Esempio n. 1
0
        public DiceResults GenerateRollResults(DiceCommand command)
        {
            var diceResults = new DiceResults()
            {
                Roller = command.Roller,
                Bonus = command.Bonus,
                OriginalRoll = GenerateRollString(command)
            };

            for(var i=0;i<command.Dice;i++)
            {
                var outputRoll = randomizer.Next(1, command.Sides);
                diceResults.Rolls.Add(outputRoll);
            }

            return diceResults;
        }
Esempio n. 2
0
        public string GenerateOutputMessage(DiceResults diceResult)
        {
            var totalScore = totalScoreGenerator.GenerateTotalScore(diceResult);
            var outputMessage = new StringBuilder();

            outputMessage.AppendFormat("{0} rolled ({1}) yielding {2}{3}", diceResult.Roller, diceResult.OriginalRoll, totalScore, Environment.NewLine);

            if (diceResult.Rolls.Count > 1)
            {
                outputMessage.AppendFormat("- Consisting of ");
                foreach (var roll in diceResult.Rolls)
                { outputMessage.AppendFormat("{0} ", roll); }

                if (diceResult.Bonus != 0)
                { outputMessage.AppendFormat("with a bonus of {0}", diceResult.Bonus); }
            }

            return outputMessage.ToString();
        }
Esempio n. 3
0
 public int GenerateTotalScore(DiceResults diceResults)
 {
     return diceResults.Bonus + diceResults.Rolls.Sum();
 }