private Unit createUnit(Race race, String s) { Unit u = new UnitImpl(); u.name = s; u.mov = 2; u.aBouge = false; u.race = race; switch (race.name) { case "human": u.hp = 15; u.atk = 6; u.def = 3; u.dis = 1; break; case "elf": u.hp = 12; u.atk = 4; u.def = 3; u.dis = 2; break; case "orc": u.hp = 17; u.atk = 5; u.def = 2; u.dis = 1; break; default: u.hp = 15; u.atk = 6; u.def = 3; u.dis = 1; break; } return(u); }
private Unit createUnit(Race race, String s) { Unit u = new UnitImpl(); u.name = s; u.mov = 2; u.aBouge = false; u.race = race; switch (race.name) { case "human": u.hp = 15; u.atk = 6; u.def = 3; u.dis = 1; break; case "elf": u.hp = 12; u.atk = 4; u.def = 3; u.dis = 2; break; case "orc": u.hp = 17; u.atk = 5; u.def = 2; u.dis = 1; break; default: u.hp = 15; u.atk = 6; u.def = 3; u.dis = 1; break; } return u; }