Esempio n. 1
0
        public static void Menu(Player player)
        {
            Console.Write("{0}\nHP:{1}\nATK:{2}-{3}\nScore:{4}\nWhat are you going to do:", player.name, player.hp, player.minatk, player.maxatk, player.score);
            string todo = Console.ReadLine();

            switch (todo)
            {
            case "adv":
                GameFuction.ToBattle(player, GameFuction.RandomEngage());
                break;

            case "item":
                GameFuction.ShowItem(player);
                break;

            case "quit":
                GameFuction.GameQuit();
                break;

            default:
                Console.Write("Unknow command\n");
                Menu(player);
                break;
            }
        }
Esempio n. 2
0
        //public static void RandomAward(Player player)

        public static void Initialize()
        {
            Console.Write("Please input your name:");
            string name   = Console.ReadLine();
            Player player = new Player(name);

            if (player != null)
            {
                Console.Write("Welcome {0} to the World of Omega!\n", player.name);
                GameFuction.Menu(player);
            }
        }
Esempio n. 3
0
        /*public void Equip(Item item)
         * {
         *      this.hp += item.addhp;
         *      this.atk += item.addatk;
         *      this.equip = item;
         *      Console.Write ("{0} equiped {1}.\n", this.name, this.equip.name);
         * }*/

        public void UseItem(Item item)
        {
            if (this.inventory [item.name] > 0)
            {
                this.maxatk += item.addatk;
                this.minatk += item.addatk;
                this.hp     += item.addhp;
                this.inventory [item.name]--;
                Console.Write("You used a {0}.\n", item.name);
                GameFuction.Menu(this);
            }
            else
            {
                Console.Write("You don't have that item\n.");
                GameFuction.Menu(this);
            }
        }
Esempio n. 4
0
        public static void ShowItem(Player player)
        {
            foreach (KeyValuePair <string, int> pair in player.inventory)
            {
                Console.WriteLine("{0}:{1}   ", pair.Key, pair.Value);
            }
            Console.Write("input item name to use:");
            string itemname = Console.ReadLine();

            switch (itemname)
            {
            case "health potion":
                player.UseItem(new HealthPotion("health potion"));
                break;

            default:
                Console.Write("You don't have that item.\n");
                GameFuction.Menu(player);
                break;
            }
        }
Esempio n. 5
0
 public static void Battle(int flag, Player player, Mob mob)
 {
     if (player.hp <= 0 || mob.hp <= 0)
     {
         if (player.hp <= 0)
         {
             GameFuction.GameOver(player);
         }
         else
         {
             Console.Write("You killed {0}\n", mob.name);
             if (mob.award != null)
             {
                 mob.DeathAward(player);
                 Console.Write("You've gained a {0}.\n", mob.award.name);
             }
             player.score += mob.score;
             GameFuction.Menu(player);
         }
     }
     else
     {
         if (flag == 0)
         {
             player.Atk(mob);
             flag = 1;
             System.Threading.Thread.Sleep(1000);
             Battle(flag, player, mob);
         }
         else
         {
             mob.Atk(player);
             flag = 0;
             System.Threading.Thread.Sleep(1000);
             Battle(flag, player, mob);
         }
     }
 }
Esempio n. 6
0
 public static void Main(string[] args)
 {
     GameFuction.Initialize();
 }