public static void Resume() { GameUpdater.Start(); }
private static void Initialized(object sender, EventArgs e) { Debugging.DrawBounds = true; Debugging.Log(LogEntryType.Info, "Starting GameUpdater..."); GameUpdater.Start(); }
public static void Resume() { GameUpdater.Start(); }
private static void Initialized(object sender, EventArgs e) { Debugging.DrawBounds = true; Debugging.Log(LogEntryType.Info, "Starting GameUpdater..."); GameUpdater.Start(); }