Esempio n. 1
0
 public static void Load()
 {
     if (File.Exists(SetupConfig.FilePath))
     {
         using (StreamReader streamReader = File.OpenText(SetupConfig.FilePath))
         {
             SetupConfig.Video = SetupConfig.toVideo(streamReader.ReadLine());
             SetupConfig.Sound = SetupConfig.toSound(streamReader.ReadLine());
         }
     }
     else
     {
         if (!Directory.Exists(SetupConfig.DirPath))
         {
             Directory.CreateDirectory(SetupConfig.DirPath);
         }
         SetupConfig.Video = SetupConfig.eVideo.VIDEO_GDI_PLUS;
         SetupConfig.Sound = SetupConfig.eSound.SOUND_NOSOUND;
         SetupConfig.Save();
     }
 }
Esempio n. 2
0
        static void Main()
        {
            Logger.CreateFile();
            Logger.WriteLine(Logger.Stage.INIT_MAIN, "starting program...");
            Logger.WriteLine(Logger.Stage.INIT_MAIN, String.Format("date : {0}.", DateTime.Now.ToString()));
            Logger.WriteLine(Logger.Stage.INIT_MAIN, String.Format("game version : {0}.", SetupConfig.GAME_VERSION));

            Application.CurrentCulture = CultureInfo.InvariantCulture;  // avoids nasty "," vs "." format confusion.
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            Logger.WriteLine(Logger.Stage.INIT_MAIN, "loading setup...");
            SetupConfig.Load();
            Logger.WriteLine(Logger.Stage.INIT_MAIN, "setup : " + SetupConfig.toString(SetupConfig.Video) + ", " + SetupConfig.toString(SetupConfig.Sound));

            using (RogueForm form = new RogueForm())
            {
                // Debug mode : don't catch exceptions, I want to debug them.
                // Release mode : catch exceptions cleanly and report.
#if DEBUG
                Application.Run(form);
#else
                try
                {
                    Application.Run(form);
                }
                catch (Exception e)
                {
                    using (Bugreport report = new Bugreport(e))
                    {
                        report.ShowDialog();
                    }
                    Application.Exit();
                }
#endif
            }
            Logger.WriteLine(Logger.Stage.CLEAN_MAIN, "exiting program...");
        }
Esempio n. 3
0
        private static void Main(string[] args)
        {
            if (null != args)
            {
                // help option is impractical: C stdout is inaccessible in a GUI C# program
                bool reading_PC = false;
                foreach (string tmp in args)
                {
                    if (reading_PC)
                    {
                        if (Engine.Session.CommandLineOptions.ContainsKey("PC"))
                        {
                            Engine.Session.CommandLineOptions["PC"] += "\0" + tmp;
                        }
                        else
                        {
                            Engine.Session.CommandLineOptions["PC"] = tmp;
                        }
                        reading_PC = false;
                    }
                    if (tmp.StartsWith("--seed=") && 0 == Engine.Session.COMMAND_LINE_SEED)
                    {
                        if (int.TryParse(tmp.Substring(7), out int tmp2))
                        {
                            Engine.Session.COMMAND_LINE_SEED = tmp2;
                        }
                    }
                    if (tmp.StartsWith("--spawn=") && !Engine.Session.CommandLineOptions.ContainsKey("spawn"))
                    {
                        Engine.Session.CommandLineOptions["spawn"] = tmp.Substring(8);
                    }
                    if (tmp.StartsWith("--spawn-district=") && !Engine.Session.CommandLineOptions.ContainsKey("spawn-district"))
                    {
                        Engine.Session.CommandLineOptions["spawn-district"] = tmp.Substring(17);
                    }
                    if (tmp.StartsWith("--city=") && !Engine.Session.CommandLineOptions.ContainsKey("city"))
                    {
                        Engine.Session.CommandLineOptions["city"] = tmp.Substring(7);
                    }
                    if ("--subway-cop" == tmp)
                    {
                        Engine.Session.CommandLineOptions["subway-cop"] = "";               // key just has to exist
                    }
                    if ("--socrates-daimon" == tmp)
                    {
                        Engine.Session.CommandLineOptions["socrates-daimon"] = "";                    // key just has to exist
                    }
                    if ("--no-spawn" == tmp)
                    {
                        Engine.Session.CommandLineOptions["no-spawn"] = "";             // key just has to exist
                    }
                    if ("--PC" == tmp)
                    {
                        reading_PC = true;
                    }
                    // XXX more command-line options
                    // --spawn : choice sequence for the new game dialog set; do not allow random at any stage.
                    // --spawn-district : override district and optionally position.  C2 is default.
                    //    district-only override would be e.g. C1.  C1@5,6 would override both district and position (useful for starting in the police station)
                    // --no-spawn : do not create a random PC.  requires a --PC option to be viable.  Incompatible with --spawn and --spawn-district
                    // --city : specify city size and dimensions; default is 5,50
                }
                if (Engine.Session.CommandLineOptions.ContainsKey("no-spawn"))
                {
                    if (!Engine.Session.CommandLineOptions.ContainsKey("PC")
//            ||  Engine.Session.CommandLineOptions.ContainsKey("spawn")    // turns out we do need the first character of this regardless
                        || Engine.Session.CommandLineOptions.ContainsKey("spawn-district"))
                    {
                        Engine.Session.CommandLineOptions.Remove("no-spawn");
                    }
                }
            }

            Logger.CreateFile();
            Logger.WriteLine(Logger.Stage.INIT_MAIN, "starting program...");
            Logger.WriteLine(Logger.Stage.INIT_MAIN, string.Format("date : {0}.", (object)DateTime.Now.ToString()));
            Logger.WriteLine(Logger.Stage.INIT_MAIN, string.Format("game version : {0}.", (object)SetupConfig.GAME_VERSION));
            Application.CurrentCulture = CultureInfo.InvariantCulture;
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Logger.WriteLine(Logger.Stage.INIT_MAIN, "loading setup...");
            SetupConfig.Load();
            Logger.WriteLine(Logger.Stage.INIT_MAIN, "setup : " + SetupConfig.toString(SetupConfig.Video) + ", " + SetupConfig.toString(SetupConfig.Sound));
#if DEBUG
            using (RogueForm rogueForm = new RogueForm()) {
                Application.Run((Form)rogueForm);
            }
#else
            using (RogueForm rogueForm = new RogueForm())
            {
                try
                {
                    Application.Run((Form)rogueForm);
                }
                catch (Exception ex)
                {
                    using (Bugreport bugreport = new Bugreport(ex))
                    {
                        int num = (int)bugreport.ShowDialog();
                    }
                    Application.Exit();
                }
            }
#endif
            Logger.WriteLine(Logger.Stage.CLEAN_MAIN, "exiting program...");
        }