Esempio n. 1
0
        public RedBlackTree(string strIdentifier)
        {
            intHashCode        = rand.Next();
            this.strIdentifier = strIdentifier;

            // set up the sentinel node. the sentinel node is the key to a successfull
            // implementation and for understanding the red-black tree properties.
            if (sentinelNode == null)
            {
                sentinelNode        = new RedBlackNode();
                sentinelNode.Left   = null;
                sentinelNode.Right  = null;
                sentinelNode.Parent = null;
                sentinelNode.Color  = RedBlackNode.BLACK;
            }
            rbTree        = sentinelNode;
            lastNodeFound = sentinelNode;
        }
Esempio n. 2
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        ///<summary>
        /// RotateRight
        /// Rebalance the tree by rotating the nodes to the right
        ///</summary>
        public void RotateRight(RedBlackNode x)
        {
            // pushing node x down and to the Right to balance the tree. x's Left child (y)
            // replaces x (since x < y), and y's Right child becomes x's Left child
            // (since it's < x but > y).

            RedBlackNode y = x.Left;                                    // get x's Left node, this becomes y

            // set x's Right link
            x.Left = y.Right;                                                   // y's Right child becomes x's Left child

            // modify parents
            if (y.Right != sentinelNode)
            {
                y.Right.Parent = x;                                             // sets y's Right Parent to x
            }
            if (y != sentinelNode)
            {
                y.Parent = x.Parent; // set y's Parent to x's Parent
            }
            if (x.Parent != null)    // null=rbTree, could also have used rbTree
            {                        // determine which side of it's Parent x was on
                if (x == x.Parent.Right)
                {
                    x.Parent.Right = y;                                         // set Right Parent to y
                }
                else
                {
                    x.Parent.Left = y;                                          // set Left Parent to y
                }
            }
            else
            {
                rbTree = y;                                                             // at rbTree, set it to y
            }
            // link x and y
            y.Right = x;                                                // put x on y's Right
            if (x != sentinelNode)                                      // set y as x's Parent
            {
                x.Parent = y;
            }
        }
Esempio n. 3
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        ///<summary>
        /// GetMaxKey
        /// Returns the maximum key value
        ///<summary>
        public IComparable GetMaxKey()
        {
            RedBlackNode treeNode = rbTree;

            if (treeNode == null)
            {
                throw(new Exception("RedBlack tree is empty -- treeNode==null"));
            }

            if (treeNode == sentinelNode)
            {
                throw(new Exception("RedBlack tree is empty -- treeNode == sentinelNode"));
            }

            // traverse to the extreme right to find the largest key
            while (treeNode.Right != sentinelNode)
            {
                treeNode = treeNode.Right;
            }

            lastNodeFound = treeNode;

            return(treeNode.Key);
        }
Esempio n. 4
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        ///<summary>
        /// NextElement
        ///</summary>
        public object NextElement()
        {
            if (stack.Count == 0)
            {
                throw(new Exception("Element not found"));
            }

            // the top of stack will always have the next item
            // get top of stack but don't remove it as the next nodes in sequence
            // may be pushed onto the top
            // the stack will be popped after all the nodes have been returned
            RedBlackNode node = (RedBlackNode)stack.Peek();                     //next node in sequence

            if (ascending)
            {
                if (node.Right == RedBlackTree.sentinelNode)
                {
                    // yes, top node is lowest node in subtree - pop node off stack
                    RedBlackNode tn = (RedBlackNode)stack.Pop();
                    // peek at right node's parent
                    // get rid of it if it has already been used
                    while (HasMoreElements() && ((RedBlackNode)stack.Peek()).Right == tn)
                    {
                        tn = (RedBlackNode)stack.Pop();
                    }
                }
                else
                {
                    // find the next items in the sequence
                    // traverse to left; find lowest and push onto stack
                    RedBlackNode tn = node.Right;
                    while (tn != RedBlackTree.sentinelNode)
                    {
                        stack.Push(tn);
                        tn = tn.Left;
                    }
                }
            }
            else            // descending, same comments as above apply
            {
                if (node.Left == RedBlackTree.sentinelNode)
                {
                    // walk the tree
                    RedBlackNode tn = (RedBlackNode)stack.Pop();
                    while (HasMoreElements() && ((RedBlackNode)stack.Peek()).Left == tn)
                    {
                        tn = (RedBlackNode)stack.Pop();
                    }
                }
                else
                {
                    // determine next node in sequence
                    // traverse to left subtree and find greatest node - push onto stack
                    RedBlackNode tn = node.Left;
                    while (tn != RedBlackTree.sentinelNode)
                    {
                        stack.Push(tn);
                        tn = tn.Right;
                    }
                }
            }

            // the following is for .NET compatibility (see MoveNext())
            Key   = node.Key;
            Value = node.Data;
            // ******** testing only ********
            try
            {
                parentKey = node.Parent.Key; // testing only
            }
            catch                            //(Exception e)
            {
                parentKey = 0;
            }
            if (node.Color == 0)                                // testing only
            {
                Color = "Red";
            }
            else
            {
                Color = "Black";
            }
            // ******** testing only ********

            return(keys == true ? node.Key : node.Data);
        }
Esempio n. 5
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 ///<summary>
 /// Clear
 /// Empties or clears the tree
 ///<summary>
 public void Clear()
 {
     rbTree   = sentinelNode;
     intCount = 0;
 }
Esempio n. 6
0
        ///<summary>
        /// RestoreAfterDelete
        /// Deletions from red-black trees may destroy the red-black
        /// properties. Examine the tree and restore. Rotations are normally
        /// required to restore it
        ///</summary>
        private void RestoreAfterDelete(RedBlackNode x)
        {
            // maintain Red-Black tree balance after deleting node

            RedBlackNode y;

            while (x != rbTree && x.Color == RedBlackNode.BLACK)
            {
                if (x == x.Parent.Left)         // determine sub tree from parent
                {
                    y = x.Parent.Right;         // y is x's sibling
                    if (y.Color == RedBlackNode.RED)
                    {                           // x is black, y is red - make both black and rotate
                        y.Color        = RedBlackNode.BLACK;
                        x.Parent.Color = RedBlackNode.RED;
                        RotateLeft(x.Parent);
                        y = x.Parent.Right;
                    }
                    if (y.Left.Color == RedBlackNode.BLACK &&
                        y.Right.Color == RedBlackNode.BLACK)
                    {                               // children are both black
                        y.Color = RedBlackNode.RED; // change parent to red
                        x       = x.Parent;         // move up the tree
                    }
                    else
                    {
                        if (y.Right.Color == RedBlackNode.BLACK)
                        {
                            y.Left.Color = RedBlackNode.BLACK;
                            y.Color      = RedBlackNode.RED;
                            RotateRight(y);
                            y = x.Parent.Right;
                        }
                        y.Color        = x.Parent.Color;
                        x.Parent.Color = RedBlackNode.BLACK;
                        y.Right.Color  = RedBlackNode.BLACK;
                        RotateLeft(x.Parent);
                        x = rbTree;
                    }
                }
                else
                {                       // right subtree - same as code above with right and left swapped
                    y = x.Parent.Left;
                    if (y.Color == RedBlackNode.RED)
                    {
                        y.Color        = RedBlackNode.BLACK;
                        x.Parent.Color = RedBlackNode.RED;
                        RotateRight(x.Parent);
                        y = x.Parent.Left;
                    }
                    if (y.Right.Color == RedBlackNode.BLACK &&
                        y.Left.Color == RedBlackNode.BLACK)
                    {
                        y.Color = RedBlackNode.RED;
                        x       = x.Parent;
                    }
                    else
                    {
                        if (y.Left.Color == RedBlackNode.BLACK)
                        {
                            y.Right.Color = RedBlackNode.BLACK;
                            y.Color       = RedBlackNode.RED;
                            RotateLeft(y);
                            y = x.Parent.Left;
                        }
                        y.Color        = x.Parent.Color;
                        x.Parent.Color = RedBlackNode.BLACK;
                        y.Left.Color   = RedBlackNode.BLACK;
                        RotateRight(x.Parent);
                        x = rbTree;
                    }
                }
            }
            x.Color = RedBlackNode.BLACK;
        }
Esempio n. 7
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        ///<summary>
        /// Delete
        /// Delete a node from the tree and restore red black properties
        ///<summary>
        private void Delete(RedBlackNode z)
        {
            // A node to be deleted will be:
            //		1. a leaf with no children
            //		2. have one child
            //		3. have two children
            // If the deleted node is red, the red black properties still hold.
            // If the deleted node is black, the tree needs rebalancing

            RedBlackNode x = new RedBlackNode();                // work node to contain the replacement node
            RedBlackNode y;                                     // work node

            // find the replacement node (the successor to x) - the node one with
            // at *most* one child.
            if (z.Left == sentinelNode || z.Right == sentinelNode)
            {
                y = z;                                                          // node has sentinel as a child
            }
            else
            {
                // z has two children, find replacement node which will
                // be the leftmost node greater than z
                y = z.Right;                                            // traverse right subtree
                while (y.Left != sentinelNode)                          // to find next node in sequence
                {
                    y = y.Left;
                }
            }

            // at this point, y contains the replacement node. it's content will be copied
            // to the valules in the node to be deleted

            // x (y's only child) is the node that will be linked to y's old parent.
            if (y.Left != sentinelNode)
            {
                x = y.Left;
            }
            else
            {
                x = y.Right;
            }

            // replace x's parent with y's parent and
            // link x to proper subtree in parent
            // this removes y from the chain
            x.Parent = y.Parent;
            if (y.Parent != null)
            {
                if (y == y.Parent.Left)
                {
                    y.Parent.Left = x;
                }
                else
                {
                    y.Parent.Right = x;
                }
            }
            else
            {
                rbTree = x;                                     // make x the root node
            }
            // copy the values from y (the replacement node) to the node being deleted.
            // note: this effectively deletes the node.
            if (y != z)
            {
                z.Key  = y.Key;
                z.Data = y.Data;
            }

            if (y.Color == RedBlackNode.BLACK)
            {
                RestoreAfterDelete(x);
            }

            lastNodeFound = sentinelNode;
        }
Esempio n. 8
0
        ///<summary>
        /// RestoreAfterInsert
        /// Additions to red-black trees usually destroy the red-black
        /// properties. Examine the tree and restore. Rotations are normally
        /// required to restore it
        ///</summary>
        private void RestoreAfterInsert(RedBlackNode x)
        {
            // x and y are used as variable names for brevity, in a more formal
            // implementation, you should probably change the names

            RedBlackNode y;

            // maintain red-black tree properties after adding x
            while (x != rbTree && x.Parent.Color == RedBlackNode.RED)
            {
                // Parent node is .Colored red;
                if (x.Parent == x.Parent.Parent.Left) // determine traversal path
                {                                     // is it on the Left or Right subtree?
                    y = x.Parent.Parent.Right;        // get uncle
                    if (y != null && y.Color == RedBlackNode.RED)
                    {                                 // uncle is red; change x's Parent and uncle to black
                        x.Parent.Color = RedBlackNode.BLACK;
                        y.Color        = RedBlackNode.BLACK;
                        // grandparent must be red. Why? Every red node that is not
                        // a leaf has only black children
                        x.Parent.Parent.Color = RedBlackNode.RED;
                        x = x.Parent.Parent;                                                                            // continue loop with grandparent
                    }
                    else
                    {
                        // uncle is black; determine if x is greater than Parent
                        if (x == x.Parent.Right)
                        {                               // yes, x is greater than Parent; rotate Left
                                                        // make x a Left child
                            x = x.Parent;
                            RotateLeft(x);
                        }
                        // no, x is less than Parent
                        x.Parent.Color        = RedBlackNode.BLACK;                                     // make Parent black
                        x.Parent.Parent.Color = RedBlackNode.RED;                                       // make grandparent black
                        RotateRight(x.Parent.Parent);                                                   // rotate right
                    }
                }
                else
                {                       // x's Parent is on the Right subtree
                                        // this code is the same as above with "Left" and "Right" swapped
                    y = x.Parent.Parent.Left;
                    if (y != null && y.Color == RedBlackNode.RED)
                    {
                        x.Parent.Color        = RedBlackNode.BLACK;
                        y.Color               = RedBlackNode.BLACK;
                        x.Parent.Parent.Color = RedBlackNode.RED;
                        x = x.Parent.Parent;
                    }
                    else
                    {
                        if (x == x.Parent.Left)
                        {
                            x = x.Parent;
                            RotateRight(x);
                        }
                        x.Parent.Color        = RedBlackNode.BLACK;
                        x.Parent.Parent.Color = RedBlackNode.RED;
                        RotateLeft(x.Parent.Parent);
                    }
                }
            }
            rbTree.Color = RedBlackNode.BLACK;                          // rbTree should always be black
        }