/// <summary>
        /// Called when [controller disconnected].
        /// </summary>
        /// <param name="controller">The controller.</param>
        virtual public void OnControllerDisconnected(DpnBasePeripheral controller)
        {
            if (controller == null)
            {
                return;
            }

            controller.EnableInternalObjects(false);

            _connectedControllers.Remove(controller.name);

            if (_connectedControllers.Count == 0)
            {
                _mainController = null;
                SendMessageUpwards("OnPeripheralDisconnected", this);
            }
            else
            {
                if (controller == _mainController)
                {
                    DpnBasePeripheral mainController = _connectedControllers.Values.First <DpnBasePeripheral>();
                    mainController.EnablePointer(true);
                    _mainController = mainController;
                }
            }
        }
Esempio n. 2
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        /// <summary>
        /// Sets the peripheral.
        /// </summary>
        /// <param name="peripheral">The peripheral.</param>
        public void SetPeripheral(DpnBasePeripheral peripheral)
        {
            if (_currentPeripheral)
            {
                _currentPeripheral.EnableInternalObjects(false);
            }

            _currentPeripheral = peripheral;

            if (_currentPeripheral)
            {
                _currentPeripheral.EnableInternalObjects(true);
            }
        }
        /// <summary>
        /// Called when [controller connected].
        /// </summary>
        /// <param name="controller">The controller.</param>
        virtual public void OnControllerConnected(DpnBasePeripheral controller)
        {
            if (controller == null)
            {
                return;
            }

            controller.EnableModel(true);

            if (_connectedControllers.Count == 0)
            {
                SendMessageUpwards("OnPeripheralConnected", this);
                controller.EnableInternalObjects(true);
                _mainController = controller;
            }

            _connectedControllers[controller.name] = controller;
        }
Esempio n. 4
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        void InitPeripheral()
        {
            if (!CameraRigInit)
            {
#if UNITY_5_3_OR_NEWER || UNITY_5
                VRsupport = UnityEngine.XR.XRSettings.enabled;
#else
                VRsupport = false;
#endif
            }
            CameraRigInit = true;
            if (!Init())
            {
                return;
            }
            base.OnEnable();
            _UpdateCam(DpnManager.DeviceInfo.fov_y
                       , DpnManager.DeviceInfo.fov_x / (float)DpnManager.DeviceInfo.fov_y);

            if (DpnManager.DPVRPointer)
            {
                Transform Pointer = Instantiate(reticlePointer);
                Pointer.SetParent(_center_transform, false);
                Pointer.localPosition = new Vector3(0, 0, 2);
                Pointer.gameObject.SetActive(true);

                _nonePointer = Pointer.gameObject;
                _nonePointer.transform.Find("Ray").gameObject.SetActive(false);
            }
            _hmdPeripheral = this;
            _hmdPeripheral.EnableInternalObjects(false);

            switch (DpnManager.peripheral)
            {
            case DPVRPeripheral.Polaris:
            {
                Transform Peripheral = Instantiate(Polaris);
                Peripheral.parent = this.transform;

                _defaultPeripheral = Peripheral.GetComponent <DpnMultiControllerPeripheralPolaris>();
                _defaultPeripheral.EnableInternalObjects(false);
                break;
            }

            case DPVRPeripheral.Nolo:
            {
                Transform Peripheral = Instantiate(Nolo);
                Peripheral.parent = this.transform;

                Transform boundary = Instantiate(Boundary);
                boundary.parent = this.transform;

                _defaultPeripheral = Peripheral.GetComponent <DpnMultiControllerPeripheralNolo>();
                _defaultPeripheral.EnableInternalObjects(false);
                break;
            }

            case DPVRPeripheral.Flip:
            {
                Transform Peripheral = Instantiate(Flip);
                Peripheral.parent        = this.transform;
                Peripheral.localPosition = Vector3.zero;

                Transform controller_right = Peripheral.Find("controller(right)");
                if (controller_right == null)
                {
                    break;
                }

                _defaultPeripheral = controller_right.GetComponent <DpnDaydreamController>();
                _defaultPeripheral.EnableInternalObjects(false);

                DpnDaydreamController.onUnbind += OnPeripheralUnbind;
                break;
            }

            case DPVRPeripheral.None:
            {
                _defaultPeripheral = _hmdPeripheral;
                break;
            }

            default:
                break;
            }

            SetPeripheral(_defaultPeripheral);
        }
Esempio n. 5
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        void InitPeripheral()
        {
            if (!CameraRigInit)
            {
#if UNITY_5_3_OR_NEWER || UNITY_5
                VRsupport = UnityEngine.VR.VRSettings.enabled;
#else
                VRsupport = false;
#endif
            }
            CameraRigInit = true;
            if (!Init())
            {
                return;
            }
            base.OnEnable();
            if (_instance != this && _instance != null)
            {
                Debug.LogWarning("There is another active DpnCameraRig in a scene, set it unactive");
                _instance.gameObject.SetActive(false);
            }
            _instance = this;
            _UpdateCam(DpnManager.DeviceInfo.fov_y
                       , DpnManager.DeviceInfo.fov_x / (float)DpnManager.DeviceInfo.fov_y);

            if (DpnManager.DPVRPointer)
            {
                DpnPointerPhysicsRaycaster raycaster = _center_transform.gameObject.AddComponent <DpnPointerPhysicsRaycaster>();
                raycaster.raycastMode = DpnBasePointerRaycaster.RaycastMode.Direct;
                raycaster.enabled     = true;

                Transform Pointer = Instantiate(reticlePointer);
                Pointer.SetParent(raycaster.transform);
                Pointer.transform.localPosition = new Vector3(0.0f, 0.0f, 2.0f);
                Pointer.gameObject.SetActive(true);

                _nonePointer   = Pointer.gameObject;
                _noneRaycaster = raycaster;
            }
            _hmdPeripheral = this;
            _hmdPeripheral.EnableInternalObjects(false);

            switch (DpnManager.peripheral)
            {
            case DPVRPeripheral.Polaris:
            {
                Transform Peripheral = Instantiate(Polaris);
                Peripheral.parent = this.transform;

                _defaultPeripheral = Peripheral.GetComponent <DpnMultiControllerPeripheralPolaris>();
                _defaultPeripheral.EnableInternalObjects(false);
                break;
            }

            case DPVRPeripheral.Nolo:
            {
                Transform Peripheral = Instantiate(Nolo);
                Peripheral.parent = this.transform;

                Transform boundary = Instantiate(Boundary);
                boundary.parent = this.transform;

                _defaultPeripheral = Peripheral.GetComponent <DpnMultiControllerPeripheralNolo>();
                _defaultPeripheral.EnableInternalObjects(false);
                break;
            }

            case DPVRPeripheral.Flip:
            {
                Transform Peripheral = Instantiate(Flip);
                Peripheral.parent        = this.transform;
                Peripheral.localPosition = Vector3.zero;

                Transform controller_right = Peripheral.Find("controller(right)");
                if (controller_right == null)
                {
                    break;
                }

                _defaultPeripheral = controller_right.GetComponent <DpnDaydreamController>();
                _defaultPeripheral.EnableInternalObjects(false);

                break;
            }

            case DPVRPeripheral.None:
            {
                _defaultPeripheral = _hmdPeripheral;
                break;
            }

            default:
                break;
            }

            SetPeripheral(_defaultPeripheral);
        }