Esempio n. 1
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 private void Start()
 {
     MinimapInstance = miniMap;
     SetCurrentState(EditorState.INIT);
     // Set static objects from unity editor //
     BarPrefab       = barPrefab;
     NotePrefab      = notePrefab;
     controlsDiagram = GameObject.FindGameObjectWithTag("ControlsWindow").
                       GetComponent <ControlsDiagram>();
     controlsDiagram.UpdateMe(EditorState.INIT);
     BeatMap.currentDebugText = debugText;
     BeatMap.staticMats       = materials;
     isVrPlayer           = isVrPlayerOverride;
     spawnPositions       = new Vector3[4, 3];
     spawnPositions[0, 0] = spawnBlocks[1].position;
     spawnPositions[0, 1] = spawnBlocks[5].position;
     spawnPositions[0, 2] = spawnBlocks[9].position;
     spawnPositions[1, 0] = spawnBlocks[0].position;
     spawnPositions[1, 1] = spawnBlocks[4].position;
     spawnPositions[1, 2] = spawnBlocks[8].position;
     spawnPositions[2, 0] = spawnBlocks[2].position;
     spawnPositions[2, 1] = spawnBlocks[6].position;
     spawnPositions[2, 2] = spawnBlocks[10].position;
     spawnPositions[3, 0] = spawnBlocks[3].position;
     spawnPositions[3, 1] = spawnBlocks[7].position;
     spawnPositions[3, 2] = spawnBlocks[11].position;
     BeatMap.Log("Spawn position0 - " + spawnPositions[0, 0]);
     mainCamera    = Camera.main;
     NoteContainer = new GameObject("NoteContainer");
     Log("Main camera - " + mainCamera.name);
     audioSource = GetComponent <AudioSource>();
     leftSaber.Initialize(isVrPlayer);
     rightSaber.Initialize(isVrPlayer);
 }
Esempio n. 2
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 public void Refresh()
 {
     if (!initialized)
     {
         return;
     }
     BeatMap.EditorState currentState = BeatMap.GetCurrentState();
     if (currentState == BeatMap.EditorState.Editing)
     {
         currentMaterial = ViveWandEditMode;
     }
     else if (currentState == BeatMap.EditorState.Recording)
     {
         currentMaterial = ViveWandRecordMode;
     }
     else if (currentState == BeatMap.EditorState.Playback)
     {
         currentMaterial = ViveWandPlaybackMode;
     }
     else if (currentState == BeatMap.EditorState.PlaybackPaused)
     {
         currentMaterial = ViveWandPlaybackPausedMode;
     }
     else
     {
         currentMaterial = ViveWand;
     }
 }
Esempio n. 3
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        public static NoteDetails[] GenerateNotesForNewMap(BeatMap.NoteMode modeToGenerate,
                                                           int totalBeats)
        {
            Debug.Log("Generating notes for new map, #Beats-" + totalBeats + " Mode-" + modeToGenerate);
            int numberOfNotesToGenerate = (12 * totalBeats);

            numberOfNotesToGenerate = (int)(numberOfNotesToGenerate * Note.GetFactor(modeToGenerate));
            NoteDetails[] notes = new NoteDetails[numberOfNotesToGenerate];
            for (int count = 0; count < numberOfNotesToGenerate; count++)
            {
                notes[count] = new NoteDetails();
                int     offSet       = count % 12;
                int     y            = offSet / 4;
                int     x            = offSet % 4;
                Vector2 gridPosition = new Vector2(x, y);
                notes[count].gridPosition   = gridPosition;
                notes[count].color          = Note.NoteColor.NONE;
                notes[count].slashDirection = Note.SlashDirection.NONE;
                float spawnTime = (int)(count / 12f) / Note.GetFactor(modeToGenerate);
                float factor    = Note.GetFactor(modeToGenerate);
                spawnTime = BeatMap.RoundToRelativeBeat(spawnTime, modeToGenerate);
                notes[count].timeToSpawn = spawnTime;
            }
            return(notes);
        }
Esempio n. 4
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 // Update is called once per frame
 void Update()
 {
     if (currentCooldown > 0)
     {
         currentCooldown += Time.deltaTime;
         if (currentCooldown > cooldown)
         {
             currentCooldown = 0;
         }
     }
     timeAlive += Time.deltaTime;
     if (!BeatMap.IsRunning())
     {
         return;
     }
     if (gameObject.activeSelf)
     {
         if (!BeatMap.IsRewinding)
         {
             transform.position += (transform.forward * noteSpeed) * Time.deltaTime;
         }
         else
         {
             transform.position -= (transform.forward * noteSpeed) * Time.deltaTime;
         }
     }
 }
Esempio n. 5
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 public void StartNewMap()
 {
     if (!flatMenu.IsReadyForNew())
     {
         BeatMap.Log("Start new called, but not ready");
         return;
     }
     currentNoteMode = flatMenu.selectedMode;
     StartNewMap(0, flatMenu.selectedBPM, flatMenu.selectedAudioPath,
                 flatMenu.selectedSongArtist, flatMenu.selectedMapArtist, flatMenu.selectedNewSongName,
                 flatMenu.selectedDifficulty, flatMenu.selecedNewSongFileName);
 }
Esempio n. 6
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 public void Attach(GameObject gameObject)
 {
     BeatMap.Log("Attach called on saber selector, current attachmetn - " + attachedObject);
     if (attachedObject != null)
     {
         BeatMap.Log("Saber Selector called to attach when already attached");
         return;
     }
     attachedObject     = gameObject;
     transform.position = gameObject.transform.position;
     transform.SetParent(gameObject.transform, true);
     meshRenderer.enabled = true;
 }
Esempio n. 7
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        public void UnGrab()
        {
            resizing = false;
            if (joint != null)
            {
                Destroy(joint);
            }
            float relativeBeat = (MAX_Z + transform.position.z) * zPerBeat;

            Debug.LogWarning("Relative - " + relativeBeat);
            relativeBeat = BeatMap.RoundToRelativeBeat(relativeBeat, BeatMap.currentNoteMode);
            BeatMap.SkipToBeat(relativeBeat);
        }
Esempio n. 8
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 public void InvertNotes()
 {
     if (BeatMap.state == EditorState.Playback)
     {
         return;
     }
     BeatMap.Log("Inverting map from " + BeatMap.Inverted +
                 " Waiting note size " + waitingNotes.Count);
     BeatMap.Inverted = !BeatMap.Inverted;
     InvertArray(waitingNotes);
     InvertArray(activeNotes);
     InvertArray(completedNotes);
 }
Esempio n. 9
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        private void OnTriggerEnter(Collider other)
        {
            if (IsOnCooldown() || BeatMap.Inverted != noteDetails.inverted)
            {
                Debug.LogWarning("Note is on cooldown");
                return;
            }
            saberTouched = other.GetComponent <Saber>();
            if (saberTouched != null)
            {
                bool refresh = false;
                currentCooldown += Time.deltaTime;
                BeatMap.EditorState currentState = BeatMap.GetCurrentState();
                // During playback, remove notes as they are hit //
                if (noteDetails.IsVisible() && (currentState == BeatMap.EditorState.Playback ||
                                                currentState == BeatMap.EditorState.Recording))
                {
                    Debug.LogWarning("INversion map-note - " + BeatMap.Inverted + "-" + noteDetails.inverted);
                    Debug.LogWarning("Current beat - " + BeatMap.GetCurrentBeat());
                    Debug.LogWarning("Note beat - " + noteDetails.timeToSpawn);
                    Debug.LogWarning("Difference - " + (BeatMap.GetCurrentBeat() - noteDetails.timeToSpawn));
                    saberTouched.addVibration(.5f, .05f, false);
                    meshRenderer.enabled = false;
                    noteDetails.inverted = !noteDetails.inverted;
                    Debug.LogWarning("Note changed to " + noteDetails.inverted);
                    refresh = true;
                }
                // During editing, highlight if the Note color has already been set //
                else if (currentState == BeatMap.EditorState.Editing && !noteDetails.inverted)
                {
                    saberTouched.Attach(gameObject);
                }

                // During editing if set to neutral, record saber direction and color //
                if ((currentState == BeatMap.EditorState.Editing || currentState == BeatMap.EditorState.Recording) &&
                    noteDetails.color == NoteColor.NONE)
                {
                    SlashDirection direction = saberTouched.GetSlashDirection(this);
                    NoteColor      color     = saberTouched.GetSaberColor();
                    noteDetails.color          = color;
                    noteDetails.slashDirection = direction;
                    refresh = true;
                }
                if (refresh)
                {
                    Refresh();
                    Debug.LogWarning("Notiying mini map of change inverted?- " + noteDetails.inverted);
                    MiniMap.AddNoteChange(noteDetails);
                }
            }
        }
Esempio n. 10
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 private void Update()
 {
     if (!initialized)
     {
         return;
     }
     if (IsGrabbed())
     {
         if (transform.position.z > MAX_Z)
         {
             Vector3 newPosition = transform.position;
             newPosition.z      = MAX_Z;
             transform.position = newPosition;
         }
         else if (transform.position.z < MIN_Z)
         {
             Vector3 newPosition = transform.position;
             newPosition.z      = MIN_Z;
             transform.position = newPosition;
         }
         float relativeBeat = totalBeats - (transform.position.z / zPerBeat) - 45;
         relativeBeat = BeatMap.RoundToRelativeBeat(relativeBeat, BeatMap.currentNoteMode);
         currentTimeBar.GetComponentInChildren <Text>().text = (relativeBeat * totalBeats).ToString();
     }
     else
     {
         currentTimeBar.GetComponentInChildren <Text>().text = BeatMap.GetMostRecentBeat.ToString();
     }
     if (BeatMap.IsRunning())
     {
         //Debug.Log("Current Beat - " + BeatMap.GetCurrentBeat() + " current Z - "
         //+ transform.position.z + " ZDiff - " + (MAX_Z-transform.position.z));
         Vector3 newPosition = transform.position;
         newPosition.z      = MAX_Z - (zPerBeat * BeatMap.GetCurrentBeat());
         transform.position = newPosition;
     }
     if (changes.Count > 0)
     {
         //Debug.LogWarning("Changes detected - " + changes.Count);
         foreach (NoteDetails change in changes)
         {
             littleNoteMap[change].GetComponent <MeshRenderer>().enabled =
                 !littleNoteMap[change].GetComponent <MeshRenderer>().enabled;
             Debug.LogWarning("Meshrendered inverted on game object " + littleNoteMap[change].name);
         }
         changes = new List <NoteDetails>();
     }
 }
Esempio n. 11
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        public void Grab(IGrabber grabber)
        {
            Rigidbody thisRigidBody = GetComponent <Rigidbody>();

            BeatMap.Log("grab called on " + gameObject.name + " already grabbed? - " + IsGrabbed());
            if (IsGrabbed())
            {
                return;
            }
            resizing = true;
            joint    = gameObject.AddComponent <FixedJoint>();
            BeatMap.Log("Adding joint to " + gameObject.name);
            joint.connectedBody   = grabber.GetRigidBody();
            joint.anchor          = Vector3.zero;
            joint.connectedAnchor = grabber.GetJointAnchorPoint();
        }
Esempio n. 12
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 private void Start()
 {
     currentCooldown = 0;
     meshRenderer    = GetComponent <MeshRenderer>();
     if (thisControl == Controls.PAUSE)
     {
         if (BeatMap.IsRunning())
         {
             meshRenderer.enabled = true;
         }
         else
         {
             meshRenderer.enabled = false;
         }
     }
 }
Esempio n. 13
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        private void Update()
        {
            if (!gameObject.activeInHierarchy)
            {
                return;
            }
            if (isNoteDisplay)
            {
                Note note = GetComponentInParent <Note>();
                if (note.noteDetails.inverted != BeatMap.Inverted)
                {
                    gameObject.SetActive(false);
                }
                else
                {
                    if (!gameObject.activeSelf)
                    {
                        gameObject.SetActive(true);
                    }
                    SetText(note.noteDetails.timeToSpawn.ToString());
                }
                return;
            }
            else if (isBeatDisplay)
            {
                SetText(GetComponentInParent <BeatBar>().GetBeatNumber().ToString());
            }
            else if (BeatMap.currentFrame % 15 == 0 && !isSaberdisplay)
            {
                string text = "Mode - " + BeatMap.GetCurrentState() + "\nCurrent Beat - " + BeatMap.GetCurrentBeat()
                              + "\nRecord Mode - ";
                if (BeatMap.currentNoteMode == BeatMap.NoteMode.HalfNote)
                {
                    text += "Half Notes";
                }
                else if (BeatMap.currentNoteMode == BeatMap.NoteMode.QuarterNote)
                {
                    text += "Quarter Notes";
                }
                else if (BeatMap.currentNoteMode == BeatMap.NoteMode.WholeNote)
                {
                    text += "Whole Notes";
                }

                SetText(text);
            }
        }
        public static BeatSaberJSONClass ConvertUnityDataToBSData(BeatMapData data)
        {
            BeatSaberJSONClass bsaberJSON = new BeatSaberJSONClass();

            bsaberJSON.info = new InfoJSON();
            bsaberJSON.info.beatsPerMinute = (int)data.beatsPerMinute;
            bsaberJSON.info.authorName     = data.mapArtist;
            bsaberJSON.info.songSubName    = data.songArtist;
            bsaberJSON.info.songName       = data.songName;
            // TODO merge with existing info if any //
            bsaberJSON.info.difficultyLevels    = new DifficultyLevel[1];
            bsaberJSON.info.difficultyLevels[0] = DifficultyLevel.Generate(data.difficulty,
                                                                           data.songFileName, (int)data.songOffset);
            List <BSNote> notes = new List <BSNote>();

            for (int count = 0; count < data.notes.Length; count++)
            {
                if (!data.notes[count].inverted)
                {
                    BSNote bSNote = new BSNote();
                    if (data.notes[count].color == Note.NoteColor.LEFT)
                    {
                        bSNote._type = 0;
                    }
                    else
                    {
                        bSNote._type = 1;
                    }
                    bSNote._cutDirection = BSNote.GetBSaberCutDirection(data.notes[count].slashDirection);
                    bSNote._lineIndex    = (int)data.notes[count].gridPosition.x;
                    bSNote._lineLayer    = (int)data.notes[count].gridPosition.y;
                    bSNote._time         = data.notes[count].timeToSpawn;
                    notes.Add(bSNote);
                }
            }
            BeatMap.Log("Notes exported with count " + notes.Count);
            LevelJSON level = new LevelJSON();

            level._beatsPerMinute = (int)data.beatsPerMinute;
            level._version        = "1.0";
            level._beatsPerBar    = 16;
            level._noteJumpSpeed  = 10;
            level._shufflePeriod  = .5f;
            level._notes          = notes.ToArray();
            bsaberJSON.level      = level;
            return(bsaberJSON);
        }
Esempio n. 15
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        private bool UnGrab()
        {
            IGrabbable grabbable = selector.GetAttachedObject().GetComponent <IGrabbable>();

            if (grabbable == null)
            {
                grabbable = selector.GetAttachedObject().GetComponentInParent <IGrabbable>();
            }
            if (grabbable != null)
            {
                grabbable.UnGrab();
            }
            else
            {
                BeatMap.Log("Ungrab called on an object that doesn't have a grabbable " + selector.GetAttachedObject().name);
            }
            grabbing = false;
            return(true);
        }
Esempio n. 16
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        public void SaveCurrentMapToDisk()
        {
            BeatMapData dataToSave = new BeatMapData();

            if (beatMapData == null)
            {
                BeatMap.Log("Current map data not available to save");
                return;
            }
            if (state != EditorState.Editing && state != EditorState.Recording &&
                state != EditorState.PlaybackPaused)
            {
                BeatMap.Log("Call to save when not in proper state - " + state);
                return;
            }
            else
            {
                Debug.LogWarning("data song file name - " + beatMapData.songFileName);
                dataToSave = BeatMapData.CopyBMDNotNotes(dataToSave, beatMapData);
                float              throwAwayFirstBeats = (dataToSave.beatsPerMinute / 16.5f);
                NoteDetails[]      notes    = GetAllNotes(true);
                List <NoteDetails> filtered = new List <NoteDetails>();
                for (int count = 0; count < notes.Length; count++)
                {
                    if (notes[count].timeToSpawn < throwAwayFirstBeats)
                    {
                    }
                    else
                    {
                        Debug.LogWarning("Accepting note " + notes[count].timeToSpawn + "-" +
                                         notes[count].inverted);
                        filtered.Add(notes[count]);
                    }
                }
                Debug.LogWarning("Notes - " + notes.Length + " filtered - " + filtered.Count);
                dataToSave.notes = filtered.ToArray();
            }
            Log("Call to save with # of notes " + dataToSave.notes.Length);
            Utilities.SaveToDisk(dataToSave);
        }
Esempio n. 17
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 private void Update()
 {
     if (currentCooldown > 0)
     {
         currentCooldown += Time.deltaTime;
     }
     if (currentCooldown > cooldown)
     {
         currentCooldown = 0;
     }
     if (thisControl == Controls.PAUSE)
     {
         if (BeatMap.IsRunning() && !meshRenderer.enabled)
         {
             meshRenderer.enabled = true;
         }
         else if (!BeatMap.IsRunning() && meshRenderer.enabled)
         {
             meshRenderer.enabled = false;
         }
     }
 }
Esempio n. 18
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 // Update is called once per frame
 void Update()
 {
     if (!textInitalized)
     {
         Initialize();
     }
     if (!BeatMap.IsRunning())
     {
         return;
     }
     if (gameObject.activeSelf)
     {
         if (!BeatMap.IsRewinding)
         {
             transform.position += (transform.forward * Note.noteSpeed) * Time.deltaTime;
         }
         else
         {
             transform.position -= (transform.forward * Note.noteSpeed) * Time.deltaTime;
         }
     }
 }
Esempio n. 19
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        private bool Grab(GameObject gameObject)
        {
            BeatMap.Log("Saber called grab on " + gameObject.name);
            IGrabbable grabbable = gameObject.GetComponent <IGrabbable>();

            if (grabbable == null)
            {
                grabbable = gameObject.GetComponentInParent <IGrabbable>();
            }
            if (grabbable == null)
            {
                Debug.LogWarning("Object not grabbable - " + gameObject.name);
                return(false);
            }
            if (grabbable.IsGrabbed())
            {
                Debug.LogWarning("Object already grabbed - " + gameObject.name);
                return(false);
            }
            grabbable.Grab(this);
            grabbing = true;
            addVibration(.5f, .5f, true);
            return(true);
        }
Esempio n. 20
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 public void ResumeSong()
 {
     Debug.LogWarning("Resume called running, state " + running + "-" + BeatMap.state);
     if (!running)
     {
         if (beatManager.rewinding)
         {
             //Debug.Log("Current beat - " + currentBeat + " BPS - " + (beatMapData.beatsPerMinute / 60));
             //Debug.Log("Setting to " + currentBeat * (beatMapData.beatsPerMinute / 60));
             beatManager.SetRewinding(false);
             float skipToTime = beatManager.currentBeat / (beatMapData.beatsPerMinute / 60);
             if (skipToTime < 0)
             {
                 skipToTime = 0;
             }
             audioSource.time = skipToTime;
         }
         SetRunning(true);
         if (state == EditorState.Editing)
         {
             SetCurrentState(EditorState.Recording);
             leftSaber.DetachSelector();
             rightSaber.DetachSelector();
         }
         else if (state == EditorState.PlaybackPaused)
         {
             SetCurrentState(EditorState.Playback);
         }
         // If we have a negative beat, don't start the song, let the update method handle it //
         if (!(BeatMap.GetCurrentBeat() < 0))
         {
             audioSource.time = GetCurrentBeat() / beatManager.beatsPerSecond;
             audioSource.UnPause();
         }
     }
 }
Esempio n. 21
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        private void Update()
        {
            if (!initialized)
            {
                // Initialization //

                if (audioIsLoading)
                {
                    AudioIsInitialized();
                }
            }
            // INITIALIZED //
            else
            {
                // Start Update //
                currentFrame++;
                if (running)
                {
                    beatManager.Update();
                    // Song may be completed //
                    if ((state == EditorState.Playback || state == EditorState.Recording) &&
                        !audioSource.isPlaying)
                    {
                        PauseSong();
                    }
                    if (mainCamera.transform.position.z >= showGuardAtZ &&
                        !guard.activeSelf)
                    {
                        guard.SetActive(true);
                        BeatMap.Log("Guard activated");
                        PauseSong();
                    }
                }
                // Check if player is back in a good position and resume song //
                else if (guard.activeSelf && mainCamera.transform.position.z < showGuardAtZ)
                {
                    guard.SetActive(false);
                    BeatMap.Log("Guard deactivated");
                    ResumeSong();
                }
                // If we're not running, we are done //
                else
                {
                    return;
                }

                // Check if the next beat has started //
                if (beatManager.NextBeatStarted(true, mostRecentBeat))
                {
                    mostRecentBeat = beatManager.GetCurrentRelativeBeat();
                    // Check if any active notes are complete //
                    foreach (Note note in activeNotes)
                    {
                        if ((note.transform.position.z < destroyNoteAtZ && !beatManager.rewinding) ||
                            (note.transform.position.z > spawnPositions[0, 0].z) && beatManager.rewinding)
                        {
                            note.gameObject.SetActive(false);
                            if (!beatManager.rewinding)
                            {
                                completedNotes.Add(note.noteDetails);
                            }
                            else
                            {
                                waitingNotes.Add(note.noteDetails);
                            }
                        }
                    }

                    // Wait list is determined by rewinding //
                    List <NoteDetails> waitList;
                    if (!beatManager.rewinding)
                    {
                        waitList = waitingNotes;
                    }
                    else
                    {
                        waitList = completedNotes;
                    }

                    // Temp list for removing notes from waiting list //
                    List <NoteDetails> notesDoneWaiting = new List <NoteDetails>();
                    for (int count = 0; count < waitList.Count; count++)
                    {
                        NoteDetails noteDetails = waitList[count];
                        float       playerRelativeTimeToSpawn = beatManager.currentBeat + beatsToReachPlayer;
                        if ((playerRelativeTimeToSpawn >= noteDetails.timeToSpawn && !beatManager.rewinding) ||
                            (beatManager.currentBeat <= noteDetails.timeToSpawn && beatManager.rewinding))
                        {
                            Note note = noteDetails.note;
                            if (note == null)
                            {
                                note = Instantiate(notePrefab).GetComponent <Note>();
                            }
                            note.Initialize(noteDetails, materials, GetSpawnPosition(noteDetails.gridPosition, beatManager.rewinding));
                            note.transform.SetParent(NoteContainer.transform);
                            notesDoneWaiting.Add(noteDetails);
                            activeNotes.Add(note);
                            note.Refresh();
                        }
                    }

                    foreach (NoteDetails note in notesDoneWaiting)
                    {
                        if (!beatManager.rewinding)
                        {
                            waitingNotes.Remove(note);
                        }
                        else
                        {
                            completedNotes.Remove(note);
                        }
                    }
                }
            }
        }
Esempio n. 22
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        // Use this for initialization
        public void Initialize(int totalBeats, float beatsThatFit)
        {
            zPerBeat              = (MAX_Z - MIN_Z) / totalBeats;
            changes               = new List <NoteDetails>();
            littleNoteMap         = new Dictionary <NoteDetails, GameObject>();
            currentWidthOfMinimap = 1;
            Debug.LogWarning("Minimap width - " + currentWidthOfMinimap);
            this.totalBeats = totalBeats;
            notes           = BeatMap.GetAllNotes(true);
            GameObject container = new GameObject("NoteContainer");

            container.transform.SetParent(transform);
            container.transform.localPosition = Vector3.zero;
            foreach (NoteDetails note in notes)
            {
                GameObject smallNote;
                if (note.color == Note.NoteColor.LEFT)
                {
                    smallNote = Instantiate(noteRed);
                }
                else
                {
                    smallNote = Instantiate(noteBlue);
                }
                smallNote.transform.SetParent(container.transform);
                smallNote.transform.localPosition = Vector3.zero;
                Vector3 newPosition = new Vector3(
                    note.gridPosition.x / NoteSpacingXY,
                    note.gridPosition.y / NoteSpacingXY,
                    MIN_Z + note.timeToSpawn * zPerBeat);
                smallNote.transform.localPosition = newPosition;
                if (!showNotes)
                {
                    smallNote.GetComponent <MeshRenderer>().enabled = false;
                }
                littleNoteMap.Add(note, smallNote);
            }
            GameObject barContainer = new GameObject("BarContainer");

            barContainer.transform.SetParent(transform);
            barContainer.transform.position = transform.position;
            float startAtZ = barContainer.transform.position.z;

            currentTimeBar      = Instantiate(miniBarPrefab).GetComponent <BeatBar>();
            currentTimeBar.name = "TimeBar";
            currentTimeBar.transform.SetParent(null);
            currentTimeBar.transform.position = new Vector3(1.306f, 1.47f, MAX_Z + .0447f);
            currentTimeBar.SetBeatNumber(0);

            BeatBar spawnPointBar = Instantiate(miniBarNoDisplayPrefab, currentTimeBar.transform)
                                    .GetComponent <BeatBar>();

            float totalZ = beatsThatFit * zPerBeat;

            spawnPointBar.transform.localScale    = Vector3.one;
            spawnPointBar.transform.localPosition = Vector3.zero;
            Vector3 newSpawnBarPosition = spawnPointBar.transform.position;

            newSpawnBarPosition.z += totalZ;

            spawnPointBar.transform.position = newSpawnBarPosition;
            SetZBasedOnBeat(BeatMap.GetCurrentBeat());
            GameObject miniMapContainer = new GameObject("Minimap Container");

            transform.SetParent(miniMapContainer.transform);
            initialized = true;
        }
Esempio n. 23
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        private void ProcessControls(bool vrControls)
        {
            bool triggerCooldown = false;

            BeatMap.EditorState currentState = BeatMap.GetCurrentState();
            if (vrControls && steamVRController.GetPressDown(EVRButtonId.k_EButton_SteamVR_Trigger) ||
                Input.GetKeyDown(KeyCode.Space) && !vrControls)
            {
                triggerDown = true;
                if (!BeatMap.Inverted)
                {
                    map.InvertNotes();
                }
            }
            else if (vrControls && steamVRController.GetPressUp(EVRButtonId.k_EButton_SteamVR_Trigger) ||
                     Input.GetKeyUp(KeyCode.Space) && !vrControls)
            {
                triggerDown = false;
                if (BeatMap.Inverted)
                {
                    map.InvertNotes();
                }
            }
            else if (vrControls && steamVRController.GetPressDown(EVRButtonId.k_EButton_ApplicationMenu) ||
                     Input.GetKeyDown(KeyCode.A) && !vrControls)
            {
                menuButtonDown = true;
                bool bothControllersPressing = otherSaber.menuButtonDown;

                if (bothControllersPressing)
                {
                    if (currentState == BeatMap.EditorState.Editing ||
                        currentState == BeatMap.EditorState.PlaybackPaused)
                    {
                        map.ResumeSong();
                        triggerCooldown = true;
                        return;
                    }
                    else if (currentState == BeatMap.EditorState.Playback ||
                             currentState == BeatMap.EditorState.Recording)
                    {
                        map.PauseSong();
                        triggerCooldown = true;
                        return;
                    }
                }
                else
                {
                    if (currentState == BeatMap.EditorState.Editing)
                    {
                        if (selector.GetAttachedObject() != null)
                        {
                            Note note = selector.GetAttachedObject().GetComponent <Note>();
                            if (note != null)
                            {
                                if (!note.noteDetails.inverted)
                                {
                                    note.MakeNeutral();
                                    if (isLeft)
                                    {
                                        note.Invert(true);
                                    }
                                    DetachSelector();
                                    triggerCooldown = true;
                                }
                            }
                        }
                    }
                }
            }
            else if (vrControls && steamVRController.GetPressUp(EVRButtonId.k_EButton_ApplicationMenu) ||
                     Input.GetKeyUp(KeyCode.A) && !vrControls)
            {
                menuButtonDown = false;
            }
            if (vrControls && steamVRController.GetPressDown(EVRButtonId.k_EButton_SteamVR_Touchpad) ||
                Input.GetKeyDown(KeyCode.Y) && !vrControls)
            {
            }
            if (vrControls && steamVRController.GetTouchDown(EVRButtonId.k_EButton_SteamVR_Touchpad) ||
                Input.GetKeyDown(KeyCode.T) && !vrControls)
            {
                if (currentState == BeatMap.EditorState.Recording)
                {
                    BeatMap.currentNoteMode = BeatMap.NoteMode.HalfNote;
                }
            }
            else if (vrControls && steamVRController.GetTouchUp(EVRButtonId.k_EButton_SteamVR_Touchpad) ||
                     Input.GetKeyUp(KeyCode.T) && !vrControls)
            {
                if (currentState == BeatMap.EditorState.Recording)
                {
                    BeatMap.currentNoteMode = BeatMap.NoteMode.WholeNote;
                }
            }
            if (vrControls && steamVRController.GetPressDown(EVRButtonId.k_EButton_Grip) ||
                Input.GetKeyDown(KeyCode.G) && !vrControls)
            {
                if (gripHeldFor == 0) // Fresh push
                {
                    if (selector.HasTarget())
                    {
                        BeatMap.Log("Calling Grab on object " + selector.GetAttachedObject().name);
                        Grab(selector.GetAttachedObject());
                        if (selector.GetAttachedObject().GetComponent <MiniMap>() != null)
                        {
                            map.PauseSong();
                        }
                        triggerCooldown = true;
                    }
                }
                gripHeldFor += Time.deltaTime;
            }
            else if (vrControls && steamVRController.GetPressUp(EVRButtonId.k_EButton_Grip) ||
                     Input.GetKeyUp(KeyCode.G) && !vrControls)
            {
                BeatMap.Log("Grip let go, grabbing? " + grabbing);
                gripHeldFor = 0;
                if (grabbing)
                {
                    UnGrab();
                    triggerCooldown = true;
                }
            }
            // KEYBOARD ONLY //
            if (!vrControls)
            {
                if (Input.GetKeyDown(KeyCode.W))
                {
                    transform.position += transform.forward;
                }
                else if (Input.GetKeyDown(KeyCode.A))
                {
                    transform.position += -transform.right;
                }
                else if (Input.GetKeyDown(KeyCode.S))
                {
                    transform.position += -transform.forward;
                }
                else if (Input.GetKeyDown(KeyCode.D))
                {
                    transform.position += transform.right;
                }
                else if (Input.GetKeyDown(KeyCode.Q))
                {
                    transform.position += transform.up;
                }
                else if (Input.GetKeyDown(KeyCode.E))
                {
                    transform.position += -transform.up;
                }
                else if (Input.GetKeyDown(KeyCode.RightArrow))
                {
                    BeatMap.SkipToBeat(BeatMap.GetCurrentBeat() + 10);
                }
                else if (Input.GetKeyDown(KeyCode.LeftArrow))
                {
                    BeatMap.SkipToBeat(BeatMap.GetCurrentBeat() - 10);
                }
                else if (Input.GetKeyDown(KeyCode.P) && !IsOnCoolDown() && isLeft)
                {
                    triggerCooldown = true;
                    if (BeatMap.GetCurrentState() == BeatMap.EditorState.Editing)
                    {
                        map.ResumeSong();
                    }
                    else if (BeatMap.GetCurrentState() == BeatMap.EditorState.PlaybackPaused)
                    {
                        map.ResumeSong();
                    }
                    else if (BeatMap.GetCurrentState() == BeatMap.EditorState.Playback)
                    {
                        map.PauseSong();
                    }
                    else if (BeatMap.GetCurrentState() == BeatMap.EditorState.Recording)
                    {
                        map.PauseSong();
                    }
                }
            }
            if (triggerCooldown)
            {
                currentCooldown += Time.deltaTime;
            }
        }
Esempio n. 24
0
        public static void SkipToBeat(float beat)
        {
            if (!(state == EditorState.PlaybackPaused || state == EditorState.Editing))
            {
                Debug.LogWarning("SkipToBeat called when not in proper state -" + state);
                return;
            }
            BeatMap.Log("Skipping to beat " + beat);

            // Disable all active notes and bars on screen //
            foreach (Note note in activeNotes)
            {
                note.gameObject.SetActive(false);
            }

            // Reinitialize lists //
            waitingNotes   = new List <NoteDetails>();
            activeNotes    = new List <Note>();
            completedNotes = new List <NoteDetails>();

            // Get the beat manager up to date //
            float noteSpeedInBeats = beatManager.GetNoteSpeedInBeats();

            beatManager.SkipToBeat(beat, noteSpeedInBeats);
            float lastBeatToPlace = beatManager.GetClosestBeatToPlayer();
            // List of notes that will be spawned as active //
            List <NoteDetails> notesToSpawn = new List <NoteDetails>();

            // Check each note in our map data for notes that fall within the skipped time //
            for (int count = 0; count < beatMapData.notes.Length; count++)
            {
                if (beatMapData.notes[count].timeToSpawn <= beat &&
                    beatMapData.notes[count].timeToSpawn >= lastBeatToPlace)
                {
                    notesToSpawn.Add(beatMapData.notes[count]);
                }
                else
                {
                    if (beatMapData.notes[count].timeToSpawn < beat)
                    {
                        completedNotes.Add(beatMapData.notes[count]);
                    }
                    else
                    {
                        waitingNotes.Add(beatMapData.notes[count]);
                    }
                }
            }
            // Place Notes //
            for (int count = 0; count < notesToSpawn.Count; count++)
            {
                Note note = notesToSpawn[count].note;
                if (note == null)
                {
                    note             = Instantiate(NotePrefab).GetComponent <Note>();
                    note.noteDetails = notesToSpawn[count];
                }
                float   spaceBetween      = noteSpeedInBeats;
                Vector3 position          = GetSpawnPosition(note.noteDetails.gridPosition);
                float   adjustedSpawnTime = beat - note.noteDetails.timeToSpawn;
                position.z -= (adjustedSpawnTime * spaceBetween);
                position.z  = RoundToRelativeBeat(position.z, currentNoteMode);
                note.Initialize(notesToSpawn[count], staticMats, position);

                activeNotes.Add(note);
            }
            SetRunning(false);
            MinimapInstance.SetZBasedOnBeat(beat);
            initialized = true;
        }
Esempio n. 25
0
 private void AddCollision(Hit collision)
 {
     BeatMap.Log("Hit - " + collision.point + " By - " + collision.saberColor.ToString());
     collisions.Add(collision);
 }