Esempio n. 1
0
 public void RegisterMouseButton(TInputId button, SPMouseId spbtn)
 {
     _buttonTable[button] = InputToken.CreateButton(spbtn.ToSPInputId());
     _axisTable.Remove(button);
 }
Esempio n. 2
0
        private System.Collections.IEnumerator WorkRoutine(float delay)
        {
            yield return(WaitForDuration.Seconds(delay, SPTime.Real));

            while (_state == State.Running)
            {
                if (UnityEngine.Input.GetKeyDown(this.CancelKey))
                {
                    this.Cancel();
                    yield break;
                }
                if (this.CancelDelegate != null && this.CancelDelegate())
                {
                    this.Cancel();
                    yield break;
                }

                if (this.CustomPollingCallback != null)
                {
                    InputToken t;
                    if (this.CustomPollingCallback(this, out t))
                    {
                        this.InputResult = t;
                        goto Complete;
                    }
                }

                if (this.PollFromStandardSPInputs)
                {
                    if (this.PollButtons)
                    {
                        SPInputId btn;
                        if (SPInputDirect.TryPollButton(out btn, this.ButtonPollingState, this.Joystick))
                        {
                            this.InputResult = InputToken.CreateButton(btn);
                            goto Complete;
                        }
                    }

                    if (this.PollJoyAxes || this.PollMouseAxes)
                    {
                        SPInputId axis;
                        float     value;
                        if (SPInputDirect.TryPollAxis(out axis, out value, this.Joystick, this.PollMouseAxes, this.AxisPollingDeadZone) && TestConsideration(value, this.AxisConsideration, this.AxisPollingDeadZone))
                        {
                            if ((this.PollJoyAxes && axis.IsJoyAxis()) || (this.PollMouseAxes && axis.IsMouseAxis()))
                            {
                                this.InputResult = InputToken.CreateAxleButton(axis, this.AxisConsideration, this.AxisPollingDeadZone);
                                goto Complete;
                            }
                        }
                    }
                }

                if (this.PollKeyboard)
                {
                    UnityEngine.KeyCode key;
                    if (SPInputDirect.TryPollKey(out key, this.ButtonPollingState))
                    {
                        this.InputResult = InputToken.CreateButton(key);
                        goto Complete;
                    }
                }

                yield return(null);
            }

Complete:
            _state   = State.Complete;
            _routine = null;
            this.SignalOnComplete();
        }
Esempio n. 3
0
 public void RegisterButton(TInputId button, KeyCode key)
 {
     _buttonTable[button] = InputToken.CreateButton(key);
     _axisTable.Remove(button);
 }