
                    terrain[counter++] = _noiseGenerator.Compute(x, y);
                }
            }

            var normalisedValues = Normalisation.CalculateInitialValues(terrain, 0, 255);
            var count = 0;

            var imageX = 0;
            var imageY = 0;
            var outputImage = new Bitmap(width, height);

            foreach (var value in terrain)
            {
                var normalisedValue = (int)Normalisation.Normalise(normalisedValues, value);
                normalisedTerrain[count++] = normalisedValue;

                outputImage.SetPixel(imageX++, imageY, Color.FromArgb(normalisedValue, normalisedValue, normalisedValue));
                if (imageX != outputImage.Width) continue;
                imageY++;
                imageX = 0;
            }

            double row = 0;
            const int gridSize = 1;
            var w = new World() {Name = "Default", Id = Guid.NewGuid()};

            for (var y = 0; y < height; y++)
            {
                row = (row + 2) % 2 == 0 ? 1 : 0;

                for (var x = 0; x < width; x++)
                {
                    var xx = ((x + 1) * (gridSize * 2));
                    if ((y + 2) % 2 != 0)
                    {
                        xx = ((x + 1) * (gridSize * 2)) - gridSize;
                    }

                    var yy = (int)((y * gridSize) * 0.5);
                    w.AddHex(new Hex()
                                {
                                    HexType = GetHexType(GetHeight(normalisedTerrain, xx, yy, width)),
                                    Id = Guid.NewGuid(),
                                    X = xx,
                                    Y = yy
                                });

                    row += 2;
                }
            }

            Console.WriteLine("Total Hexes : " + w.TotalHexes);
            Console.WriteLine(GetCountForType(HexType.Ocean, w));
            Console.WriteLine(GetCountForType(HexType.Sea, w));
            Console.WriteLine(GetCountForType(HexType.Beach, w));
            Console.WriteLine(GetCountForType(HexType.Plain, w));
            Console.WriteLine(GetCountForType(HexType.Grass, w));
            Console.WriteLine(GetCountForType(HexType.Trees, w));
            Console.WriteLine(GetCountForType(HexType.Jungle, w));
            Console.WriteLine(GetCountForType(HexType.Hill, w));
            Console.WriteLine(GetCountForType(HexType.Mountain, w));

            outputImage.Save(@"c:\temp\map.jpg");
            Process.Start(@"c:\temp\map.jpg");

            Console.ReadKey();
        }