Esempio n. 1
0
		/// <summary>
		/// Starts the next round.
		/// </summary>
		public void doRoundStart ()
		{
			//
			_currentRound_uint++;

			//
			uint currentRound_uint 				= _currentRound_uint;
			uint playerGoalsRequiredToWin 		= _currentRound_uint*_PLAYER_GOALS_REQUIRED_PER_ROUND_MULTIPLYER;
			uint cpuGoalsRequiredToLose 		= _CPU_GOALS_REQUIRED_PER_ROUND;
			Range cpuMoveSpeed_range			= new Range (
				Constants.PADDLE_Y_LERP_ACCELERATION_DEFAULT_MINIMUM,
				Constants.PADDLE_Y_LERP_ACCELERATION_DEFAULT_MAXIMUM
				); //lock to one value, but you can put a range here (optional)

			//
			currentRoundDataVO = new RoundDataVO (
				currentRound_uint,
				playerGoalsRequiredToWin,
				cpuGoalsRequiredToLose,
				cpuMoveSpeed_range
				);


		}
Esempio n. 2
0
		/// <summary>
		/// Starts the next round.
		/// </summary>
		public void doRoundStart ()
		{
			//
			_currentRound_uint++;

			//
			uint goalsRequiredToWin_uint 			= _currentRound_uint*_GOALS_REQUIRED_PER_ROUND;
			Range enemiesSpawnedAtOnce_range	= new Range (1, _currentRound_uint);
			Range enemyHealth_range 			= new Range (11, 22);
			Range enemySpeed_range				= new Range (1f, 2f);
			//
			currentRoundDataVO = new RoundDataVO (
				_currentRound_uint,
				goalsRequiredToWin_uint,
				enemiesSpawnedAtOnce_range,
				enemyHealth_range,
				enemySpeed_range
				);


		}