public void OnConnecte(object sender, ConnectionEventArgs e) { // Logger.Trace("Game-Client connected: {0}", e.Connection.ToString()); var gameClient = new IOClient(e.Connection); e.Connection.Client = gameClient; e.Connection.Client.keepalive = Program.tickcount.ElapsedMilliseconds; Console.WriteLine("Connections O: " + Connections.Count); // playerHandler.newPlayerClient(gameClient); }