Esempio n. 1
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        CardDefinition StartEvent()
        {
            _eventCards.Push(_startLevelCard);
            _currentEventState = EVENT_STATE.STATE_EVENT;

            CardDefinition startLevelCard = new CardDefinition();

            startLevelCard.type      = CardDefinition.TYPE_EVENT_START_ANIM;
            startLevelCard.isInitial = "FALSE";
            startLevelCard.id        = "-1";
            startLevelCard.image     = "Almo";
            startLevelCard.text      = "Start the Event. Are you ready?";
            var leftDecision = new DecisionInfo();

            leftDecision.text       = "Come On!";
            leftDecision.nextCard   = "";
            leftDecision.cardsToAdd = new List <string>();
            startLevelCard.left     = leftDecision;
            var rightDecision = new DecisionInfo();

            rightDecision.text       = "Yeah!!";
            rightDecision.nextCard   = "";
            rightDecision.cardsToAdd = new List <string>();
            startLevelCard.right     = rightDecision;

            return(startLevelCard);
        }
Esempio n. 2
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        CardDefinition StartPostEvent()
        {
            AddPostEvents();
            _currentEventState = EVENT_STATE.STATE_POST_EVENT;

            CardDefinition endLevelCard = new CardDefinition();

            endLevelCard.type      = CardDefinition.TYPE_EVENT_END_ANIM;
            endLevelCard.isInitial = "FALSE";
            endLevelCard.id        = "-1";
            endLevelCard.image     = "Almo";
            endLevelCard.text      = "The event ended. Yay!";
            var leftDecision = new DecisionInfo();

            leftDecision.text       = "Yeah!";
            leftDecision.nextCard   = "";
            leftDecision.cardsToAdd = new List <string>();
            endLevelCard.left       = leftDecision;
            var rightDecision = new DecisionInfo();

            rightDecision.text       = "Uff!";
            rightDecision.nextCard   = "";
            rightDecision.cardsToAdd = new List <string>();
            endLevelCard.right       = rightDecision;

            return(endLevelCard);
        }
Esempio n. 3
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        CardDefinition StartLevel()
        {
            _currentEventState = EVENT_STATE.STATE_LEVEL;

            CardDefinition startLevelCard = new CardDefinition();

            startLevelCard.type      = CardDefinition.TYPE_EVENT_LEVEL_ANIM;
            startLevelCard.isInitial = "FALSE";
            startLevelCard.id        = "-1";
            startLevelCard.image     = "almo";
            startLevelCard.text      = "Level " + (_currentLevel + 1);
            var leftDecision = new DecisionInfo();

            leftDecision.text       = "Go!";
            leftDecision.nextCard   = "";
            leftDecision.cardsToAdd = new List <string>();
            startLevelCard.left     = leftDecision;
            var rightDecision = new DecisionInfo();

            rightDecision.text       = "Go!";
            rightDecision.nextCard   = "";
            rightDecision.cardsToAdd = new List <string>();
            startLevelCard.right     = rightDecision;

            return(startLevelCard);
        }
Esempio n. 4
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        void LoadLevel()
        {
            _currentLevel++;
            if (_currentLevel > 3)
            {
                _currentLevel = 1;
            }
            _currentEventState = EVENT_STATE.STATE_PRE_EVENT;

            _preEventCards.Clear();
            _postEventCards.Clear();
            _eventCards.Clear();
            _levelCards.Clear();

            foreach (var card in _allCards.Values)
            {
                if (card.level == _currentLevel)
                {
                    if (card.IsInitial())
                    {
                        if (card.IsPreEvent())
                        {
                            _preEventCards.Push(card);
                        }
                        else if (card.IsEventCard())
                        {
                            _eventCards.Push(card);
                        }
                        else if (card.IsPostEventCard())
                        {
                            _postEventCards.Push(card);
                        }
                    }
                    else
                    {
                        _levelCards.Add(card.id, card);
                    }

                    if (card.IsStartEvent())
                    {
                        _startLevelCard = card;
                    }
                }
            }

            _preEventCards = shuffle(_preEventCards);
            _eventCards    = shuffle(_eventCards);
        }
Esempio n. 5
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        public Card NextCard()
        {
            Debug.Log("num cards " + _preEventCards.Count);
            var card = obtainNextCard();

            Debug.Log("next card " + card.id);
            var color = RandomColor(card.type);
            var image = chooseFace(card.image);
            var name  = chooseName(card.image);

            CurrentCardDefinition = card;
            CurrentCard           = new Card(image: image, color: color, description: card.text,
                                             rightText: card.right.text, rightMoney: card.right.money, rightHappiness: card.right.happiness, rightTime: card.right.time,
                                             leftText: card.left.text, leftMoney: card.left.money, leftHappiness: card.left.happiness,
                                             leftTime: card.left.time, name: name, type: card.type);

            return(CurrentCard);
        }