Esempio n. 1
0
        /// <summary>
        /// Inserts code to check whether iteration came to an end (pattern not found (again))
        /// and code to handle that case 
        /// </summary>
        private SearchProgramOperation insertEndOfIterationHandling(SearchProgramOperation insertionPoint)
        {
            Debug.Assert(NegativeIndependentNamePrefix(patternGraphWithNestingPatterns.Peek()) == "");

            PatternGraph patternGraph = patternGraphWithNestingPatterns.Peek();

            // check whether the pattern was not found / the null match was found
            // if yes the iteration came to an end, handle that case
            CheckContinueMatchingIteratedPatternNonNullMatchFound iteratedPatternFound =
                new CheckContinueMatchingIteratedPatternNonNullMatchFound(patternGraph.isIterationBreaking);
            SearchProgramOperation continuationPoint =
                insertionPoint.Append(iteratedPatternFound);
            iteratedPatternFound.CheckFailedOperations = new SearchProgramList(iteratedPatternFound);
            insertionPoint = iteratedPatternFound.CheckFailedOperations;

            // ---- initialize task/result-pushdown handling in subpattern matcher for end of iteration
            InitializeSubpatternMatching initialize =
                new InitializeSubpatternMatching(InitializeFinalizeSubpatternMatchingType.EndOfIteration);
            insertionPoint = insertionPoint.Append(initialize);

            // ---- ---- iteration pattern may be the last to be matched - handle that case
            CheckContinueMatchingTasksLeft tasksLeft =
                new CheckContinueMatchingTasksLeft();
            SearchProgramOperation continuationPointAfterTasksLeft =
                insertionPoint.Append(tasksLeft);
            tasksLeft.CheckFailedOperations = new SearchProgramList(tasksLeft);
            insertionPoint = tasksLeft.CheckFailedOperations;

            // ---- ---- check failed, no tasks left, leaf subpattern was matched
            string inlinedPatternClassName = rulePatternClassName;
            string pathPrefixInInlinedPatternClass = patternGraph.pathPrefix;
            string unprefixedNameInInlinedPatternClass = patternGraph.name;
            if(patternGraph.originalPatternGraph != null)
            {
                inlinedPatternClassName = patternGraph.originalSubpatternEmbedding.matchingPatternOfEmbeddedGraph.GetType().Name;
                pathPrefixInInlinedPatternClass = patternGraph.originalPatternGraph.pathPrefix;
                unprefixedNameInInlinedPatternClass = patternGraph.originalPatternGraph.name;
            }
            LeafSubpatternMatched leafMatched = new LeafSubpatternMatched(
                inlinedPatternClassName, pathPrefixInInlinedPatternClass + unprefixedNameInInlinedPatternClass, true);
            insertionPoint = insertionPoint.Append(leafMatched);
            leafMatched.MatchBuildingOperations = new SearchProgramList(leafMatched); // empty, no match object

            // ---- ---- finalize task/result-pushdown handling in subpattern matcher for end of iteration
            FinalizeSubpatternMatching finalize =
                new FinalizeSubpatternMatching(InitializeFinalizeSubpatternMatchingType.EndOfIteration);
            insertionPoint = insertionPoint.Append(finalize);
            FinalizeSubpatternMatching finalizeIteration =
                new FinalizeSubpatternMatching(InitializeFinalizeSubpatternMatchingType.Iteration);
            insertionPoint = insertionPoint.Append(finalizeIteration);
            ContinueOperation leave =
                new ContinueOperation(ContinueOperationType.ByReturn, false, parallelized && indexOfSchedule == 1);
            insertionPoint = insertionPoint.Append(leave);

            // ---- nesting level up
            insertionPoint = continuationPointAfterTasksLeft;

            // ---- we execute the open subpattern matching tasks
            MatchSubpatterns matchSubpatterns =
                new MatchSubpatterns("", parallelized);
            insertionPoint = insertionPoint.Append(matchSubpatterns);

            // ---- check whether the open subpattern matching task succeeded, with null match building
            insertionPoint = insertCheckForSubpatternsFound(insertionPoint, true);

            // ---- finalize task/result-pushdown handling in subpattern matcher for end of iteration
            finalize =
                new FinalizeSubpatternMatching(InitializeFinalizeSubpatternMatchingType.EndOfIteration);
            insertionPoint = insertionPoint.Append(finalize);
            finalizeIteration =
                new FinalizeSubpatternMatching(InitializeFinalizeSubpatternMatchingType.Iteration);
            insertionPoint = insertionPoint.Append(finalizeIteration);
            leave =
                new ContinueOperation(ContinueOperationType.ByReturn, false, parallelized && indexOfSchedule == 1);
            insertionPoint = insertionPoint.Append(leave);

            // ---- nesting level up
            insertionPoint = continuationPoint;
            
            return insertionPoint;
        }
Esempio n. 2
0
        /// <summary>
        /// Inserts code to check whether there are open tasks to handle left and code for case there are none
        /// at the given position, returns position after inserted operations
        /// </summary>
        private SearchProgramOperation insertCheckForTasksLeft(SearchProgramOperation insertionPoint)
        {
            PatternGraph patternGraph = patternGraphWithNestingPatterns.Peek();

            CheckContinueMatchingTasksLeft tasksLeft =
                new CheckContinueMatchingTasksLeft();
            SearchProgramOperation continuationPointAfterTasksLeft =
                insertionPoint.Append(tasksLeft);
            tasksLeft.CheckFailedOperations =
                new SearchProgramList(tasksLeft);
            insertionPoint = tasksLeft.CheckFailedOperations;

            // ---- check failed, no tasks left, leaf subpattern was matched
            string inlinedPatternClassName = rulePatternClassName;
            string pathPrefixInInlinedPatternClass = patternGraph.pathPrefix;
            string unprefixedNameInInlinedPatternClass = patternGraph.name;
            if(patternGraph.originalPatternGraph != null)
            {
                inlinedPatternClassName = patternGraph.originalSubpatternEmbedding.matchingPatternOfEmbeddedGraph.GetType().Name;
                pathPrefixInInlinedPatternClass = patternGraph.originalPatternGraph.pathPrefix;
                unprefixedNameInInlinedPatternClass = patternGraph.originalPatternGraph.name;
            }
            LeafSubpatternMatched leafMatched = new LeafSubpatternMatched(
                inlinedPatternClassName, pathPrefixInInlinedPatternClass+unprefixedNameInInlinedPatternClass, false);
            SearchProgramOperation continuationPointAfterLeafMatched =
                insertionPoint.Append(leafMatched);
            leafMatched.MatchBuildingOperations =
                new SearchProgramList(leafMatched);
            insertionPoint = leafMatched.MatchBuildingOperations;

            // ---- ---- fill the match object with the candidates 
            // ---- ---- which have passed all the checks for being a match
            insertionPoint = insertInlinedMatchObjectCreation(insertionPoint, 
                patternGraph, MatchObjectType.Normal);
            insertionPoint = insertMatchObjectBuilding(insertionPoint,
                patternGraph, MatchObjectType.Normal, false);
            insertionPoint = insertMatchObjectBuilding(insertionPoint,
                patternGraph, MatchObjectType.Normal, true);

            // if an independent was inlined, we have to insert the local match into a set used for duplicate checking
            if(wasIndependentInlined(patternGraph, indexOfSchedule))
                insertionPoint = insertFillForDuplicateMatchChecking(insertionPoint);

            // ---- nesting level up
            insertionPoint = continuationPointAfterLeafMatched;

            // ---- check max matches reached will be inserted here by completion pass

            // nesting level up
            insertionPoint = continuationPointAfterTasksLeft;

            return insertionPoint;
        }