Esempio n. 1
0
        /// <summary>
        /// Merges the user bodies, detected by the multiple sensors.
        /// </summary>
        public List <KinectInterop.BodyData> MergeUserBodies(ref ulong lastBodyFrameTime, BoneOrientationConstraints boneConstraints)
        {
            // get list of all bodies
            List <KinectInterop.BodyData> alAllBodies = GetAllBodiesList(ref lastBodyFrameTime, boneConstraints);

            // build mergeable body sets
            List <List <KinectInterop.BodyData> > mergeableBodySets = new List <List <KinectInterop.BodyData> >();

            while (alAllBodies.Count > 0)
            {
                List <KinectInterop.BodyData> alCloseBodies = new List <KinectInterop.BodyData>();
                alCloseBodies.Add(alAllBodies[0]);
                alAllBodies.RemoveAt(0);

                FindOverlappingBodies(ref alCloseBodies, ref alAllBodies, MAX_DISTANCE_TO_CLOSE_BODY, mergeableBodySets.Count);
                mergeableBodySets.Add(alCloseBodies);
            }

            // merge the bodies
            List <KinectInterop.BodyData> alMergedBodies = new List <KinectInterop.BodyData>();

            for (int i = 0; i < adUserIdToSensorTrackingId.Length; i++)
            {
                adUserIdToSensorTrackingId[i].Clear();
            }

            List <string> lostUsers = new List <string>();

            lostUsers.AddRange(dictSensorUserIdToUserId.Keys);

            for (int i = 0; i < mergeableBodySets.Count; i++)
            {
                KinectInterop.BodyData mergedBody = GetMergedBody(mergeableBodySets[i], i, ref lostUsers);
                alMergedBodies.Add(mergedBody);
            }

            // clean up
            mergeableBodySets.Clear();
            mergeableBodySets = null;
            alAllBodies       = null;

            if (lostUsers.Count > 0)
            {
                foreach (string sensorUserId in lostUsers)
                {
                    if (dictSensorUserIdToUserId.ContainsKey(sensorUserId) && (Time.time - dictSensorUserIdToLastUsed[sensorUserId]) >= WAIT_TIME_BEFORE_REMOVAL)
                    {
                        dictSensorUserIdToUserId.Remove(sensorUserId);
                        dictSensorUserIdToFirstUsed.Remove(sensorUserId);
                        dictSensorUserIdToLastUsed.Remove(sensorUserId);

                        //Debug.Log("Removed lost sensor-user-id from dict: " + sensorUserId);
                    }
                }

                lostUsers.Clear();
                lostUsers = null;
            }

            return(alMergedBodies);
        }
Esempio n. 2
0
        // returns list of all bodies, tracked by all sensors
        private List <KinectInterop.BodyData> GetAllBodiesList(ref ulong lastBodyFrameTime, BoneOrientationConstraints boneConstraints)
        {
            List <KinectInterop.BodyData> alAllBodies = new List <KinectInterop.BodyData>();

            for (int s = 0; s < sensorDatas.Count; s++)
            {
                if (SINGLE_SENSOR_INDEX >= 0 && s != SINGLE_SENSOR_INDEX)
                {
                    continue;
                }

                KinectInterop.SensorData sensorData = sensorDatas[s];
                uint sensorBodyCount = sensorData.trackedBodiesCount;

                if (sensorBodyCount > 0 && sensorData.lastBodyFrameTime > lastBodyFrameTime)
                {
                    lastBodyFrameTime = sensorData.lastBodyFrameTime;
                }

                for (uint b = 0; b < sensorBodyCount; b++)
                {
                    KinectInterop.BodyData bodyData = new KinectInterop.BodyData((int)KinectInterop.JointType.Count);

                    sensorData.alTrackedBodies[b].CopyTo(ref bodyData);
                    bodyData.sensorIndex = s;

                    // filter orientation constraints
                    if (boneConstraints != null)
                    {
                        boneConstraints.Constrain(ref bodyData);
                    }

                    alAllBodies.Add(bodyData);
                }

                //break;
            }

            if (alAllBodies.Count > 0)
            {
                //Debug.Log("Found " + alAllBodies.Count + " total bodies.");
            }

            return(alAllBodies);
        }