Esempio n. 1
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        /// <summary>
        /// 添加关系
        /// </summary>
        private void OnRelationAdd(PacketBase packet)
        {
            c2ss.RelationAdd msg = packet as c2ss.RelationAdd;

            //判断数据有效性
            if ((msg.target_id.type == eRelationAddType.Idx && msg.target_id.char_idx <= 0) ||
                (msg.target_id.type == eRelationAddType.Name && string.IsNullOrEmpty(msg.target_id.char_name)))
            {
                return;
            }

            Player player = UnitManager.Instance.GetPlayerByClientUID(msg.client_uid);

            if (player == null)
            {
                Log.Debug("OnRelationAdd 未找到unit:" + msg.client_uid.srv_uid + ", " + msg.client_uid.conn_idx);
                return;
            }

            //不能加自己
            if ((msg.target_id.type == eRelationAddType.Idx && msg.target_id.char_idx == player.char_idx) ||
                (msg.target_id.type == eRelationAddType.Name && msg.target_id.char_name == player.char_name))
            {
                return;
            }

            MemberRelation relation = RelationManager.Instance.GetMember(player.char_idx);

            if (relation != null)
            {
                relation.AddRelationClient(msg.target_id, msg.flag, msg.message);
            }
        }
Esempio n. 2
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        /// <summary>
        /// 登入处理
        /// </summary>
        private void OnPlayerLogin(long char_idx)
        {
            this.RemoveMember(char_idx);

            MemberRelation member = CommonObjectPools.Spawn <MemberRelation>();

            member.Setup(char_idx);
            m_cache_members.Add(char_idx, member);
        }
Esempio n. 3
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        /// <summary>
        /// 登入处理
        /// </summary>
        private void OnPlayerLogin(long char_idx)
        {
            this.RemoveMember(char_idx);

            MemberRelation member = new MemberRelation();

            member.Setup(char_idx);
            m_cache_members.Add(char_idx, member);
        }
Esempio n. 4
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        /// <summary>
        /// 是否存在关系
        /// </summary>
        public bool HaveRelationFlag(long char_idx, long target_char_idx, eRelationFlag flag)
        {
            MemberRelation member = this.GetMember(char_idx);

            if (member != null)
            {
                return(member.HaveRelationFlag(target_char_idx, flag));
            }
            return(false);
        }
Esempio n. 5
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        public void UpdateAttribute(long char_idx, eUnitModType type, string value)
        {
            MemberRelation member = null;

            foreach (var obj in m_cache_members)
            {
                member = obj.Value;
                member.UpdateAttribute(char_idx, type, value);
            }
        }
Esempio n. 6
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        public void Tick()
        {
            MemberRelation member = null;

            foreach (var obj in m_cache_members)
            {
                member = obj.Value;
                member.Update();
            }
        }
Esempio n. 7
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        /// <summary>
        /// 操作
        /// </summary>
        private void OnRelationApplyCommand(PacketBase packet)
        {
            ss2gl.RelationApplyCmd msg = packet as ss2gl.RelationApplyCmd;

            MemberRelation relation = RelationManager.Instance.GetMember(msg.char_idx);

            if (relation != null)
            {
                relation.ApplyRelationCommand(msg.event_idx, msg.target_char_idx, msg.cmd);
            }
        }
Esempio n. 8
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        /// <summary>
        /// 列表
        /// </summary>
        private void OnRelationList(PacketBase packet)
        {
            gl2ss.RelationList msg = packet as gl2ss.RelationList;

            MemberRelation relation = RelationManager.Instance.GetMember(msg.char_idx);

            if (relation != null)
            {
                relation.RelationListGL(msg.relation_info);
            }
        }
Esempio n. 9
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        /// <summary>
        /// 赠送
        /// </summary>
        private void OnRelationGive(PacketBase packet)
        {
            gl2ss.RelationGive msg = packet as gl2ss.RelationGive;

            MemberRelation relation = RelationManager.Instance.GetMember(msg.char_idx);

            if (relation != null)
            {
                relation.FriendGiveGL(msg.src_player_id, msg.item_id);
            }
        }
Esempio n. 10
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        /// <summary>
        /// 移除关系
        /// </summary>
        private void OnRelationRemove(PacketBase packet)
        {
            gl2ss.RelationRemove msg = packet as gl2ss.RelationRemove;

            MemberRelation relation = RelationManager.Instance.GetMember(msg.char_idx);

            if (relation != null)
            {
                relation.RemoveRelationGL(msg.target_idx);
            }
        }
Esempio n. 11
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        /// <summary>
        /// 添加关系
        /// </summary>
        private void OnRelationAdd(PacketBase packet)
        {
            gl2ss.RelationAdd msg = packet as gl2ss.RelationAdd;

            MemberRelation relation = RelationManager.Instance.GetMember(msg.char_idx);

            if (relation != null)
            {
                relation.AddRelationGL(msg.event_idx, msg.player_id, msg.flag, msg.message);
            }
        }
Esempio n. 12
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        /// <summary>
        /// 赠送
        /// </summary>
        private void OnRelationGive(PacketBase packet)
        {
            ss2gl.RelationGive msg = packet as ss2gl.RelationGive;

            MemberRelation relation = RelationManager.Instance.GetMember(msg.char_idx);

            if (relation == null)
            {
                return;
            }

            relation.FriendGiveCommand(msg.target_char_idx, msg.item_id);
        }
Esempio n. 13
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        /// <summary>
        /// 添加关系
        /// </summary>
        private void OnRelationAdd(PacketBase packet)
        {
            ss2gl.RelationAdd msg = packet as ss2gl.RelationAdd;

            MemberRelation relation = RelationManager.Instance.GetMember(msg.char_idx);

            if (relation == null)
            {
                return;
            }

            relation.AddRelationCommand(msg.target_id, msg.flag, msg.message);
        }
        /// <summary>
        /// 登入处理
        /// </summary>
        private void OnPlayerLogin(long char_idx)
        {
            MemberRelation member;

            if (m_cache_members.TryGetValue(char_idx, out member))
            {
                member.SyncDataFromUnit();
                return;
            }

            Log.Debug("请求加载玩家关系数据:" + char_idx);
            member = new MemberRelation();
            m_cache_members.Add(char_idx, member);
            member.Setup(char_idx);
        }
Esempio n. 15
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        /// <summary>
        /// 广播关系事件
        /// </summary>
        /// <param name="char_idx"></param>
        /// <param name="evt"></param>
        private void BroadcastEvent(long char_idx, eRelationEvent evt)
        {
            Unit player = UnitManager.Instance.GetUnitByIdx(char_idx);

            if (player == null || !player.is_online)
            {
                return;
            }
            MemberRelation relation = RelationManager.Instance.GetMember(char_idx);

            if (relation == null)
            {
                return;
            }
            relation.OnBroadcastEvent(evt);
        }
Esempio n. 16
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        /// <summary>
        /// 关系列表
        /// </summary>
        private void OnRelationList(PacketBase packet)
        {
            c2ss.RelationList msg    = packet as c2ss.RelationList;
            Player            player = UnitManager.Instance.GetPlayerByClientUID(msg.client_uid);

            if (player == null)
            {
                Log.Debug("OnRelationList 未找到unit:" + msg.client_uid.srv_uid + ", " + msg.client_uid.conn_idx);
                return;
            }

            MemberRelation relation = RelationManager.Instance.GetMember(player.char_idx);

            if (relation != null)
            {
                relation.RelationListClient();
            }
        }
Esempio n. 17
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        /// <summary>
        /// 赠送
        /// </summary>
        private void OnRelationGive(PacketBase packet)
        {
            c2ss.RelationGive msg    = packet as c2ss.RelationGive;
            Player            player = UnitManager.Instance.GetPlayerByClientUID(msg.client_uid);

            if (player == null)
            {
                Log.Debug("OnRelationGive 未找到unit:" + msg.client_uid.srv_uid + ", " + msg.client_uid.conn_idx);
                return;
            }

            MemberRelation relation = RelationManager.Instance.GetMember(player.char_idx);

            if (relation != null)
            {
                relation.FriendGiveClient(msg.target_char_idx, msg.item_id);
            }
        }
Esempio n. 18
0
        /// <summary>
        /// 操作
        /// </summary>
        private void OnRelationApplyCommand(PacketBase packet)
        {
            c2ss.RelationApplyCmd msg = packet as c2ss.RelationApplyCmd;
            Player player             = UnitManager.Instance.GetPlayerByClientUID(msg.client_uid);

            if (player == null)
            {
                Log.Debug("OnRelationApply 未找到unit:" + msg.client_uid.srv_uid + ", " + msg.client_uid.conn_idx);
                return;
            }

            MemberRelation relation = RelationManager.Instance.GetMember(player.char_idx);

            if (relation != null)
            {
                relation.ApplyCommandClient(msg.event_idx, msg.target_char_idx, msg.cmd);
            }
        }
        public void Tick()
        {
            foreach (var obj in m_cache_members)
            {
                obj.Value.Update();
            }

            int            update_count = 0;
            MemberRelation member       = null;

            foreach (var obj in m_cache_members)
            {
                member = obj.Value;
                if (member.NeedSave())
                {
                    member.Save();
                    if (++update_count > 60)
                    {
                        break;                     //当次循环最大保存数量
                    }
                }
            }
        }