public RegisterStatus Register(string uuid, string password, bool isGuest, out DbAccount acc) { acc = null; if (!Hashes.SetIfNotExists(0, "logins", uuid.ToUpperInvariant(), "{}").Exec()) { return(RegisterStatus.UsedName); } int newAccId = (int)Strings.Increment(0, "nextAccId").Exec(); acc = new DbAccount(this, newAccId.ToString()) { UUID = uuid, Name = defaultNames[(uint)uuid.GetHashCode() % defaultNames.Length], Rank = 0, Admin = false, NameChosen = false, Verified = false, Converted = false, GuildId = "-1", GuildRank = -1, VaultCount = 1, MaxCharSlot = 3, RegTime = DateTime.Now, Guest = true, Fame = 0, TotalFame = 0, Credits = 1000, FortuneTokens = 0, Gifts = new int[] { 0xae9 }, PetYardType = 1, IsAgeVerified = 1, }; acc.Flush(); var login = new DbLoginInfo(this, uuid); var x = new byte[0x10]; gen.GetNonZeroBytes(x); string salt = Convert.ToBase64String(x); string hash = Convert.ToBase64String(Utils.SHA1(password + salt)); login.HashedPassword = hash; login.Salt = salt; login.AccountId = acc.AccountId; login.Flush(); var stats = new DbClassStats(acc); stats.Flush(); var vault = new DbVault(acc); vault[0] = Enumerable.Repeat(-1, 8).ToArray(); vault.Flush(); return(RegisterStatus.OK); }
public void ChangePassword(string uuid, string password) { DbLoginInfo login = new DbLoginInfo(_db, uuid); byte[] x = new byte[0x10]; gen.GetNonZeroBytes(x); string salt = Convert.ToBase64String(x); string hash = Convert.ToBase64String(Utils.SHA1(password + salt)); login.HashedPassword = hash; login.Salt = salt; login.Flush(); }
public DbAccount GetAccount(string uuid) { DbLoginInfo info = new DbLoginInfo(_db, uuid); if (info.IsNull) { return(null); } DbAccount ret = new DbAccount(_db, info.AccountId); if (ret.IsNull) { return(null); } return(ret); }
public DbAccount GetAccountByUUID(string uuid) { var info = new DbLoginInfo(this, uuid); if (info.IsNull) { return(null); } var ret = new DbAccount(this, info.AccountId); if (ret.IsNull) { return(null); } return(ret); }
public LoginStatus Verify(string uuid, string password, out DbAccount acc) { acc = null; //check login var info = new DbLoginInfo(_db, uuid); if (info.IsNull) { return(LoginStatus.AccountNotExists); } byte[] userPass = Utils.SHA1(password + info.Salt); if (Convert.ToBase64String(userPass) != info.HashedPassword) { return(LoginStatus.InvalidCredentials); } acc = new DbAccount(_db, info.AccountId); // make sure account has all classes if they are supposed to var stats = new DbClassStats(acc); if (_resources.Settings.Accounts.ClassesUnlocked) { foreach (var @class in _resources.GameData.Classes.Keys) { stats.Unlock(@class); } } stats.FlushAsync(); // make sure account has all skins if they are supposed to if (_resources.Settings.Accounts.SkinsUnlocked) { acc.Skins = (from skin in _resources.GameData.Skins.Values where !skin.NoSkinSelect select skin.Type).ToArray(); } return(LoginStatus.OK); }
public LoginStatus Verify(string uuid, string password, out DbAccount acc) { acc = null; var info = new DbLoginInfo(this, uuid); if (info.IsNull) { return(LoginStatus.AccountNotExists); } var userPass = Utils.SHA1(password + info.Salt); if (Convert.ToBase64String(userPass) != info.HashedPassword) { return(LoginStatus.InvalidCredentials); } acc = new DbAccount(this, info.AccountId); return(LoginStatus.OK); }
public RegisterStatus Register(string uuid, string password, bool isGuest, out DbAccount acc) { var newAccounts = _resources.Settings.NewAccounts; acc = null; if (!_db.HashSet("logins", uuid.ToUpperInvariant(), "{}", When.NotExists)) { return(RegisterStatus.UsedName); } int newAccId = (int)_db.StringIncrement("nextAccId"); acc = new DbAccount(_db, newAccId) { UUID = uuid, Name = GuestNames[(uint)uuid.GetHashCode() % GuestNames.Length], Admin = false, NameChosen = false, FirstDeath = true, GuildId = 0, GuildRank = 0, VaultCount = newAccounts.VaultCount, MaxCharSlot = newAccounts.MaxCharSlot, RegTime = DateTime.Now, Guest = isGuest, Fame = newAccounts.Fame, TotalFame = newAccounts.Fame, Credits = newAccounts.Credits, TotalCredits = newAccounts.Credits, PassResetToken = "", LastSeen = (Int32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds }; if (newAccounts.SkinsUnlocked) { acc.Skins = (from skin in _resources.GameData.Skins.Values select skin.Type).ToArray(); } acc.FlushAsync(); DbLoginInfo login = new DbLoginInfo(_db, uuid); byte[] x = new byte[0x10]; gen.GetNonZeroBytes(x); string salt = Convert.ToBase64String(x); string hash = Convert.ToBase64String(Utils.SHA1(password + salt)); login.HashedPassword = hash; login.Salt = salt; login.AccountId = acc.AccountId; login.Flush(); DbClassStats stats = new DbClassStats(acc); if (newAccounts.ClassesUnlocked) { foreach (var @class in _resources.GameData.Classes.Keys) { stats.Unlock(@class); } } stats.FlushAsync(); return(RegisterStatus.OK); }
public RegisterStatus Register(string uuid, string password, bool isGuest, out DbAccount acc) { acc = null; if (!Hashes.SetIfNotExists(0, "logins", uuid.ToUpperInvariant(), "{}").Exec()) { return(RegisterStatus.UsedName); } int newAccId = (int)Strings.Increment(0, "nextAccId").Exec(); acc = new DbAccount(this, newAccId.ToString()) { AccType = AccountType.FREE_ACCOUNT, UUID = uuid, Name = defaultNames[(uint)uuid.GetHashCode() % defaultNames.Length], Rank = 0, Admin = false, NameChosen = false, Verified = Settings.STARTUP.VERIFIED, Converted = false, GuildId = "0", GuildRank = 0, GuildFame = 0, VaultCount = 1, MaxCharSlot = Settings.STARTUP.MAX_CHAR_SLOTS, RegTime = DateTime.Now, Guest = isGuest, Fame = Settings.STARTUP.FAME, TotalFame = Settings.STARTUP.TOTAL_FAME, Credits = Settings.STARTUP.GOLD, FortuneTokens = Settings.STARTUP.TOKENS, Gifts = new int[] { }, PetYardType = 1, IsAgeVerified = Settings.STARTUP.IS_AGE_VERIFIED, OwnedSkins = new int[] { }, PurchasedPackages = new int[] { }, PurchasedBoxes = new int[] { }, AuthToken = GenerateRandomString(128), Muted = false, Banned = false, Locked = new int[] { 0 }, Ignored = new int[] { 0 } }; acc.Flush(); var login = new DbLoginInfo(this, uuid); var x = new byte[0x10]; gen.GetNonZeroBytes(x); string salt = Convert.ToBase64String(x); string hash = Convert.ToBase64String(Utils.SHA1(password + salt)); login.HashedPassword = hash; login.Salt = salt; login.AccountId = acc.AccountId; login.Flush(); var stats = new DbClassStats(acc); stats.Flush(); var vault = new DbVault(acc); vault[0] = Enumerable.Repeat(-1, 8).ToArray(); vault.Flush(); return(RegisterStatus.OK); }