private SceneReference GetSceneReference(WorldScene wScene)
        {
            var world      = GetElementAt(wScene.world);
            var worldScene = world?.GetScene(wScene.worldScene);

            return(worldScene);
        }
        public string GetScenePath(WorldScene wScene)
        {
            var worldScene = GetSceneReference(wScene);

            return(worldScene == null ? string.Empty : worldScene.ScenePath);
        }
        public int GetSceneBuildIndex(WorldScene wScene)
        {
            var worldScene = GetSceneReference(wScene);

            return(worldScene == null ? -1 : worldScene.SceneBuildIndex);
        }