Esempio n. 1
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        public static MapLayerBase GetLandformMapGen(long seed, NoiseClimate climateNoise, ICoreServerAPI api)
        {
            MapLayerBase landforms = new MapLayerLandforms(seed + 12, climateNoise, api);

            landforms.DebugDrawBitmap(DebugDrawMode.LandformRGB, 0, 0, "Landforms 1 - Wobble Landforms");

            return(landforms);
        }
Esempio n. 2
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        public static MapLayerBase GetClimateMapGen(long seed, NoiseClimate climateNoise)
        {
            MapLayerBase climate = new MapLayerClimate(seed + 1, climateNoise);

            climate.DebugDrawBitmap(0, 0, 0, "Climate 1 - Noise");

            climate = new MapLayerPerlinWobble(seed + 2, climate, 6, 0.7f, TerraGenConfig.climateMapWobbleScale, TerraGenConfig.climateMapWobbleScale * 0.15f);
            climate.DebugDrawBitmap(0, 0, 0, "Climate 2 - Perlin Wobble");

            return(climate);
        }
Esempio n. 3
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        public MapLayerLandforms(long seed, NoiseClimate climateNoise, ICoreServerAPI api) : base(seed)
        {
            this.climateNoise = climateNoise;

            float scale = TerraGenConfig.landformMapScale;

            if (GameVersion.IsAtLeastVersion(api.WorldManager.SaveGame.CreatedGameVersion, "1.11.0-dev.1"))
            {
                scale *= Math.Max(1, api.WorldManager.MapSizeY / 256f);
            }

            noiseLandforms = new NoiseLandforms(seed, api, scale);

            int   woctaves     = 2;
            float wscale       = 2f * TerraGenConfig.landformMapScale;
            float wpersistence = 0.9f;

            wobbleIntensity = TerraGenConfig.landformMapScale * 1.5f;
            noisegenX       = NormalizedSimplexNoise.FromDefaultOctaves(woctaves, 1 / wscale, wpersistence, seed + 2);
            noisegenY       = NormalizedSimplexNoise.FromDefaultOctaves(woctaves, 1 / wscale, wpersistence, seed + 1231296);
        }
 public MapLayerClimate(long seed, NoiseClimate map) : base(seed)
 {
     this.map = map;
 }