Esempio n. 1
0
        public void Draw()
        {
            if (player.checkMapDelay > 0 || levelComplete)
            {
                FontHandler.AddText(new Text(levelCaptionTop, "levelcaptiontop", Program.cameraPosition - new Vector2(80, 80) + new Vector2(400, 25), 0.8f));
                FontHandler.AddText(new Text(levelCaptionBottom, "levelcaptionbottom", Program.cameraPosition - new Vector2(80, 80) + new Vector2(400, 575), 0.8f));
            }
            else
            {
                if (!player.dead)
                {
                    FontHandler.AddText(new Text(levelCaptionTop, "levelcaptiontop", new Vector2(400, 25), 0.8f));
                    FontHandler.AddText(new Text(levelCaptionBottom, "levelcaptionbottom", new Vector2(400, 575), 0.8f));
                }
            }
            gameGrid.Draw();
            foreach (GameObject g in gameGrid.Grid)
            {
                if (g != null)
                {
                    g.color = new Color4(ambient, ambient, ambient, 1);
                }
            }
            foreach (GameObject g in collisionGameGrid.Grid)
            {
                if (g != null)
                {
                    g.color = new Color4(ambient, ambient, ambient, 1);
                }
            }

            if (!player.dead)
            {
                player.Draw();
            }
            EnemyList.ForEach(x => x.Draw());
            if (!player.dead)
            {
                projectileList.ForEach(x => x.Draw());

                particleList.ForEach(x => x.Draw());


                lightList.ForEach(x => x.Render());
            }

            collisionGameGrid.Draw();
            if (!player.dead)
            {
                tileFogList.ForEach(x => x.Draw());
            }
            if (player.dead)
            {
                player.Draw();
            }
            if (terminalGame != null && terminalGame.active)
            {
                terminalGame.Draw();
            }
        }
Esempio n. 2
0
        public void Build(Window window)
        {
            Light.CollisionGrids = new List <GameGrid>();
            Light.CollisionGrids.Add(collisionGameGrid);

            foreach (GameObject g in gameGrid.Grid)
            {
                if (g != null)
                {
                    tileFogList.Add(new TileFog(g.Position, g));
                }
            }
            foreach (GameObject g in collisionGameGrid.Grid)
            {
                if (g != null)
                {
                    tileFogList.Add(new TileFog(g.Position, g));
                }
            }
            int j = 0;

            lightList.ForEach(x =>
            {
                j++;
                x.Restart();
                string dots = string.Empty;
                for (int i = 0; i < j; i++)
                {
                    dots += ".";
                }

                window.PrepDraw();
                FontHandler.AddText(new Text("LOADING NEXT LEVEL...", "loading", new Vector2(400, 300), 1f));
                FontHandler.AddText(new Text("MAKING CYBERPUNK STUFF", "loading2", new Vector2(400, 350), 0.8f));
                FontHandler.AddText(new Text(dots, "loading3", new Vector2(400, 400), 0.8f));
                FontHandler.Draw();
                window.EndDraw();

                FontHandler.TextList = new List <Text>();
            });
            window.PrepDraw();
            FontHandler.AddText(new Text("LOADING NEXT LEVEL...", "loading", new Vector2(400, 300), 1f));
            FontHandler.AddText(new Text("ADDING CYBERNESS...", "loading2", new Vector2(400, 350), 0.8f));
            FontHandler.Draw();
            window.EndDraw();
            FontHandler.TextList   = new List <Text>();
            Program.cameraPosition = new Vector2(-800, 0);
            player.checkMapDelay   = 2.5f;
        }
Esempio n. 3
0
        public static World LoadMap(string file, Window2D window)
        {
            World w = new World();

            List <Light> lightBuffer = new List <Light>();

            StreamReader sr = new StreamReader(GameUtils.GetAppPath() + file);

            w.Construct(int.Parse(sr.ReadLine()), int.Parse(sr.ReadLine()));
            w.levelCaptionTop    = sr.ReadLine();
            w.levelCaptionBottom = sr.ReadLine();
            string line       = string.Empty;
            int    lightcount = 0;

            while ((line = sr.ReadLine()) != "END")
            {
                if (line.StartsWith("light"))
                {
                    lightcount++;
                    string[] split = line.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries);

                    lightBuffer.Add(new Light(new Vector2(0, 0), new Color4(byte.Parse(split[1]), byte.Parse(split[2]), byte.Parse(split[3]), 255), int.Parse(split[4]), split[5] == "true"));
                    lightBuffer[lightBuffer.Count - 1].isActivated = split[6] == "true";
                    if (split.Length > 7)
                    {
                        lightBuffer[lightBuffer.Count - 1].width         = int.Parse(split[7]);
                        lightBuffer[lightBuffer.Count - 1].direction     = int.Parse(split[8]);
                        lightBuffer[lightBuffer.Count - 1].rotationSpeed = int.Parse(split[9]);
                    }
                    FontHandler.AddText(new Text("LOADING NEXT LEVEL...", "loading", new Vector2(400, 300), 1f));
                    string dots = string.Empty;
                    for (int i = 0; i < lightcount; i++)
                    {
                        dots += ".";
                    }

                    FontHandler.AddText(new Text("PLUGGING IN THE LIGHTS", "loading2", new Vector2(400, 350), 0.8f));

                    FontHandler.AddText(new Text(dots, "loading3", new Vector2(400, 400), 0.8f));
                    window.PrepDraw();
                    FontHandler.Draw();
                    window.EndDraw();

                    FontHandler.TextList = new List <Text>();
                }
            }

            int x = 0, y = 0;

            while ((line = sr.ReadLine()) != "END" && line != null)
            {
                for (x = 0; x < line.Length; x++)
                {
                    if (char.IsNumber(line[x]))
                    {
                        byte  nr = byte.Parse(line[x].ToString());
                        Light l  = lightBuffer[nr];
                        l.Position = new Vector2(x * 32, y * 32);
                        w.lightList.Add(l);
                        w.gameGrid.AddTile("floor", x, y);
                        continue;
                    }
                    switch (line[x])
                    {
                    case '*':
                        w.collisionGameGrid.AddTile("wall", x, y);
                        break;

                    case 'V':
                        w.gameGrid.AddTile("floorv", x, y);
                        w.collisionGameGrid.AddTile("door1", x, y);
                        break;

                    case 'H':
                        w.gameGrid.AddTile("floorh", x, y);
                        w.collisionGameGrid.AddTile("door2", x, y);
                        break;

                    case 'P':
                        w.gameGrid.AddTile("floor", x, y);
                        w.player = new Player("player", new Vector2(x * 32, y * 32));
                        break;

                    case 'B':
                        w.gameGrid.AddTile("rail", x, y);
                        Light yellow2 = new Light(new Vector2(x * 32, y * 32), Color4.Yellow, 16f, false);
                        yellow2.anglestep = 36f;
                        w.lightList.Add(yellow2);
                        w.EnemyList.Add(new Enemy(new Vector2(x * 32, y * 32), w, true));
                        w.EnemyList[w.EnemyList.Count - 1].Rotation = 0f;
                        break;

                    case 'W':
                        w.gameGrid.AddTile("floor", x, y);
                        w.EnemyList.Add(new Enemy(new Vector2(x * 32, y * 32), w));
                        w.EnemyList[w.EnemyList.Count - 1].Rotation = 0f;
                        break;

                    case 'A':
                        w.gameGrid.AddTile("floor", x, y);
                        w.EnemyList.Add(new Enemy(new Vector2(x * 32, y * 32), w));
                        w.EnemyList[w.EnemyList.Count - 1].Rotation = -90f;
                        break;

                    case 'S':
                        w.gameGrid.AddTile("floor", x, y);
                        w.EnemyList.Add(new Enemy(new Vector2(x * 32, y * 32), w));
                        w.EnemyList[w.EnemyList.Count - 1].Rotation = 180f;
                        break;

                    case 'D':
                        w.gameGrid.AddTile("floor", x, y);
                        w.EnemyList.Add(new Enemy(new Vector2(x * 32, y * 32), w));
                        w.EnemyList[w.EnemyList.Count - 1].Rotation = 90f;
                        break;

                    case 'T':
                        w.collisionGameGrid.AddTile("terminal", x, y);

                        w.lightList.Add(new Light(new Vector2((x - 1) * 32, y * 32), Color4.Green, 25f, false));

                        w.lightList[w.lightList.Count - 1].anglestep = 36f;
                        w.lightList.Add(new Light(new Vector2((x + 1) * 32, y * 32), Color4.Green, 25f, false));
                        w.lightList[w.lightList.Count - 1].anglestep = 36f;
                        w.lightList.Add(new Light(new Vector2(x * 32, (y - 1) * 32), Color4.Green, 25f, false));
                        w.lightList[w.lightList.Count - 1].anglestep = 36f;
                        w.lightList.Add(new Light(new Vector2(x * 32, (y + 1) * 32), Color4.Green, 25f, false));
                        w.lightList[w.lightList.Count - 1].anglestep = 36f;
                        break;

                    case 'O':
                        w.gameGrid.AddTile("off", x, y);
                        Light red = new Light(new Vector2(x * 32, y * 32), Color4.Red, 25f, false);
                        red.anglestep = 36f;
                        w.lightList.Add(red);
                        break;

                    case 'R':
                        w.gameGrid.AddTile("rail", x, y);
                        Light yellow = new Light(new Vector2(x * 32, y * 32), Color4.Yellow, 16f, false);
                        yellow.anglestep = 36f;
                        w.lightList.Add(yellow);
                        break;

                    case 'M':
                        w.collisionGameGrid.AddTile("mask", x, y);
                        break;

                    case 'E':
                        w.gameGrid.AddTile("floor", x, y);
                        Light red2 = new Light(new Vector2(x * 32, y * 32), Color4.Red, 50f, false);
                        red2.anglestep   = 36f;
                        red2.isActivated = true;
                        Light green = new Light(new Vector2(x * 32, y * 32), Color4.Green, 50f, false);
                        green.anglestep   = 36f;
                        green.isActivated = false;
                        w.lightList.Add(green);
                        w.lightList.Add(red2);
                        break;

                    case ' ':
                        w.gameGrid.AddTile("floor", x, y);
                        break;

                    default:
                        Console.WriteLine("Unrecognized block in map. wtf?");
                        break;
                    }
                }
                y++;
            }



            w.Build(window);
            return(w);
        }
Esempio n. 4
0
        public void Update(World world, float delta)
        {
            if (terminalScreen.Width < 677)
            {
                terminalScreen.Width += 8f * 1.97953216374f;
            }
            if (terminalScreen.Height < 342)
            {
                terminalScreen.Height += 8f;
            }
            if (terminalScreen.Width >= 677 && terminalScreen.Height >= 342)
            {
                if (!playedsound)
                {
                    Program.hacking.Play();
                    playedsound = true;
                    t1          = DateTime.Now;
                }
                time += delta * 3.125f;
                state = (55 / maxTime) * time;
                float ypos = 40f;

                if (state > 1)
                {
                    FontHandler.AddText(new Text("   ONACTIVATE", "line1", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 2)
                {
                    FontHandler.AddText(new Text(" [", "line2", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 3)
                {
                    FontHandler.AddText(new Text("         SET-POWER-OUTPUT [ DIRECTIONS.ALL, TRUE ]:", "line3", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 4)
                {
                    FontHandler.AddText(new Text("         SET-EXPLODER-DEVICE [ STATE-OFF ]:", "line4", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 5)
                {
                    FontHandler.AddText(new Text("         ACTIVATE [ BACON-GENERATOR-9000 ]:", "line5", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 6)
                {
                    FontHandler.AddText(new Text("         GOOGLE [ KITTENS ]:", "line6", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 7)
                {
                    FontHandler.AddText(new Text("         YAHOO [ NOTHING ]:", "line7", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 8)
                {
                    FontHandler.AddText(new Text("           SYSTEM-OUT-PRINTLINE [ CYBERPUNK IS AWESOME ]:", "line8", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 9)
                {
                    FontHandler.AddText(new Text("           SYSTEM-OUT-PRINTLINE [ GAMEJAMS ARE AWESOME ]:", "line9", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 10)
                {
                    FontHandler.AddText(new Text("         WHILE [ TRUE ] DO", "line10", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 11)
                {
                    FontHandler.AddText(new Text("         [", "line11", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 12)
                {
                    FontHandler.AddText(new Text("                SYSTEM-OUT-PRINTLINE [ YOU ARE AWESOME ]:", "line12", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 13)
                {
                    FontHandler.AddText(new Text("         ]", "line13", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 14)
                {
                    FontHandler.AddText(new Text(" ]", "line14", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 15)
                {
                    FontHandler.AddText(new Text("  TERMINAL: SYSTEM UNLOCKED", "line15", terminalScreen.Position - new Vector2(250, ypos), 0.5f, true));
                }
                ypos -= 20;
                if (state > 20)
                {
                    Console.WriteLine((DateTime.Now - t1).TotalMilliseconds);
                    Player.activateBlock(sender, world);
                    this.active          = false;
                    FontHandler.TextList = new List <Text>();
                }
            }
        }
Esempio n. 5
0
        public void Update(float delta, World world)
        {
            if (checkMapDelay > 0)
            {
                checkMapDelay -= delta;
            }
            if (health < maxHealth)
            {
                if (!dead)
                {
                    health += 0.25f;
                }
                else
                {
                    health += 2.5f;
                }
            }
            if (health <= 0)
            {
                dead = true;
            }
            if (dead)
            {
                FontHandler.TextList = new List <Text>();
                FontHandler.AddText(new Text("YOU MADE MY DAY, CYBERPUNK", "dead", new Vector2(420, 250), 0.75f));
                FontHandler.AddText(new Text("TRY AGAIN", "dead2", new Vector2(400, 350), 0.75f));
                FontHandler.AddText(new Text("PRESS SPACE", "dead3", new Vector2(400, 450), 0.75f));
                if (world.ambient > 0)
                {
                    world.ambient -= 0.01f;
                }
                this.Rotation = 0;
                if (GameUtils.GetDistance(Position, new Vector2(400, 300) - Program.cameraPosition) > 2)
                {
                    Position = GameUtils.MoveTowards(Position, new Vector2(400, 300) - Program.cameraPosition, 150 * delta);
                }
                else
                {
                    Position = new Vector2(400, 300) - Program.cameraPosition;
                }
                if (Input.GetState(0).Keyboard[Key.Space] && !Input.GetState(1).Keyboard[Key.Space])
                {
                    world.restartMap = true;
                }
            }
            this.world = world;



            if (IsKeyPressed('E'))
            {
                foreach (GameObject g in world.collisionGameGrid.Grid)
                {
                    if (g != null)
                    {
                        if (g.textureName == "terminal" && GameUtils.GetDistance(g.Position, Position) < 40)
                        {
                            world.terminalGame   = new TerminalGame(g);
                            world.inTerminalGame = true;
                        }
                    }
                }
            }
            if (!dead)
            {
                this.Rotation = (float)GameUtils.GetRotation(this.Position, Input.GetState(0).MousePosition - new Vector2(80, 80)) + 90;

                Vector2 bufferposition = Position;


                if (Input.GetState(0).Mouse.LeftButton&& !Input.GetState(1).Mouse.LeftButton)
                {
                    float spread = 2.5f;
                    world.projectileList.Add(new Projectile(Position, Rotation + (-spread + ((float)new Random().NextDouble() * (spread * 2))), 10f, 1200, 0));
                }

                if (Input.GetState(0).Keyboard['W'])
                {
                    //this.sprite.Position = GameUtils.MoveTowards(this.sprite.Position, Input.GetState(0).MousePosition - new Vector2(80, 80), 150 * delta);
                    bufferposition += GameUtils.MoveAlongAngle(-90, Position, 450 * delta) - Position;
                }
                if (Input.GetState(0).Keyboard['S'])
                {
                    //this.sprite.Position = GameUtils.MoveTowards(this.sprite.Position, Input.GetState(0).MousePosition - new Vector2(80, 80), -(150 * delta));
                    bufferposition += GameUtils.MoveAlongAngle(90, Position, 450 * delta) - Position;
                }
                if (Input.GetState(0).Keyboard['A'])
                {
                    bufferposition += GameUtils.MoveAlongAngle(180, Position, 450 * delta) - Position;
                }
                if (Input.GetState(0).Keyboard['D'])
                {
                    bufferposition += GameUtils.MoveAlongAngle(0, Position, 450 * delta) - Position;
                }
                if (GameUtils.GetDistance(Position, bufferposition) < 16)
                {
                    if (!CheckCollision(bufferposition, world))
                    {
                        Position = bufferposition;
                    }
                    else
                    {
                        if (!CheckCollision(new Vector2(bufferposition.X, Position.Y), world))
                        {
                            Position = new Vector2(bufferposition.X, Position.Y);
                        }
                        else
                        {
                            if (!CheckCollision(new Vector2(Position.X, bufferposition.Y), world))
                            {
                                Position = new Vector2(Position.X, bufferposition.Y);
                            }
                            else
                            {
                            }
                        }
                    }
                }
            }

            if (world.levelComplete)
            {
                Program.cameraPosition = GameUtils.MoveTowards(Program.cameraPosition, new Vector2(880, 80), (float)GameUtils.GetDistance(Program.cameraPosition, new Vector2(79, 80)) / 25f);

                if (world.ambient > 0)
                {
                    world.ambient -= 0.01f;
                }
                foreach (TileFog t in world.tileFogList)
                {
                    if (t.alpha > 0)
                    {
                        t.alpha -= 0.01f;
                    }
                }
                FontHandler.TextList = new List <Text>();
                FontHandler.AddText(new Text("LEVEL COMPLETE", "yay!", new Vector2(400, 300), 1f));

                if ((float)GameUtils.GetDistance(Program.cameraPosition, new Vector2(880, 80)) < 32)
                {
                    world.incrementMap = true;
                }
            }
            if (checkMapDelay > 2.5f)
            {
                checkMapDelay = 2.5f;
            }
            if (!dead && checkMapDelay <= 0 && !world.incrementMap && !world.levelComplete)
            {
                foreach (GameObject g2 in world.gameGrid.Grid)
                {
                    if (g2 != null && GameObject.Contains(Position, g2))
                    {
                        return;
                    }
                }
                world.levelComplete = true;
                Program.complete.Play();
            }
        }
Esempio n. 6
0
        static void Main(string[] args)
        {
            Window2D window = new Window2D(800, 600, true, "Infiltration - Cyberpunk GameJam - By Metaldemon", 800, 600);

            ContentManager.LoadTexture(GetAppPath() + "\\content\\Floor.png", "floor");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Wall.png", "wall");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Guy.png", "player");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Turret.png", "turret");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Particle.png", "particle");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Terminal.png", "terminal");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\FloorOff.png", "off");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\FloorOn.png", "on");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Door1.png", "door1");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Door2.png", "door2");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\font.png", "font");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\terminalscreen.png", "terminalscreen");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\FloorV.png", "floorv");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\FloorH.png", "floorh");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Maskwall.png", "mask");
            ContentManager.LoadTexture(GetAppPath() + "\\content\\Rail.png", "rail");

            fire      = new Sound(GetAppPath() + "\\content\\audio\\fire.wav");
            ouch      = new Sound(GetAppPath() + "\\content\\audio\\ouch.wav");
            boom      = new Sound(GetAppPath() + "\\content\\audio\\boom.wav");
            hacking   = new Sound(GetAppPath() + "\\content\\audio\\hacking.wav");
            complete  = new Sound(GetAppPath() + "\\content\\audio\\complete.wav");
            hit       = new Sound(GetAppPath() + "\\content\\audio\\hit.wav");
            fire.Gain = ouch.Gain = boom.Gain = hacking.Gain = complete.Gain = hit.Gain = 0.5f;

            if (music == null)
            {
                FontHandler.AddText(new Text("Loading game...", "loading", new Vector2(400, 300), 1f));
                window.PrepDraw();
                FontHandler.Draw();
                window.EndDraw();
                FontHandler.TextList = new List <Text>();

                new Thread(_LoadAudio).Start();
            }
restart:
            World world = Loader.LoadMap("\\content\\maps\\map00.txt", window);

            world.map = 00;
            double totalTime = 0.0;
            double delta     = 0.0;

            while (window.IsOpen)
            {
                Glfw.SwapInterval(false);
                totalTime += Glfw.GetTime();

                delta = (float)Glfw.GetTime();

                Glfw.SetTime(0.0);

                world.Update((float)delta / 3);

                if (music != null && music.Gain < 0.6f)
                {
                    music.Gain += 0.0001f;
                }
                window.PrepDraw();

                if (world.incrementMap || world.restartMap)
                {
                    int newmap = world.map;
                    if (world.incrementMap)
                    {
                        newmap++;
                    }
                    world.map          = newmap;
                    world.incrementMap = false;

                    if (newmap == 15)
                    {
                        while (window.IsOpen)
                        {
                            int ypos = 100;
                            FontHandler.AddText(new Text("THE WINNER IS YOU", "yay1", new Vector2(400, ypos), 0.8f)); ypos                      += 75;
                            FontHandler.AddText(new Text("YOU COMPLETED THE GAME IN:", "yay2", new Vector2(400, ypos), 0.8f)); ypos             += 75;
                            FontHandler.AddText(new Text(Math.Round(totalTime, 2) + " SECONDS", "yay3", new Vector2(400, ypos), 0.8f)); ypos    += 75;
                            FontHandler.AddText(new Text("THANK YOU FOR PLAYING THIS GAME", "yay4", new Vector2(400, ypos), 0.8f)); ypos        += 75;
                            FontHandler.AddText(new Text("NOW PLAY OTHER CYBERPUNK GAMEJAM GAMES", "yay5", new Vector2(400, ypos), 0.8f)); ypos += 75;
                            FontHandler.AddText(new Text("-METALDEMON", "yay6", new Vector2(400, ypos), 0.8f)); ypos += 75;
                            FontHandler.AddText(new Text("PS: PRESS SPACE TO PLAY AGAIN", "yay7", new Vector2(400, ypos), 0.8f)); ypos += 75;
                            window.PrepDraw();
                            FontHandler.Draw();
                            window.EndDraw();
                            FontHandler.TextList = new List <Text>();
                            if (Input.GetState(0).Keyboard[Key.Space])
                            {
                                goto restart;
                            }
                        }
                        Environment.Exit(0);
                    }

                    if (newmap < 10)
                    {
                        world = Loader.LoadMap("\\content\\maps\\map0" + newmap + ".txt", window);
                    }
                    else
                    {
                        world = Loader.LoadMap("\\content\\maps\\map" + newmap + ".txt", window);
                    }
                    world.map          = newmap;
                    world.incrementMap = false;

                    continue;
                }

                GL.PushMatrix();
                {
                    GL.Translate(cameraPosition.X, cameraPosition.Y, 0);

                    world.Draw();
                }
                GL.PopMatrix();


                GL.Enable(EnableCap.Blend);
                GL.BlendFunc(BlendingFactorSrc.OneMinusDstColor, BlendingFactorDest.One);
                GL.Color4(0, 0, 0, 0.0f);
                GL.Begin(BeginMode.TriangleFan);
                GL.Vertex2(400, 300);
                GL.Color4(1f - (world.player.health / 255f), 0, 0, 0.2f);
                GL.Vertex2(0, 0);
                GL.Vertex2(800, 0);
                GL.Vertex2(800, 600);
                GL.Vertex2(0, 600);
                GL.Vertex2(0, 0);
                GL.End();

                GL.Disable(EnableCap.Blend);

                FontHandler.Draw();
                window.EndDraw();
            }
        }