Esempio n. 1
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 /// <summary>
 /// Removes the keyboard mappings for a given key combo
 /// </summary>
 /// <param name="keyCombination">The combo to unmap</param>
 public void UnmapCombo(KeyCombination keyCombination)
 {
     _mappings.Remove(keyCombination);
     _oneShotMappings.Remove(keyCombination);
 }
Esempio n. 2
0
        /// <summary>
        /// Unmaps a key
        /// </summary>
        /// <param name="keyCombination">The combo</param>
        /// <param name="keyHandler">The handler</param>
        public KeyboardMapper Unmap(KeyCombination keyCombination, KeyHandler keyHandler)
        {
            #if DEBUG
            if (DebugMode)
                Debug.Log("KeyboardMapper.Unmap: " + keyCombination);
            #endif

            if (_mappings.ContainsKey(keyCombination))
            {
                _mappings[keyCombination].Remove(keyHandler);

                if (_mappings[keyCombination].Count == 0)
                    _mappings.Remove(keyCombination);
            }

            if (_oneShotMappings.ContainsKey(keyCombination))
            {
                _oneShotMappings[keyCombination].Remove(keyHandler);

                if (_oneShotMappings[keyCombination].Count == 0)
                    _oneShotMappings.Remove(keyCombination);
            }

            return this;
        }
Esempio n. 3
0
        /// <summary>
        /// Returns true if the specified mapping exists
        /// </summary>
        /// <param name="keyCombination">The combo to check for</param>
        /// <param name="keyHandler">The handler to check for</param>
        /// <returns></returns>
        public bool Maps(KeyCombination keyCombination, KeyHandler keyHandler)
        {
            if (_mappings.ContainsKey(keyCombination))
                return _mappings[keyCombination].Contains(keyHandler);

            return false;
        }
Esempio n. 4
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        /// <summary>
        /// Maps a key
        /// </summary>
        /// <param name="keyCombination">The combo</param>
        /// <param name="keyHandler">The handler</param>
        public KeyboardMapper Map(KeyCombination keyCombination, KeyHandler keyHandler)
        {
            #if DEBUG
            if (DebugMode)
                Debug.Log("KeyboardMapper.Map: " + keyCombination);
            #endif
            if (!_mappings.ContainsKey(keyCombination))
                _mappings.Add(keyCombination, new List<KeyHandler>());

            _mappings[keyCombination].Add(keyHandler);

            return this;
        }
Esempio n. 5
0
 /// <summary>
 /// Removes the keyboard mappings for a given key combo
 /// </summary>
 /// <param name="keyCombination">The combo to unmap</param>
 public void UnmapCombo(KeyCombination keyCombination)
 {
     _mappings.Remove(keyCombination);
     _oneShotMappings.Remove(keyCombination);
 }
Esempio n. 6
0
 /// <summary>
 /// Equality
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public bool Equals(KeyCombination other)
 {
     if (ReferenceEquals(null, other)) return false;
     if (ReferenceEquals(this, other)) return true;
     return Equals(other.EventType, EventType) &&
         Equals(other.KeyCode, KeyCode) &&
         other.Control.Equals(Control) &&
         other.Shift.Equals(Shift) &&
         other.Alt.Equals(Alt);
 }