Esempio n. 1
0
        /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~网络~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
        /// <summary>
        /// 网络压力
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnNetPageClick(object sender, EventArgs e)
        {
            if (m_tabNet_Start.Text == "停止")
            {
                m_tabNet_Start.Enabled = false;
                ClientNetManager.Instance.CloseAll();
                m_tabNet_Start.Text    = "开始";
                m_tabNet_Start.Enabled = true;
                EnableTabPage(true, m_tabNet);
                EnableNetTabPage(true);

                EventController.TriggerEvent(ClientEventID.SWITCH_PRESSURE, ePressureType.Net, false);
            }
            else
            {
                sPressureNetInfo info = new sPressureNetInfo();
                info.ip                                = this.m_tabNet_IP.Text;
                info.port                              = ushort.Parse(this.m_tabNet_Port.Text);
                info.client_count                      = ushort.Parse(this.m_tabNet_ClientCount.Text);
                info.send_count_per_second             = ushort.Parse(this.m_tabNet_SendCountPerSecond.Text);
                info.send_size_per_packet              = ushort.Parse(this.m_tabNet_SendSizePerSecond.Text);
                ServerConfig.net_info.net_server_ip    = info.ip;
                ServerConfig.net_info.net_server_port  = info.port;
                ServerConfig.net_info.net_client_count = info.client_count;

                m_tabNet_Start.Enabled = false;
                EnableTabPage(false, m_tabNet);
                EnableNetTabPage(false);
                m_pressure_type     = ePressureType.Net;
                m_tabNet_Start.Text = "停止";

                EventController.TriggerEvent(ClientEventID.SWITCH_PRESSURE, ePressureType.Net, true, info);
                ClientNetManager.Instance.StartConnect(info.ip, info.port, info.client_count, 5);
                m_tabNet_Start.Enabled = true;
            }
        }
        private void OnGameEvent(GameEvent evt)
        {
            switch (evt.type)
            {
            case ClientEventID.NET_CONNECTED_OPEN:
            {
                if (!m_active)
                {
                    break;
                }
                long conn_idx = evt.Get <long>(0);
                if (!m_connectes.Contains(conn_idx))
                {
                    m_connectes.Add(conn_idx);
                }
            }
            break;

            case ClientEventID.NET_CONNECTED_CLOSE:
            {
                if (!m_active)
                {
                    break;
                }
                long conn_idx = evt.Get <long>(0);
                m_connectes.Remove(conn_idx);
            }
            break;

            case ClientEventID.SWITCH_PRESSURE:
            {
                ePressureType type     = evt.Get <ePressureType>(0);
                bool          is_start = evt.Get <bool>(1);
                if (type == ePressureType.Net && is_start)
                {
                    m_pressure_info = evt.Get <sPressureNetInfo>(2);
                    this.Start();
                }
                else
                {
                    this.Stop();
                }
            }
            break;

            case ClientEventID.RECV_DATA:
            {
                if (!m_active)
                {
                    break;
                }
                long      conn_idx = evt.Get <long>(0);
                ushort    header   = evt.Get <ushort>(1);
                ByteArray data     = evt.Get <ByteArray>(2);
                if (header == gs2c.msg.ENCRYPT)
                {
                    m_had_recv_encrypt = true;
                    PacketBase packet = PacketPools.Get(header);
                    packet.Read(data);
                    GlobalID.ENCRYPT_KEY = (packet as gs2c.EncryptInfo).key;
                    PacketPools.Recover(packet);
                }
            }
            break;
            }
        }