private IProcessItem GetItemProcess(Item item) { IProcessItem process = null; if (item.Name.Contains("Brie")) { return(process = new BrieItem()); } else if (item.Name.Contains("Dexterity")) { return(process = new DexterityItem()); } else if (item.Name.Contains("Elixir")) { return(process = new ElixirItem()); } else if (item.Name.Contains("Sulfuras")) { return(process = new SulfurasItem()); } else if (item.Name.Contains("Backstage")) { return(process = new BackstageItem()); } else if (item.Name.Contains("Conjured")) { return(process = new ConjuredItem()); } else { return(process = new OtherItem()); } }
public static DefaultItem CreateItem(Item item) { DefaultItem createdItem; switch (item.Name) { case "Aged Brie": createdItem = new IncreaseQualityItem(item); break; case "Sulfuras, Hand of Ragnaros": createdItem = new LegendaryItem(item); break; case "Backstage passes to a TAFKAL80ETC concert": createdItem = new BackstagePassItem(item); break; case "Conjured Mana Cake": createdItem = new ConjuredItem(item); break; default: createdItem = new DefaultItem(item); break; } return(createdItem); }
public void Conjured() { ConjuredItem i = new ConjuredItem { Name = "Conjured Mana Cake", SellIn = 2, Quality = 5 }; i.ChangeQuality(); //"Conjured" items degrade in Quality twice as fast as normal items //not implemented in original version. should fail Assert.AreEqual(3, i.Quality); }