Esempio n. 1
0
        public void OnSelectionChange()
        {
            try {
                GameObject selectedObject = Selection.activeObject as GameObject;
                if (selectedObject != null)
                {
                    selectedController = selectedObject.GetComponent <DMKController>();
                    if (selectedController != null)
                    {
                        if (selectedController.danmakus == null)
                        {
                            selectedController.danmakus = new List <DMKDanmaku>();
                        }
                    }
                }
                else
                {
                    selectedController = null;
                }

                selectedGraphObject = null;
                if (selectedController != null && selectedController.danmakus.Count > 0)
                {
                    selectedDanmaku = selectedController.danmakus[0];
                }

                this.Repaint();
            } catch {
                selectedController  = null;
                selectedGraphObject = null;
            }
        }
Esempio n. 2
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        public void CopyFrom(DMKDanmaku danmaku)
        {
            this.playMode         = danmaku.playMode;
            this.playInterval     = danmaku.playInterval;
            this.parentController = danmaku.parentController;

            this.shooters.Clear();
            foreach (DMKBulletShooterController shooterController in danmaku.shooters)
            {
                DMKBulletShooterController newController = (DMKBulletShooterController)ScriptableObject.CreateInstance <DMKBulletShooterController>();
                newController.CopyFrom(shooterController);
                this.shooters.Add(newController);
            }

            this.modifiers.Clear();
            foreach (DMKShooterModifier modifier in danmaku.modifiers)
            {
                DMKShooterModifier newModifier = (DMKShooterModifier)ScriptableObject.CreateInstance(modifier.GetType());
                newModifier.CopyFrom(modifier);
                this.modifiers.Add(newModifier);
            }

            this.triggers.Clear();
            foreach (DMKTrigger trigger in danmaku.triggers)
            {
                DMKTrigger newTrigger = (DMKTrigger)ScriptableObject.CreateInstance(trigger.GetType());
                newTrigger.CopyFrom(trigger);
                this.triggers.Add(newTrigger);
            }
        }
Esempio n. 3
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 void OnDanmakuMenuPasteClicked(object userData)
 {
     if (copiedDanmaku != null)
     {
         DMKDanmaku dst = userData as DMKDanmaku;
         dst.CopyFrom(copiedDanmaku);
     }
 }
Esempio n. 4
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 void OnDanmakuMenuRemoveClicked(object userData)
 {
     if (selectedDanmaku == userData)
     {
         selectedDanmaku = null;
     }
     selectedController.danmakus.Remove(userData as DMKDanmaku);
     this.Repaint();
 }
Esempio n. 5
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 public void OnFocus()
 {
     if (selectedController != null &&
         selectedController.danmakus.IndexOf(selectedDanmaku) == -1)
     {
         selectedDanmaku = null;
         this.Repaint();
     }
     else if (selectedController == null)
     {
         this.OnSelectionChange();
     }
 }
Esempio n. 6
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        DMKDanmaku CreateNewDanmaku()
        {
            DMKDanmaku danmaku = (DMKDanmaku)ScriptableObject.CreateInstance <DMKDanmaku>();

            danmaku.name     = "New Danmaku";
            danmaku.shooters = new List <DMKBulletShooterController>();

            selectedController.danmakus.Add(danmaku);

            selectedDanmaku = danmaku;
            selectedDanmaku.parentController = selectedController;
            return(danmaku);
        }
Esempio n. 7
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        void ShowDanmakuOptionMenu(DMKDanmaku danmaku)
        {
            GenericMenu menu = new GenericMenu();

            menu.AddItem(new GUIContent("Create New Danmaku"), false, OnDanmakuMenuCreateNewClicked, danmaku);
            menu.AddSeparator("");
            menu.AddItem(new GUIContent("Copy Selected"), false, OnDanmakuMenuCopyClicked, danmaku);
            menu.AddItem(new GUIContent("Paste"), false, OnDanmakuMenuPasteClicked, danmaku);
            if (copiedDanmaku != null)
            {
                menu.AddItem(new GUIContent("Paste As New"), false, OnDanmakuMenuPasteAsNewClicked, danmaku);
            }
            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Remove Selected"), false, OnDanmakuMenuRemoveClicked, danmaku);
            menu.ShowAsContext();
        }
Esempio n. 8
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        void DanmakuGUI(DMKDanmaku danmaku)
        {
            danmaku.name = EditorGUILayout.TextField("Name", danmaku.name);
            selectedController.maxBulletCount = EditorGUILayout.IntField("Max Num Bullets", selectedController.maxBulletCount);

            EditorGUI.BeginChangeCheck();
            danmaku.playMode = (DMKDanmakuPlayMode)EditorGUILayout.EnumPopup("Play Mode", danmaku.playMode);
            if (EditorGUI.EndChangeCheck())
            {
                if (selectedController.currentAttackIndex != -1)
                {
                    selectedController.StartDanmaku(selectedController.currentAttackIndex);
                }
            }

            if (danmaku.playMode != DMKDanmakuPlayMode.All)
            {
                danmaku.playInterval = (int)Mathf.Clamp(EditorGUILayout.IntField("Interval", danmaku.playInterval), 0, 999999);
            }
        }
Esempio n. 9
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 public void StartDanmaku(DMKDanmaku danmaku)
 {
     this.StartDanmaku(this.danmakus.IndexOf(danmaku));
 }
Esempio n. 10
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        void OnDanmakuListWindow()
        {
            GUI.Label(new Rect(2, 0, 60, 16),
                      "Danmakus");
            if (GUI.Button(new Rect(DanmakuListWindowWidth - 20,
                                    0,
                                    24,
                                    16),
                           new GUIContent(Resources.LoadAssetAtPath <Texture2D>("Assets/Scripts/DanmakuX/Editor/Resources/Icons/settings.png")),
                           "label"))
            {
                this.ShowDanmakuOptionMenu(selectedDanmaku);

                //	this.CreateNewDanmaku();
            }

            danmakuListScrollPosition = EditorGUILayout.BeginScrollView(danmakuListScrollPosition);
            for (int i = 0; i < selectedController.danmakus.Count; ++i)
            {
                DMKDanmaku danmaku = selectedController.danmakus[i];

                GUILayout.BeginVertical();

                {
                    GUILayout.BeginHorizontal();
                    GUI.SetNextControlName("danmaku_" + i.ToString());
                    if (selectedDanmaku == danmaku)
                    {
                        GUIStyle s = new GUIStyle(EditorStyles.foldout);
                        s.normal.textColor = s.onNormal.textColor = s.onFocused.textColor;

                        danmaku.editorExpanded = EditorGUILayout.Foldout(danmaku.editorExpanded, danmaku.name, s);
                    }
                    else
                    {
                        danmaku.editorExpanded = EditorGUILayout.Foldout(danmaku.editorExpanded, danmaku.name);
                    }

                    GUILayout.EndHorizontal();
                }
                if (danmaku.editorExpanded)
                {
                    this.DanmakuGUI(danmaku);
                }

                GUILayout.EndVertical();
            }

            EditorGUILayout.EndScrollView();

            if (Event.current.type == EventType.Repaint)
            {
                for (int i = 0; i < selectedController.danmakus.Count; ++i)
                {
                    DMKDanmaku danmaku = selectedController.danmakus[i];

                    if (GUI.GetNameOfFocusedControl() == "danmaku_" + i.ToString())
                    {
                        //	Debug.Log(GUI.GetNameOfFocusedControl());
                        if (selectedDanmaku != danmaku)
                        {
                            selectedDanmaku     = danmaku;
                            selectedGraphObject = null;

                            //	this.Repaint();
                        }
                    }
                }
            }
        }
Esempio n. 11
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 void OnDanmakuMenuCopyClicked(object userData)
 {
     copiedDanmaku = userData as DMKDanmaku;
 }