public DecksearchUI(string f, Importer di, GoogleImporterExporter gi) { this.googleie = gi; this.deckimp = di; this.deckfolder = f; this.infodeck.link = ""; this.recto = Rectomat.Instance; this.setskins((GUISkin)Resources.Load("_GUISkins/CardListPopup"), (GUISkin)Resources.Load("_GUISkins/CardListPopupGradient"), (GUISkin)Resources.Load("_GUISkins/CardListPopupBigLabel"), (GUISkin)Resources.Load("_GUISkins/CardListPopupLeftButton")); }
public void sendOrginalLibraryView( Importer imp) { sendCheated = true; dispatchMessages.Invoke(App.Communicator, new object[] { this.orginalLibraryView }); imp.onLibraryViewReceived(this.orginalLibraryView as LibraryViewMessage); sendCheated = false; }
//initialize everything here, Game is loaded at this point public deckimporter() { string homePath = (Environment.OSVersion.Platform == PlatformID.Unix || Environment.OSVersion.Platform == PlatformID.MacOSX) ? Environment.GetEnvironmentVariable("HOME") : Environment.ExpandEnvironmentVariables("%HOMEDRIVE%%HOMEPATH%"); deckfolder = homePath + Path.DirectorySeparatorChar + "scrollsdecks"; generateDeckSaveMessage = typeof(DeckBuilder2).GetMethod("generateDeckSaveMessage", BindingFlags.NonPublic | BindingFlags.Instance); chatLogStyleinfo = typeof(ChatUI).GetField("chatMsgStyle", BindingFlags.Instance | BindingFlags.NonPublic); scrollsBookinfo = typeof(DeckBuilder2).GetField("scrollBook", BindingFlags.Instance | BindingFlags.NonPublic); scrollsBookRect2info = typeof(DeckBuilder2).GetField("rectBook", BindingFlags.Instance | BindingFlags.NonPublic); scrollsBookRect1info = typeof(DeckBuilder2).GetField("rectLeft", BindingFlags.Instance | BindingFlags.NonPublic); dckcrtr = new Deckcreator(); imp = new Importer(); googleie = new GoogleImporterExporter(); dcksrchui = new DecksearchUI(deckfolder,imp,googleie); this.lobbyskin = (GUISkin)Resources.Load("_GUISkins/Lobby"); if (!Directory.Exists(deckfolder + Path.DirectorySeparatorChar)) { Directory.CreateDirectory(deckfolder + Path.DirectorySeparatorChar); } string[] aucfiles = Directory.GetFiles(this.deckfolder, "decks.txt"); if (aucfiles.Contains(this.deckfolder + System.IO.Path.DirectorySeparatorChar + "decks.txt"))//File.Exists() was slower { //loadDecks(); } else { System.IO.File.WriteAllText(this.deckfolder + System.IO.Path.DirectorySeparatorChar + "decks.txt", ""); } try { App.Communicator.addListener(this); } catch { } this.systemCopyBufferProperty = T.GetProperty("systemCopyBuffer", BindingFlags.Static | BindingFlags.NonPublic); }