private SceneReference GetSceneReference(LevelScene lScene) { var levelCategory = GetElementAt(lScene.levelCategory); var levelScene = levelCategory?.GetScene(lScene.levelScene); return(levelScene); }
public string GetScenePath(LevelScene lScene) { var levelScene = GetSceneReference(lScene); return(levelScene == null ? string.Empty : levelScene.ScenePath); }
public int GetSceneBuildIndex(LevelScene lScene) { var levelScene = GetSceneReference(lScene); return(levelScene == null ? -1 : levelScene.SceneBuildIndex); }