Esempio n. 1
0
        private bool GoldExchange(Player playerFrom, Player playerTo, int gold, int cp)
        {
            GameLogs payLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.GoldChange,
                PlayerName    = playerFrom.Name,
                GoldWin       = 0,
                GoldLoss      = gold,
                CpWin         = 0,
                CpLoss        = cp,
                Info          = "支付金币",
                Round         = Round,
                currentPlayer = currentPlayer,
                PayFrom       = playerFrom.Name,
                PayTo         = playerTo.Name
            };

            AddLog(payLog);

            playerFrom.Gold -= gold;
            playerFrom.Gold -= cp;
            playerTo.Gold   += gold;
            playerTo.Gold   += cp;

            return(true);
        }
Esempio n. 2
0
 private List <GameLogs> AddLog(GameLogs log)
 {
     Logs.Add(log);
     Display.DisplayLog(log, GameBoard);
     Records.RecordLog(log, GameBoard);
     return(Logs);
 }
Esempio n. 3
0
        private bool IdolOwnerFix()
        {
            int positionNumber = -1;

            while (positionNumber < 0 || positionNumber > 35)
            {
                Console.WriteLine("请输入艺人所在的位置:(0-35)/(Exit 退出)");
                bool notExit = ReadIntNumber(out positionNumber);
                if (!notExit)
                {
                    return(false);
                }
            }

            Player player;

            while (true)
            {
                Console.WriteLine("请输入艺人的正确拥有者ID:(Exit 退出)");
                string playerId = Console.ReadLine().Trim();
                if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                {
                    return(false);
                }
                player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                if (player == null)
                {
                    Console.WriteLine("该玩家不存在。");
                    continue;
                }
                break;
            }


            var idol = GameBoard.BoardMap[positionNumber].PositionCard;

            if (idol.Type == CardType.Idol || idol.Type == CardType.Special)
            {
                GameLogs positionFixLog = new GameLogs()
                {
                    ID   = GetLogID(),
                    Type = LogEventType.IdolOwnerFix,
                    LevelChangePositionNo = positionNumber,
                    Info          = $"艺人归属修正{positionNumber} : from{idol.HolderId} to {player.Id}",
                    Round         = Round,
                    currentPlayer = currentPlayer
                };
                AddLog(positionFixLog);
                idol.HolderId = player.Id;
            }
            return(true);
        }
Esempio n. 4
0
        private bool ChanceCardWin(Player player = null)
        {
            if (ChanceDeck.Count == 0)
            {
                ChanceDeck = InitChanceDeck();
            }
            if (player == null)
            {
                while (true)
                {
                    Console.WriteLine("请输入使用机会卡的玩家ID:(Exit 退出)");
                    string playerId = Console.ReadLine().Trim();
                    if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                    {
                        return(false);
                    }
                    player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                    if (player == null)
                    {
                        Console.WriteLine("该玩家不存在。");
                        continue;
                    }
                    break;
                }
            }
            int cardNumber = PickChanceCard();

            Console.WriteLine($"触发的机会卡ID为:{cardNumber}");


            if (ChanceDeck.Contains(cardNumber))
            {
                ChanceDeck.Remove(cardNumber);
                player.ChanceCards.Add(cardNumber);
                GameLogs chanceCardWinLog = new GameLogs()
                {
                    ID            = GetLogID(),
                    Type          = LogEventType.ChanceCardWin,
                    PlayerName    = player.Name,
                    ChanceCardWin = cardNumber,
                    Info          = "获得机会卡",
                    Round         = Round,
                    currentPlayer = currentPlayer
                };
                AddLog(chanceCardWinLog);
                return(true);
            }
            else
            {
                return(false);
            }
        }
Esempio n. 5
0
        private bool PlayerPositionFix()
        {
            Player player;

            while (true)
            {
                Console.WriteLine("请输入使用机会卡的玩家ID:(Exit 退出)");
                string playerId = Console.ReadLine().Trim();
                if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                {
                    return(false);
                }
                player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                if (player == null)
                {
                    Console.WriteLine("该玩家不存在。");
                    continue;
                }
                break;
            }

            int positionNumber = -1;

            while (positionNumber < 0 || positionNumber > 35)
            {
                Console.WriteLine("请输入玩家的正确位置:(0-35)/(Exit 退出)");
                bool notExit = ReadIntNumber(out positionNumber);
                if (!notExit)
                {
                    return(false);
                }
            }
            GameLogs positionFixLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.PositionFix,
                PlayerName    = player.Name,
                StartPoint    = player.PositionNumber,
                EndPoint      = positionNumber,
                Info          = $"玩家位置修正 {player.PositionNumber} to {positionNumber}",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(positionFixLog);
            player.PositionNumber = positionNumber;

            return(true);
        }
Esempio n. 6
0
        private bool Holiday(Player player)
        {
            GameLogs holidayLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.Holiday,
                PlayerName    = player.Name,
                Info          = "【出国看秀】休息一轮,并可以抽取一张【机会】卡,休息期间无收益。",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(holidayLog);
            player.Stop   = true;
            player.CanWin = false;
            return(ChanceCardWin(player));
        }
Esempio n. 7
0
        private bool LevelFix()
        {
            int positionNumber = -1;

            while (positionNumber < 0 || positionNumber > 35)
            {
                Console.WriteLine("请输入艺人所在的位置:(0-35)/(Exit 退出)");
                bool notExit = ReadIntNumber(out positionNumber);
                if (!notExit)
                {
                    return(false);
                }
            }
            int level = -1;

            while (level < 0 || level > 4)
            {
                Console.WriteLine("请输入艺人的正确等级:(0-4)/(Exit 退出)");
                bool notExit = ReadIntNumber(out level);
                if (!notExit)
                {
                    return(false);
                }
            }

            var idol = GameBoard.BoardMap[positionNumber].PositionCard;

            if (idol.Type == CardType.Idol)
            {
                GameLogs positionFixLog = new GameLogs()
                {
                    ID   = GetLogID(),
                    Type = LogEventType.LevelFix,
                    LevelChangePositionNo = positionNumber,
                    LevelUpFrom           = idol.Level,
                    LevelUpTo             = level,
                    Info          = $"艺人等级修正{positionNumber} : lv{idol.Level} to lv{level}",
                    Round         = Round,
                    currentPlayer = currentPlayer
                };
                AddLog(positionFixLog);
                idol.Level = level;
            }
            return(true);
        }
Esempio n. 8
0
        private bool RoundReward(Player player)
        {
            player.Gold += 2000;
            GameLogs rewardLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.RoundReward,
                PlayerName    = player.Name,
                GoldWin       = 2000,
                Info          = "起点奖励",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(rewardLog);

            return(true);
        }
Esempio n. 9
0
        private bool BackHome(Player player)
        {
            GameLogs backHomeLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.BackHome,
                PlayerName    = player.Name,
                StartPoint    = player.PositionNumber,
                EndPoint      = 0,
                Info          = "【回家过年】直接回到起点,并获得一张【命运】卡,但不能领取起点奖励。",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            player.PositionNumber = 0;
            AddLog(backHomeLog);
            return(ChangeCardTrigger(player));
        }
Esempio n. 10
0
        private bool HolidayEnd(Player player)
        {
            GameLogs holidayLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.HolidayEnd,
                PlayerName    = player.Name,
                Info          = "休息状态结束",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(holidayLog);
            player.Stop   = false;
            player.CanWin = true;
            PlayerMoved++;
            Round = PlayerMoved / Players.Count;
            return(true);
        }
Esempio n. 11
0
        private bool AddPlayer()
        {
            Player newPlayer = new Player();

            newPlayer.Id = (Players.Count + 1).ToString();
            Console.WriteLine("请输入玩家姓名:");
            newPlayer.Name = Console.ReadLine();
            Players.Add(newPlayer);
            GameLogs newPlayerLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.AddPlayer,
                PlayerName    = newPlayer.Name,
                Info          = $"ID : {newPlayer.Id}",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(newPlayerLog);
            return(true);
        }
Esempio n. 12
0
        private bool PlayerNameFix()
        {
            Player player;

            while (true)
            {
                Console.WriteLine("请输入使用机会卡的玩家ID:(Exit 退出)");
                string playerId = Console.ReadLine().Trim();
                if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                {
                    return(false);
                }
                player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                if (player == null)
                {
                    Console.WriteLine("该玩家不存在。");
                    continue;
                }
                break;
            }
            Console.WriteLine("请输入玩家新昵称:");
            string   playerName   = Console.ReadLine();
            GameLogs playerFixLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.PlayerFix,
                PlayerName    = player.Name,
                Info          = $"玩家信息修正 {player.Name} to {playerName}",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(playerFixLog);
            player.Name = playerName;

            return(true);
        }
Esempio n. 13
0
        public static void DisplayLog(GameLogs log, Board board)
        {
            Console.WriteLine($"[Round: {log.Round}] | [Player: {log.currentPlayer.Name} {log.currentPlayer.Id} : {log.currentPlayer.Gold}]");
            switch (log.Type)
            {
            case LogEventType.AddPlayer:
                Console.WriteLine($"[{log.ID}] | 添加玩家:{log.PlayerName}, {log.Info}");
                break;

            case LogEventType.Move:
                Card card = board.BoardMap[log.EndPoint].PositionCard;
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 移动: from {log.StartPoint} to {log.EndPoint}");
                DisplayCard(card);
                break;

            case LogEventType.IdolContract:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 签约艺人: {log.CardEvent.Id},花费 ${log.CardEvent.InitCost}");
                break;

            case LogEventType.RoundReward:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 获得初始点奖励 {log.GoldWin}");
                break;

            case LogEventType.GoldChange:
                if (log.CpLoss == 0)
                {
                    Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 回合支付结算,{log.PayFrom} 向 {log.PayTo} 支付 ${log.GoldLoss}");
                }
                else
                {
                    Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 回合支付结算,{log.PayFrom} 向 {log.PayTo} 支付 ${log.GoldLoss} + CP: ${log.CpLoss}");
                }
                break;

            case LogEventType.LevelUp:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 对艺人{log.LevelChangePositionNo}进行升级,lv{log.LevelUpFrom} - lv{log.LevelUpTo},花费${log.CardEvent.LevelUpCost}");
                break;

            case LogEventType.ChanceCardWin:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 获得机会卡 {log.ChanceCardWin}");
                break;

            case LogEventType.ChanceCardUse:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 使用机会卡 {log.ChanceCardUse}");
                break;

            case LogEventType.ChangeCardTrigger:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 触发命运卡 {log.ChangeCardTrigger}");
                break;

            case LogEventType.StartGame:
                Console.WriteLine($"[{log.ID}] 游戏开始,欢迎来到 - 杨村大富翁");
                break;

            case LogEventType.PositionFix:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 位置修正 {log.Info}");
                break;

            case LogEventType.PlayerFix:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 信息修正 {log.Info}");
                break;

            case LogEventType.GoldFix:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} 金币修正 {log.Info}");
                break;

            case LogEventType.LevelFix:
                Console.WriteLine($"[{log.ID}] |艺人 {log.LevelChangePositionNo} 等级修正 {log.Info}");
                break;

            case LogEventType.IdolOwnerFix:
                Console.WriteLine($"[{log.ID}] |艺人 {log.LevelChangePositionNo} 所属经纪人修正 {log.Info}");
                break;

            case LogEventType.BackHome:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} :{log.Info}");
                break;

            case LogEventType.Holiday:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} :{log.Info}");
                break;

            case LogEventType.HolidayEnd:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} :{log.Info}");
                break;

            case LogEventType.Education:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} :{log.Info}");
                break;

            case LogEventType.Mortgage:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} :{log.Info}");
                break;

            case LogEventType.Redeem:
                Console.WriteLine($"[{log.ID}] |玩家 {log.PlayerName} :{log.Info}");
                break;

            default:
                break;
            }
        }
Esempio n. 14
0
        private bool Redeem()
        {
            Player player;

            while (true)
            {
                Console.WriteLine("请输入执行赎回的玩家ID:(Exit 退出)");
                string playerId = Console.ReadLine().Trim();
                if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                {
                    return(false);
                }
                player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                if (player == null)
                {
                    Console.WriteLine("该玩家不存在。");
                    continue;
                }
                break;
            }

            int positionNumber = -1;

            while (positionNumber < 0 || positionNumber > 35)
            {
                Console.WriteLine("请输入赎回艺人位置:(0-35)/(Exit 退出)");
                bool notExit = ReadIntNumber(out positionNumber);
                if (!notExit)
                {
                    return(false);
                }
            }
            var Idol = GameBoard.BoardMap[positionNumber].PositionCard;

            if (Idol.isMortgage == false)
            {
                Console.WriteLine("艺人或特殊产业非抵押状态,不能赎回。");
                return(false);
            }
            if (Idol.HolderId != player.Id)
            {
                Console.WriteLine("艺人或特殊产业非该玩家所属,不能赎回。");
                return(false);
            }

            if (Idol.InitCost > player.Gold)
            {
                Console.WriteLine("玩家金币不足,不能赎回。");
                return(false);
            }
            GameLogs mortLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.Redeem,
                PlayerName    = player.Name,
                CardEvent     = Idol,
                Info          = $"玩家 {player.Name} 赎回 {positionNumber} : {Idol.Name}, 支付 ${Idol.InitCost}",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(mortLog);
            Idol.isMortgage = false;
            player.Gold    -= Idol.InitCost;

            return(true);
        }
Esempio n. 15
0
        private bool Move(bool moveNext = true, bool autoRun = false)
        {
            if (PlayerMoved == 0)
            {
                currentPlayer = Players[0];
            }
            else
            {
                currentPlayer = Players[PlayerMoved % Players.Count];
            }
            var player = currentPlayer;

            Console.WriteLine($"玩家 {player.Name} 回合: ");
            if (player.Stop == true)
            {
                return(HolidayEnd(player));
            }
            int dice = -1;

            if (autoRun == true)
            {
                Random rnd = new Random(Guid.NewGuid().GetHashCode());
                dice = rnd.Next(1, 7);
            }
            else
            {
                while (dice > 6 || dice < 1)
                {
                    Console.WriteLine("请输入玩家移动的距离:(1-6)/(Exit 退出)");
                    bool notExit = ReadIntNumber(out dice);
                    if (!notExit)
                    {
                        return(false);
                    }
                }
            }

            if (player == null)
            {
                Console.WriteLine("玩家信息不存在。");
                return(false);
            }

            GameLogs moveLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.Move,
                PlayerName    = player.Name,
                StartPoint    = player.PositionNumber,
                EndPoint      = (player.PositionNumber + dice) % 36,
                Info          = "玩家移动",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(moveLog);


            player.PositionNumber += dice;
            int roundAdd = player.PositionNumber / 36;

            player.PositionNumber = player.PositionNumber % 36;

            if (roundAdd > 0)
            {
                RoundReward(player);
            }
            var positionCard = GameBoard.BoardMap[player.PositionNumber].PositionCard;

            if (positionCard.Type == CardType.Idol)
            {
                if (!string.Equals(positionCard.HolderId, player.Id) && !string.Equals(positionCard.HolderId, "-1"))
                {
                    var playerTo = Players.FirstOrDefault(p => p.Id == positionCard.HolderId);
                    if (playerTo.CanWin == true && positionCard.isMortgage == false)
                    {
                        var fee   = positionCard.Fee[positionCard.Level];
                        var cpFee = CPManager.CPCost(GameBoard, player.PositionNumber);
                        GoldExchange(player, playerTo, fee, cpFee);
                    }
                    else
                    {
                        if (playerTo.CanWin == false)
                        {
                            Console.WriteLine($"玩家{playerTo.Name} 处于休息状态,无法获得收入。");
                        }
                        if (positionCard.isMortgage == true)
                        {
                            Console.WriteLine($"艺人{player.PositionNumber}:{positionCard.Name} 处于抵押状态,无法获得收入。");
                        }
                    }
                }
                else if (string.Equals(positionCard.HolderId, player.Id))
                {
                    if (positionCard.Level < 4)
                    {
                        if (!autoRun)
                        {
                            bool loop = true;
                            while (loop)
                            {
                                Console.WriteLine("是否进行艺人升级?(Y/n)");
                                string YesOrNo = Console.ReadLine();
                                switch (YesOrNo.Trim().ToUpper())
                                {
                                case "":
                                    IdolLevelUp(player);
                                    loop = false;
                                    break;

                                case "Y":
                                    IdolLevelUp(player);
                                    loop = false;
                                    break;

                                case "YES":
                                    IdolLevelUp(player);
                                    loop = false;
                                    break;

                                case "N":
                                    Console.WriteLine("不进行升级。");
                                    loop = false;
                                    break;

                                case "NO":
                                    Console.WriteLine("不进行升级。");
                                    loop = false;
                                    break;
                                }
                            }
                        }
                        else
                        {
                            IdolLevelUp(player);
                        }
                    }
                }
                else if (string.Equals(positionCard.HolderId, "-1"))
                {
                    if (!autoRun)
                    {
                        bool loop = true;
                        while (loop)
                        {
                            Console.WriteLine("该艺人没有所属公司,是否签约艺人?(Y/n)");
                            string YesOrNo = Console.ReadLine();

                            switch (YesOrNo.Trim().ToUpper())
                            {
                            case "":
                                IdolContract(player);
                                loop = false;
                                break;

                            case "Y":
                                IdolContract(player);
                                loop = false;
                                break;

                            case "YES":
                                IdolContract(player);
                                loop = false;
                                break;

                            case "N":
                                Console.WriteLine("不进行签约。");
                                loop = false;
                                break;

                            case "NO":
                                Console.WriteLine("不进行签约。");
                                loop = false;
                                break;

                            default:
                                break;
                            }
                        }
                    }
                    else
                    {
                        IdolContract(player);
                    }
                }
            }
            else if (positionCard.Type == CardType.Special)
            {
                if (!string.Equals(positionCard.HolderId, player.Id) && !string.Equals(positionCard.HolderId, "-1"))
                {
                    var playerTo = Players.FirstOrDefault(p => p.Id == positionCard.HolderId);
                    if (playerTo.CanWin == true && positionCard.isMortgage == false)
                    {
                        int fee          = 0;
                        var specialHolds = GameBoard.BoardMap.Where(x => x.PositionCard.Type == CardType.Special && x.PositionCard.HolderId == positionCard.HolderId).ToList();
                        switch (specialHolds.Count)
                        {
                        case 1:
                            fee = 1000;
                            break;

                        case 2:
                            fee = 3000;
                            break;

                        case 3:
                            fee = 6000;
                            break;

                        case 4:
                            fee = 10000;
                            break;

                        default:
                            break;
                        }
                        GoldExchange(player, playerTo, fee, 0);
                    }
                    else
                    {
                        if (playerTo.CanWin == false)
                        {
                            Console.WriteLine($"玩家{playerTo.Name} 处于休息状态,无法获得收入。");
                        }
                        if (positionCard.isMortgage == true)
                        {
                            Console.WriteLine($"产业{player.PositionNumber}:{positionCard.Name} 处于抵押状态,无法获得收入。");
                        }
                    }
                }
                else if (string.Equals(positionCard.HolderId, "-1"))
                {
                    if (!autoRun)
                    {
                        bool loop = true;
                        while (loop)
                        {
                            Console.WriteLine("该产业没有所属公司,是否买下产业?(Y/n)");
                            string YesOrNo = Console.ReadLine();

                            switch (YesOrNo.Trim().ToUpper())
                            {
                            case "":
                                IdolContract(player);
                                loop = false;
                                break;

                            case "Y":
                                IdolContract(player);
                                loop = false;
                                break;

                            case "YES":
                                IdolContract(player);
                                loop = false;
                                break;

                            case "N":
                                Console.WriteLine("不进行签约。");
                                loop = false;
                                break;

                            case "NO":
                                Console.WriteLine("不进行签约。");
                                loop = false;
                                break;

                            default:
                                break;
                            }
                        }
                    }
                    else
                    {
                        IdolContract(player);
                    }
                }
            }
            else if (positionCard.Type == CardType.Back)
            {
                BackHome(player);
            }
            else if (positionCard.Type == CardType.Holiday)
            {
                Holiday(player);
            }
            else if (positionCard.Type == CardType.Education)
            {
                GameLogs eduLog = new GameLogs()
                {
                    ID            = GetLogID(),
                    Type          = LogEventType.Education,
                    PlayerName    = player.Name,
                    Info          = "深造进修,再玩一次",
                    Round         = Round,
                    currentPlayer = currentPlayer
                };
                AddLog(eduLog);
                Move(false, autoRun);
            }
            else if (positionCard.Type == CardType.Chance)
            {
                ChanceCardWin(player);
            }
            else if (positionCard.Type == CardType.Change)
            {
                ChangeCardTrigger(player);
            }
            if (moveNext)
            {
                PlayerMoved++;
                Round = PlayerMoved / Players.Count;
            }


            return(true);
        }
Esempio n. 16
0
        private bool GoldFix()
        {
            Player player;

            while (true)
            {
                Console.WriteLine("请输入使用机会卡的玩家ID:(Exit 退出)");
                string playerId = Console.ReadLine().Trim();
                if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                {
                    return(false);
                }
                player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                if (player == null)
                {
                    Console.WriteLine("该玩家不存在。");
                    continue;
                }
                break;
            }
            int  gold = -99999;
            bool loop = true;

            while (loop)
            {
                Console.WriteLine("请输入玩家的正确金币:(Exit 退出)");
                bool notExit = ReadIntNumber(out gold);
                if (!notExit)
                {
                    return(false);
                }
                Console.WriteLine($"请确认的金币数额:{gold} (Y/n)");
                string YesOrNo = Console.ReadLine();
                switch (YesOrNo.ToUpper())
                {
                case "Y":
                    Console.WriteLine($"确认为:{gold}");
                    loop = false;
                    break;

                case "YES":
                    Console.WriteLine($"确认为:{gold}");
                    loop = false;
                    break;

                case "N":
                    Console.WriteLine($"重新输入");
                    loop = true;
                    break;

                case "NO":
                    Console.WriteLine("重新输入");
                    loop = true;
                    break;
                }
            }

            GameLogs positionFixLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.GoldFix,
                PlayerName    = player.Name,
                Info          = $"金币修正 {player.Gold} to {gold}",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(positionFixLog);
            player.Gold = gold;

            return(true);
        }
Esempio n. 17
0
        private bool IdolContract(Player player = null)
        {
            if (player == null)
            {
                while (true)
                {
                    Console.WriteLine("请输入使用机会卡的玩家ID:(Exit 退出)");
                    string playerId = Console.ReadLine().Trim();
                    if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                    {
                        return(false);
                    }
                    player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                    if (player == null)
                    {
                        Console.WriteLine("该玩家不存在。");
                        continue;
                    }
                    break;
                }
            }
            int position = player.PositionNumber;

            if (GameBoard.BoardMap[position].PositionCard.Type != CardType.Idol && GameBoard.BoardMap[position].PositionCard.Type != CardType.Special)
            {
                Console.WriteLine("非艺人或特殊产业,不得买卖。");
                return(false);
            }
            if (GameBoard.BoardMap[position].PositionCard.HolderId != "-1" &&
                GameBoard.BoardMap[position].PositionCard.HolderId == player.Id)
            {
                Console.WriteLine("该艺人或特殊产业已属于当前玩家,不得重复购买。");
                return(false);
            }

            if (GameBoard.BoardMap[position].PositionCard.HolderId != "-1" &&
                GameBoard.BoardMap[position].PositionCard.HolderId != player.Id)
            {
                Console.WriteLine("该艺人或特殊产业已属于其他玩家,不得强制购买。");
                return(false);
            }
            if (player.Gold < GameBoard.BoardMap[position].PositionCard.InitCost)
            {
                Console.WriteLine("玩家现金不够,无法购买该艺人或特殊产业。");
                return(false);
            }
            if (MinContract != null && player.Gold < MinContract)
            {
                Console.WriteLine($"玩家现金低于 ${MinContract},无法购买该艺人或特殊产业。");
                return(false);
            }
            GameBoard.BoardMap[position].PositionCard.HolderId = player.Id;
            player.Gold = player.Gold - GameBoard.BoardMap[position].PositionCard.InitCost;

            GameLogs signContractLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.IdolContract,
                PlayerName    = player.Name,
                CardEvent     = GameBoard.BoardMap[position].PositionCard,
                Info          = "购买艺人或特殊产业",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(signContractLog);

            return(true);
        }
Esempio n. 18
0
        private bool IdolLevelUp(Player player = null)
        {
            if (player == null)
            {
                while (true)
                {
                    Console.WriteLine("请输入使用机会卡的玩家ID:(Exit 退出)");
                    string playerId = Console.ReadLine().Trim();
                    if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                    {
                        return(false);
                    }
                    player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                    if (player == null)
                    {
                        Console.WriteLine("该玩家不存在。");
                        continue;
                    }
                    break;
                }
            }
            int position = player.PositionNumber;

            if (GameBoard.BoardMap[position].PositionCard.Type != CardType.Idol)
            {
                Console.WriteLine("指定位置非艺人,不能升级。");
                return(false);
            }
            if (GameBoard.BoardMap[position].PositionCard.HolderId != player.Id)
            {
                Console.WriteLine("该艺人不属于当前玩家。");
                return(false);
            }

            if (GameBoard.BoardMap[position].PositionCard.Level >= 4)
            {
                Console.WriteLine("该艺人已达到满级。");
                return(false);
            }
            if (player.Gold < GameBoard.BoardMap[position].PositionCard.LevelUpCost)
            {
                Console.WriteLine("玩家现金不够,无法升级该艺人。");
                return(false);
            }
            if (MinLevelUp != null && player.Gold < MinLevelUp)
            {
                Console.WriteLine($"玩家现金低于 ${MinContract},无法购买该艺人或特殊产业。");
                return(false);
            }

            GameBoard.BoardMap[position].PositionCard.Level++;
            player.Gold = player.Gold - GameBoard.BoardMap[position].PositionCard.LevelUpCost;

            GameLogs LevelUpLog = new GameLogs()
            {
                ID                    = GetLogID(),
                Type                  = LogEventType.LevelUp,
                PlayerName            = player.Name,
                CardEvent             = GameBoard.BoardMap[position].PositionCard,
                LevelChangePositionNo = position,
                LevelUpFrom           = GameBoard.BoardMap[position].PositionCard.Level - 1,
                LevelUpTo             = GameBoard.BoardMap[position].PositionCard.Level,
                Info                  = "艺人升级",
                Round                 = Round,
                currentPlayer         = currentPlayer
            };

            AddLog(LevelUpLog);

            return(true);
        }
Esempio n. 19
0
        private bool Mortgage()
        {
            Player player;

            while (true)
            {
                Console.WriteLine("请输入执行抵押的玩家ID:(Exit 退出)");
                string playerId = Console.ReadLine().Trim();
                if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                {
                    return(false);
                }
                player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                if (player == null)
                {
                    Console.WriteLine("该玩家不存在。");
                    continue;
                }
                break;
            }

            int positionNumber = -1;

            while (positionNumber < 0 || positionNumber > 35)
            {
                Console.WriteLine("请输入抵押艺人位置:(0-35)/(Exit 退出)");
                bool notExit = ReadIntNumber(out positionNumber);
                if (!notExit)
                {
                    return(false);
                }
            }
            var Idol = GameBoard.BoardMap[positionNumber].PositionCard;

            if (Idol.Type != CardType.Idol && Idol.Type != CardType.Special)
            {
                Console.WriteLine("非艺人或特殊产业,不能抵押。");
                return(false);
            }
            if (Idol.HolderId != player.Id)
            {
                Console.WriteLine("艺人或特殊产业非该玩家所属,不能抵押。");
                return(false);
            }
            if (Idol.Type == CardType.Idol && Idol.Level > 0)
            {
                Console.WriteLine("艺人非素人(lv0),不能抵押。");
                return(false);
            }

            GameLogs mortLog = new GameLogs()
            {
                ID            = GetLogID(),
                Type          = LogEventType.Mortgage,
                PlayerName    = player.Name,
                CardEvent     = Idol,
                Info          = $"玩家 {player.Name} 抵押 {positionNumber} : {Idol.Name}, 获得 ${Idol.InitCost/2}",
                Round         = Round,
                currentPlayer = currentPlayer
            };

            AddLog(mortLog);
            Idol.isMortgage = true;
            player.Gold    += Idol.InitCost / 2;

            return(true);
        }
Esempio n. 20
0
        private bool ChanceCardUse()
        {
            Player player = new Player();

            while (true)
            {
                Console.WriteLine("请输入使用机会卡的玩家ID:(Exit 退出)");
                string playerId = Console.ReadLine().Trim();
                if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase))
                {
                    return(false);
                }
                player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase));
                if (player == null)
                {
                    Console.WriteLine("该玩家不存在。");
                    continue;
                }
                break;
            }
            int cardNumber = -1;

            while (true)
            {
                Console.WriteLine($"玩家持有机会卡 {player.ChanceCards.Count} 张");
                foreach (var c in player.ChanceCards)
                {
                    Console.Write($"{c} ");
                }
                Console.WriteLine();
                if (player.ChanceCards.Count == 0)
                {
                    Console.WriteLine("无法使用机会卡。");
                    break;
                }

                Console.WriteLine("请输入机会卡ID:(Exit 退出)");
                bool notExit = ReadIntNumber(out cardNumber);
                if (!notExit)
                {
                    return(false);
                }
                if (player.ChanceCards.Contains(cardNumber))
                {
                    break;
                }
                Console.WriteLine("玩家不持有该卡。");
            }

            if (player.ChanceCards.Contains(cardNumber))
            {
                player.ChanceCards.Remove(cardNumber);
                ChanceUsed.Add(cardNumber);
                ChanceUsed = ChangeUsed.OrderBy(x => x).ToList();
                GameLogs chanceCardLossLog = new GameLogs()
                {
                    ID            = GetLogID(),
                    Type          = LogEventType.ChanceCardUse,
                    PlayerName    = player.Name,
                    ChanceCardUse = cardNumber,
                    Info          = "使用机会卡",
                    Round         = Round,
                    currentPlayer = currentPlayer
                };
                AddLog(chanceCardLossLog);
                return(true);
            }
            else
            {
                return(false);
            }
        }