/// <summary> /// 添加关系 /// </summary> private void OnRelationAdd(PacketBase packet) { gl2ss.RelationAdd msg = packet as gl2ss.RelationAdd; MemberRelation relation = RelationManager.Instance.GetMember(msg.char_idx); if (relation != null) { relation.AddRelationGL(msg.event_idx, msg.player_id, msg.flag, msg.message); } }
/// <summary> /// 处理关系事件 /// </summary> private void HandleRelationEvent(List <RelationEventInfo> list_event) { //查询过程中如果下线 if (m_char_idx == 0) { return; } Unit player = UnitManager.Instance.GetUnitByIdx(m_char_idx); if (player == null) { return; } foreach (var relation_evt in list_event) { switch (relation_evt.event_type) { case eRelationEvent.Add: //对方申请加你好友 { //超过上限 if (IsRelationFull(relation_evt.bin_content.bin_add_content.flag)) { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); continue; } //是否已经存在相同关系 RelationInfo relation_info = null; if (m_relations.TryGetValue(relation_evt.source_char_idx, out relation_info) && relation_info.flags == relation_evt.bin_content.bin_add_content.flag) { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); continue; } //拉黑不需要同意,所以不添加事件 if (relation_evt.bin_content.bin_add_content.flag == eRelationFlag.Block) { if (m_relations.TryGetValue(relation_evt.source_char_idx, out relation_info)) { //已经存在其他关系,则用新关系覆盖旧关系 relation_info.flags = eRelationFlag.Block; this.SyncRelation2SS(relation_evt.source_char_idx); } else { Unit target_player = UnitManager.Instance.GetUnitByIdx(relation_evt.source_char_idx); if (target_player == null) { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(relation_evt.source_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = eRelationFlag.Block; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } CommonObjectPools.Despawn(data); }); } else { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = eRelationFlag.Block; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } else { //添加关系事件 if (m_relation_events.ContainsKey(relation_evt.event_idx)) { continue; } else { m_relation_events.Add(relation_evt.event_idx, relation_evt); } //通知逻辑服,由逻辑服转发给客户端 gl2ss.RelationAdd msg = PacketPools.Get(gl2ss.msg.RELATION_ADD) as gl2ss.RelationAdd; msg.event_idx = relation_evt.event_idx; msg.char_idx = m_char_idx; msg.player_id.Set(relation_evt.source_char_idx, relation_evt.bin_content.bin_add_content.char_name); msg.message = relation_evt.bin_content.bin_add_content.message; msg.flag = relation_evt.bin_content.bin_add_content.flag; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg); } break; } case eRelationEvent.Delete: //对方删除了你 { if (m_relations.ContainsKey(relation_evt.source_char_idx)) { this.RemoveRelation(relation_evt.source_char_idx); //通知逻辑服,由逻辑服转发给客户端 gl2ss.RelationRemove msg_remove = PacketPools.Get(gl2ss.msg.RELATION_REMOVE) as gl2ss.RelationRemove; msg_remove.char_idx = m_char_idx; msg_remove.target_idx = relation_evt.source_char_idx; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg_remove); } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); break; } case eRelationEvent.Agree: //对方同意了你的申请 { if (relation_evt.bin_content.bin_agree_content.cmd == eRelationApplyCmd.Agree) { //如果对方在线,则取对方身上的数据;否则取数据库的数据 Unit target_player = UnitManager.Instance.GetUnitByIdx(relation_evt.source_char_idx); if (target_player != null) { this.RemoveRelation(relation_evt.source_char_idx); RelationInfo relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = relation_evt.bin_content.bin_agree_content.flag; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } else { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(relation_evt.source_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { this.RemoveRelation(relation_evt.source_char_idx); RelationInfo relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = relation_evt.bin_content.bin_agree_content.flag; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } CommonObjectPools.Despawn(data); //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); }); } } else { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } break; } case eRelationEvent.Give: { Log.Info("赠送 src:" + relation_evt.source_char_idx + " dst:" + relation_evt.target_char_idx); RelationEventContent.GiveContent give_info = relation_evt.bin_content.bin_give_content; //发给ss处理 if (item.IsValidItem(give_info.item_id)) { gl2ss.RelationGive msg_give = PacketPools.Get(gl2ss.msg.RELATION_GIVE) as gl2ss.RelationGive; msg_give.char_idx = m_char_idx; msg_give.src_player_id.Set(relation_evt.source_char_idx, give_info.char_name); msg_give.item_id = give_info.item_id; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg_give); } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); break; } } } }