Esempio n. 1
0
 private void CreateDudes()
 {
     for (int i = 0; i < dudeCount; i++)
     {
         Dude dude = new Dude();
         dude.Age    = 0;
         dude.X      = random.Next(canvasWidth);
         dude.Y      = random.Next(canvasHeight);
         dude.Health = 255;
         dudes.Add(dude);
     }
 }
Esempio n. 2
0
 private void CreateDudes()
 {
     for (int i = 0; i < dudeCount; i++)
     {
         Dude dude = new Dude();
         dude.Age          = 18;
         dude.X            = random.Next(canvasWidth);
         dude.Y            = random.Next(canvasHeight);
         dude.DestinationX = dude.X;
         dude.DestinationY = dude.Y;
         dude.Health       = 255;
         dude.Id           = gameObjectId++;
         dude.Gender       = (Dude.gender)random.Next(2);
         dude.firstName    = GetRandomFirstName(dude.Gender);
         dude.surname      = GetRandomSurname();
         dude.Name         = $"{dude.firstName} {dude.surname}";
         dudes.Add(dude);
     }
 }
Esempio n. 3
0
        public void Draw()
        {
            DirectBitmap bitmap = new DirectBitmap(canvasWidth, canvasHeight);

            try
            {
                while (go)
                {
                    for (int y = 0; y < canvasHeight; y++)
                    {
                        for (int x = 0; x < canvasWidth; x++)
                        {
                            bitmap.SetPixel(x, y, System.Drawing.Color.Black);
                            whatsAtLocation[x, y] = new List <GameObject>();
                        }
                    }

                    foreach (Town town in towns)
                    {
                        if (town.X >= canvasWidth)
                        {
                            town.X = canvasWidth - 1;
                        }
                        if (town.Y >= canvasHeight)
                        {
                            town.Y = canvasHeight - 1;
                        }

                        // left
                        if (town.X > 1)
                        {
                            bitmap.SetPixel((int)town.X - 1, (int)town.Y, townColour);
                            whatsAtLocation[(int)town.X - 1, (int)town.Y].Add(town);
                        }
                        // right
                        if (town.X < canvasWidth - 1)
                        {
                            bitmap.SetPixel((int)town.X + 1, (int)town.Y, townColour);
                            whatsAtLocation[(int)town.X + 1, (int)town.Y].Add(town);
                        }
                        // top
                        if (town.Y > 1)
                        {
                            bitmap.SetPixel((int)town.X, (int)town.Y - 1, townColour);
                            whatsAtLocation[(int)town.X, (int)town.Y - 1].Add(town);
                        }
                        //bottom
                        if (town.Y < canvasWidth - 1)
                        {
                            bitmap.SetPixel((int)town.X, (int)town.Y + 1, townColour);
                            whatsAtLocation[(int)town.X, (int)town.Y + 1].Add(town);
                        }

                        // top left
                        if (town.X > 1 && town.Y > 1)
                        {
                            bitmap.SetPixel((int)town.X - 1, (int)town.Y - 1, townColour);
                            whatsAtLocation[(int)town.X - 1, (int)town.Y - 1].Add(town);
                        }
                        //top right
                        if (town.X < canvasWidth - 1 && town.Y > 1)
                        {
                            bitmap.SetPixel((int)town.X + 1, (int)town.Y - 1, townColour);
                            whatsAtLocation[(int)town.X + 1, (int)town.Y - 1].Add(town);
                        }
                        //bottom left
                        if (town.X > 1 && town.Y < canvasHeight - 1)
                        {
                            bitmap.SetPixel((int)town.X - 1, (int)town.Y + 1, townColour);
                            whatsAtLocation[(int)town.X - 1, (int)town.Y + 1].Add(town);
                        }
                        //bottom right
                        if (town.X < canvasWidth - 1 && town.Y < canvasWidth - 1)
                        {
                            bitmap.SetPixel((int)town.X + 1, (int)town.Y + 1, townColour);
                            whatsAtLocation[(int)town.X + 1, (int)town.Y + 1].Add(town);
                        }

                        bitmap.SetPixel((int)town.X, (int)town.Y, townColour);

                        whatsAtLocation[(int)town.X, (int)town.Y].Add(town);
                    }

                    foreach (Shop shop in shops)
                    {
                        if (shop.X >= canvasWidth)
                        {
                            shop.X = canvasWidth - 1;
                        }
                        if (shop.Y >= canvasHeight)
                        {
                            shop.Y = canvasHeight - 1;
                        }


                        // left
                        if (shop.X > 1)
                        {
                            bitmap.SetPixel((int)shop.X - 1, (int)shop.Y, shopColour);
                            whatsAtLocation[(int)shop.X - 1, (int)shop.Y].Add(shop);
                        }
                        // right
                        if (shop.X < canvasWidth - 1)
                        {
                            bitmap.SetPixel((int)shop.X + 1, (int)shop.Y, shopColour);
                            whatsAtLocation[(int)shop.X + 1, (int)shop.Y].Add(shop);
                        }
                        // top
                        if (shop.Y > 1)
                        {
                            bitmap.SetPixel((int)shop.X, (int)shop.Y - 1, shopColour);
                            whatsAtLocation[(int)shop.X, (int)shop.Y - 1].Add(shop);
                        }
                        //bottom
                        if (shop.Y < canvasWidth - 1)
                        {
                            bitmap.SetPixel((int)shop.X, (int)shop.Y + 1, shopColour);
                            whatsAtLocation[(int)shop.X, (int)shop.Y + 1].Add(shop);
                        }



                        bitmap.SetPixel((int)shop.X, (int)shop.Y, shopColour);

                        whatsAtLocation[(int)shop.X, (int)shop.Y].Add(shop);
                    }

                    foreach (Dude dude in dudes)
                    {
                        if (dude.IsAtDestination())
                        {
                            dude.PickNewDestination(shops, towns, desireToGoToShop, desireToGoToTown, desireToStayAtHome, desireToGoFar);
                            if (dude.Action != Dude.action.StayingAtHome)
                            {
                                string updateText = $"{dude.Name} ({(int)dude.Age}) is going to {dude.DestinationName}";
                                canvas.Dispatcher.Invoke(new UpdateActionLogCallback(this.UpdateActionLog), new object[] { updateText });
                            }
                        }
                        else
                        {
                            dude.GoToDestination(dudeSpeed);
                        }
                        if (dude.X >= canvasWidth)
                        {
                            dude.X = canvasWidth - 1;
                        }
                        if (dude.Y >= canvasHeight)
                        {
                            dude.Y = canvasHeight - 1;
                        }

                        dude.timeSinceLastChild += 0.01;
                        dude.Age += 0.01;
                        whatsAtLocation[(int)dude.X, (int)dude.Y].Add(dude);


                        int redFactor   = 0;
                        int blueFactor  = 0;
                        int greenFactor = 0;

                        if (dude.Gender == Dude.gender.Male)
                        {
                            blueFactor = 255;
                            redFactor  = 0;
                        }
                        else
                        {
                            blueFactor = 0;
                            redFactor  = 255;
                        }

                        double ageFactor = (dude.Age / maxAge) * 255;

                        redFactor   = redFactor - (int)ageFactor;
                        greenFactor = greenFactor - (int)ageFactor;
                        blueFactor  = blueFactor - (int)ageFactor;

                        if (redFactor < 0)
                        {
                            redFactor = 0;
                        }
                        if (greenFactor < 0)
                        {
                            greenFactor = 0;
                        }
                        if (blueFactor < 0)
                        {
                            blueFactor = 0;
                        }

                        bitmap.SetPixel((int)dude.X, (int)dude.Y, System.Drawing.Color.FromArgb(255, redFactor, greenFactor, blueFactor));
                    }

                    //examine the gameobjects
                    for (int Y = 0; Y < canvasHeight; Y++)
                    {
                        for (int X = 0; X < canvasWidth; X++)
                        {
                            List <GameObject> gameObjects = whatsAtLocation[X, Y];

                            List <Dude> dudesAtLocation = new List <Dude>();

                            foreach (GameObject gameObject in gameObjects)
                            {
                                if (gameObject is Dude)
                                {
                                    dudesAtLocation.Add((Dude)gameObject);
                                }
                            }

                            bool hasMale   = false;
                            bool hasFemale = false;

                            Dude firstMale   = new Dude();
                            Dude firstFemale = new Dude();

                            foreach (Dude dude in dudesAtLocation)
                            {
                                if (dude.Age > maxAge)
                                {
                                    string updateText = $"\r\n{dude.Name} has died!!!\r\n";
                                    canvas.Dispatcher.Invoke(new UpdateActionLogCallback(this.UpdateActionLog), new object[] { updateText });
                                    dudes.Remove(dude);
                                }
                                if (dude.Gender == Dude.gender.Male && dude.Age > minBreedAge && dude.Age < maxBreedAge)
                                {
                                    firstMale = dude;
                                    hasMale   = true;
                                }
                                if (dude.Gender == Dude.gender.Female && dude.Age > minBreedAge && dude.Age < maxBreedAge && dude.timeSinceLastChild > 1)
                                {
                                    firstFemale = dude;
                                    hasFemale   = true;
                                }
                            }
                            if (hasMale && hasFemale && dudes.Count < maxDudes && firstFemale.Action == Dude.action.StayingAtHome && firstMale.Action == Dude.action.StayingAtHome)
                            {
                                firstFemale.timeSinceLastChild = 0;
                                firstMale.timeSinceLastChild   = 0;
                                Dude newDude = new Dude();
                                newDude.X               = X;
                                newDude.Y               = Y;
                                newDude.DestinationX    = X;
                                newDude.DestinationY    = Y;
                                newDude.DestinationName = firstFemale.DestinationName;
                                newDude.Health          = 255;
                                newDude.Gender          = (Dude.gender)random.Next(2);
                                newDude.firstName       = GetRandomFirstName(newDude.Gender);
                                newDude.surname         = $"{firstMale.surname}-{firstFemale.surname}";
                                if (newDude.surname.Length > 20)
                                {
                                    newDude.surname = GetRandomSurname();
                                }
                                newDude.Name   = $"{newDude.firstName} {newDude.surname}";
                                newDude.Age    = 0;
                                newDude.Action = Dude.action.StayingAtHome;
                                dudes.Add(newDude);
                                string updateText = $"\r\n{newDude.Name} has been born to {firstFemale.Name} ({(int)firstFemale.Age}) and {firstMale.Name} ({(int)firstMale.Age})!!!\r\n";
                                canvas.Dispatcher.Invoke(new UpdateActionLogCallback(this.UpdateActionLog), new object[] { updateText });
                            }
                        }
                    }

                    canvas.Dispatcher.Invoke(new UpdateBitmapCallback(this.UpdateCanvas), new object[] { bitmap.Bitmap });
                }
            }
            catch (Exception e)
            { }
        }