Esempio n. 1
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        /// <summary>
        /// Adds a child mount point to the list
        /// </summary>
        /// <param name="rChild"></param>
        public void AddChild(MountPoint rChild)
        {
            if (rChild == null)
            {
                return;
            }
            if (!_AllowChildren)
            {
                return;
            }

            // If the child already has a parent, we need to clear it and reset
            if (rChild.ParentMountPoint != null)
            {
                rChild.ParentMountPoint.RemoveChild(rChild);
            }
            rChild.ParentMountPoint = this;

            // First, check if it already exists. We don't want to add it twice
            for (int i = 0; i < ChildMountPoints.Count; i++)
            {
                MountPointPtr lChild = ChildMountPoints[i];
                if (lChild.Owner == rChild._Owner && lChild.GUID == rChild.GUID)
                {
                    return;
                }
            }

            // If we got here, we need to add the child
            MountPointPtr lReference = new MountPointPtr(rChild);

            ChildMountPoints.Add(lReference);
        }
Esempio n. 2
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        /// <summary>
        /// Grab the closest mount point to any of the mount points in this list.
        /// </summary>
        /// <param name="rSourceMountPoints"></param>
        /// <returns></returns>
        public static MountPoint GetClosestMountPoint(MountPoints rSourceMountPoints)
        {
            MountPoint lMountPoint = null;
            float      lDistance   = float.MaxValue;

            for (int i = 0; i < rSourceMountPoints.Points.Count; i++)
            {
                MountPoint lSourceMountPoint    = rSourceMountPoints.Points[i];
                Vector3    lSourceMountPosition = lSourceMountPoint._Anchor.transform.position;

                MountPoint lTestMountPoint = GetClosestMountPoint(lSourceMountPosition, null, rSourceMountPoints);
                if (lTestMountPoint != null)
                {
                    Vector3 lTestPosition = lTestMountPoint._Anchor.transform.position;
                    float   lTestDistance = Vector3.Distance(lSourceMountPosition, lTestPosition);
                    if (lTestDistance < lDistance)
                    {
                        lDistance   = lTestDistance;
                        lMountPoint = lTestMountPoint;
                    }
                }
            }

            return(lMountPoint);
        }
Esempio n. 3
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        /// <summary>
        /// Removes a child mount point from the list
        /// </summary>
        /// <param name="rChild"></param>
        public void RemoveChild(MountPoint rChild)
        {
            if (rChild == null)
            {
                return;
            }

            // Remove the child's parent
            if (rChild.ParentMountPoint == this)
            {
                rChild.ParentMountPoint = null;
            }

            // Remove the child from the list
            for (int i = ChildMountPoints.Count - 1; i >= 0; i--)
            {
                MountPointPtr lChild = ChildMountPoints[i];
                if (lChild.Owner == rChild._Owner && lChild.GUID == rChild.GUID)
                {
                    // Just in case we find it more than once, clear out the parent again
                    MountPoint lChildMountPoint = lChild.MountPoint;
                    if (lChildMountPoint.ParentMountPoint == this)
                    {
                        lChildMountPoint.ParentMountPoint = null;
                    }

                    // Remove it from the list
                    ChildMountPoints.RemoveAt(i);
                }
            }
        }
Esempio n. 4
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        /// <summary>
        /// Connects the child mount point to the parent
        /// </summary>
        /// <param name="rParent">Parent mount point we are connecting to</param>
        /// <param name="rChild">Child mount point being connected</param>
        /// <returns>Boolean used to determine if the connection was made</returns>
        public bool ConnectMountPoints(MountPoint rParentPoint)
        {
            if (rParentPoint == null) { return false; }
            if (!rParentPoint.AllowChildren) { return false; }

            Point.ChildTo(rParentPoint);

            return true;
        }
Esempio n. 5
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 /// <summary>
 /// Disconnects thechild mount point from the parent
 /// </summary>
 /// <param name="rChildPoint"></param>
 public void DisconnectMountPoints(MountPoint rParent, GameObject rChildObject)
 {
     for (int i = rParent.ChildMountPoints.Count - 1; i >= 0; i--)
     {
         MountPoint lChildPoint = rParent.ChildMountPoints[i].MountPoint;
         if (lChildPoint != null && lChildPoint._Owner == rChildObject)
         {
             lChildPoint.ChildTo(null);
         }
     }
 }
Esempio n. 6
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        /// <summary>
        /// Conntects the child mount point to the parent
        /// </summary>
        /// <param name="rParent">String representing the parents mount point name</param>
        /// <param name="rChildItemPath">Resource path to the object we'll instanciate</param>
        /// <param name="rChildPointName">String representing the child's mount point name</param>
        /// <returns>GameObject that is the child that is instanciated</returns>
        public GameObject ConnectMountPoints(string rParentPoint, string rChildItemPath, string rChildPointName)
        {
            if (rChildItemPath.Length == 0)
            {
                return(null);
            }

            MountPoint lParentMP = GetMountPoint(rParentPoint);

            if (lParentMP == null)
            {
                return(null);
            }

            GameObject lChild = (GameObject)Instantiate(Resources.Load(rChildItemPath));

            if (lChild == null)
            {
                return(null);
            }

            lChild.name = "Instanciated" + lChild.GetInstanceID();

            MountPoint  lChildMP     = null;
            MountPoints lChildMPList = lChild.GetComponent <MountPoints>();

            if (lChildMPList != null)
            {
                lChildMP = lChildMPList.GetMountPoint(rChildPointName);
                lChildMP.OwnerResourcePath = rChildItemPath;
            }
            else
            {
                Mount lChildMount = lChild.GetComponent <Mount>();
                if (lChildMount != null)
                {
                    lChildMP = lChildMount.Point;
                    lChildMP.OwnerResourcePath = rChildItemPath;
                }
            }

            // If there is no mount point, get out
            if (lChildMP == null)
            {
                GameObject.DestroyObject(lChild);
                return(null);
            }

            // Finally, connect the objects
            ConnectMountPoints(lParentMP, lChildMP);

            // Return the newly created child
            return(lChild);
        }
Esempio n. 7
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        /// <summary>
        /// Conntects the child mount point to the parent
        /// </summary>
        /// <param name="rParent">String representing the parents mount point name</param>
        /// <param name="rChild">Child mount point being connected</param>
        /// <returns>Boolean used to determine if the connection was made</returns>
        public bool ConnectMountPoints(string rParentPoint, MountPoint rChildPoint)
        {
            MountPoint lParentPoint = GetMountPoint(rParentPoint);

            if (lParentPoint == null)
            {
                return(false);
            }

            // Find the matching parent and attempt a connect
            return(ConnectMountPoints(lParentPoint, rChildPoint));
        }
Esempio n. 8
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        /// <summary>
        /// Disconnects thechild mount point from the parent
        /// </summary>
        /// <param name="rChildPoint"></param>
        public void DisconnectMountPoints(MountPoint rChildPoint)
        {
            if (rChildPoint == null)
            {
                return;
            }
            if (rChildPoint.ParentMountPoint == null)
            {
                return;
            }

            rChildPoint.ChildTo(null);
        }
Esempio n. 9
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        /// <summary>
        /// Creates a mount point at run-time. This won't persist unless you
        /// serialize the data yourself during run-time.
        /// </summary>
        /// <param name="rName">Name of the mount point</param>
        /// <param name="rBoneName">Bone name to attach it to or empty string to attach to root</param>
        /// <param name="rIgnoreParentScale">Determines if we should ignore the parent object's scale value</param>
        /// <returns></returns>
        public MountPoint CreateMountPoint(string rName, string rBoneName, bool rIgnoreParentScale)
        {
            // Create the mount point
            MountPoint lPoint = new MountPoint();

            lPoint.Owner    = gameObject;
            lPoint.Name     = rName;
            lPoint.BoneName = rBoneName;

            // Attach it to the right bone
            Transform lParentTransform = gameObject.transform;

            lPoint.Anchor      = new GameObject();
            lPoint.Anchor.name = "MP_" + lPoint.Anchor.GetInstanceID();

            if (lPoint.BoneName.Length > 0)
            {
                Animator lAnimator = gameObject.GetComponent <Animator>();
                if (lAnimator != null)
                {
                    int lBoneIndex = MountPoints.GetHumanBodyBoneID(lPoint.BoneName);
                    if (lBoneIndex >= 0 && lBoneIndex <= (int)HumanBodyBones.LastBone)
                    {
                        lParentTransform = lAnimator.GetBoneTransform((HumanBodyBones)lBoneIndex);
                    }
                    else
                    {
                        Transform lBoneTransform = MountPoints.FindBone(transform, lPoint.BoneName);
                        if (lBoneTransform != null)
                        {
                            lParentTransform = lBoneTransform;
                        }
                    }
                }
            }

            lPoint.Anchor.transform.position = lParentTransform.position;
            lPoint.Anchor.transform.rotation = lParentTransform.rotation;
            lPoint.Anchor.transform.parent   = lParentTransform;

            // Initialize by ignoring the scale
            lPoint.IgnoreParentScale = rIgnoreParentScale;

            // Add to the list of mount points
            Points.Add(lPoint);

            // Return the point
            return(lPoint);
        }
Esempio n. 10
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        /// <summary>
        /// Connects the child mount point to the parent
        /// </summary>
        /// <param name="rParent">Parent mount point we are connecting to</param>
        /// <param name="rChild">Child mount point being connected</param>
        /// <returns>Boolean used to determine if the connection was made</returns>
        public bool ConnectMountPoints(MountPoint rParentPoint)
        {
            if (rParentPoint == null)
            {
                return(false);
            }
            if (!rParentPoint.AllowChildren)
            {
                return(false);
            }

            Point.ChildTo(rParentPoint);

            return(true);
        }
Esempio n. 11
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        /// <summary>
        /// Disconnects the child mount point from the parent
        /// </summary>
        /// <param name="rParent">Parent mount point who owns the child</param>
        /// <param name="rChild">Child mount point to disconnect</param>
        public void DisconnectMountPoints(MountPoint rParent, MountPoint rChild)
        {
            if (rParent == null)
            {
                return;
            }
            if (rChild == null)
            {
                return;
            }

            if (rChild.ParentMountPoint == rParent)
            {
                rChild.ChildTo(null);
            }
        }
Esempio n. 12
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        /// <summary>
        /// Grab the closest mount point to this mount
        /// </summary>
        /// <param name="rSourceMount"></param>
        /// <returns></returns>
        public static MountPoint GetClosestMountPoint(Mount rSourceMount)
        {
            MountPoint lMountPoint = null;

            MountPoint lSourceMountPoint    = rSourceMount.Point;
            Vector3    lSourceMountPosition = lSourceMountPoint._Anchor.transform.position;

            MountPoint lTestMountPoint = GetClosestMountPoint(lSourceMountPosition, rSourceMount, null);

            if (lTestMountPoint != null)
            {
                lMountPoint = lTestMountPoint;
            }

            return(lMountPoint);
        }
Esempio n. 13
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        /// <summary>
        /// Creates a mount point at run-time. This won't persist unless you
        /// serialize the data yourself during run-time.
        /// </summary>
        /// <param name="rName">Name of the mount point</param>
        /// <param name="rBoneName">Bone name to attach it to or empty string to attach to root</param>
        /// <param name="rIgnoreParentScale">Determines if we should ignore the parent object's scale value</param>
        /// <returns></returns>
        public MountPoint CreateMountPoint(string rName, string rBoneName, bool rIgnoreParentScale)
        {
            // Create the mount point
            Point = new MountPoint();
            Point.Owner = gameObject;
            Point.Name = rName;
            Point.BoneName = rBoneName;
            Point.AllowChildren = false;
            Point.ForceChildOrientation = false;
            Point.IgnoreParentScale = false;

            // Attach it to the right bone
            Transform lParentTransform = gameObject.transform;

            Point.Anchor = new GameObject();
            Point.Anchor.name = "MP_" + Point.Anchor.GetInstanceID();

            if (Point.BoneName.Length > 0)
            {
                Animator lAnimator = gameObject.GetComponent<Animator>();
                if (lAnimator != null)
                {
                    int lBoneIndex = MountPoints.GetHumanBodyBoneID(Point.BoneName);
                    if (lBoneIndex >= 0 && lBoneIndex <= (int)HumanBodyBones.LastBone)
                    {
                        lParentTransform = lAnimator.GetBoneTransform((HumanBodyBones)lBoneIndex);
                    }
                    else
                    {
                        Transform lBoneTransform = MountPoints.FindBone(transform, Point.BoneName);
                        if (lBoneTransform != null) { lParentTransform = lBoneTransform; }
                    }
                }
            }

            Point.Anchor.transform.position = lParentTransform.position;
            Point.Anchor.transform.rotation = lParentTransform.rotation;
            Point.Anchor.transform.parent = lParentTransform;

            // Initialize by ignoring the scale
            Point.IgnoreParentScale = rIgnoreParentScale;

            // Return the point
            return Point;
        }
Esempio n. 14
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        /// <summary>
        /// Given the position, find the closest mount point. However, we don't want that mount point to be part of the
        /// current Mount or MountPoints component.
        /// </summary>
        /// <param name="rPosition"></param>
        /// <param name="rSourceMount"></param>
        /// <param name="rSourceMountPoints"></param>
        /// <returns></returns>
        public MountPoint GetClosestMountPoint(Vector3 rPosition)
        {
            MountPoint lMountPoint = null;
            float      lDistance   = float.MaxValue;

            for (int i = 0; i < Points.Count; i++)
            {
                Vector3 lTestPosition = Points[i]._Anchor.transform.position;
                float   lTestDistance = Vector3.Distance(rPosition, lTestPosition);
                if (lTestDistance < lDistance)
                {
                    lDistance   = lTestDistance;
                    lMountPoint = Points[i];
                }
            }

            return(lMountPoint);
        }
Esempio n. 15
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        /// <summary>
        /// Given the position, find the closest mount point. However, we don't want that mount point to be part of the
        /// current Mount or MountPoints component.
        /// </summary>
        /// <param name="rPosition"></param>
        /// <param name="rSourceMount"></param>
        /// <param name="rSourceMountPoints"></param>
        /// <returns></returns>
        public static MountPoint GetClosestMountPoint(Vector3 rPosition, Mount rSourceMount, MountPoints rSourceMountPoints)
        {
            MountPoint lMountPoint = null;
            float      lDistance   = float.MaxValue;

            MountPoints[] lMountPoints = Component.FindObjectsOfType <MountPoints>();
            for (int i = 0; i < lMountPoints.Length; i++)
            {
                if (lMountPoints[i] == rSourceMountPoints)
                {
                    continue;
                }

                for (int j = 0; j < lMountPoints[i].Points.Count; j++)
                {
                    Vector3 lTestPosition = lMountPoints[i].Points[j]._Anchor.transform.position;
                    float   lTestDistance = Vector3.Distance(rPosition, lTestPosition);
                    if (lTestDistance < lDistance)
                    {
                        lDistance   = lTestDistance;
                        lMountPoint = lMountPoints[i].Points[j];
                    }
                }
            }

            Mount[] lMounts = Component.FindObjectsOfType <Mount>();
            for (int i = 0; i < lMounts.Length; i++)
            {
                if (lMounts[i] == rSourceMount)
                {
                    continue;
                }

                Vector3 lTestPosition = lMounts[i].Point._Anchor.transform.position;
                float   lTestDistance = Vector3.Distance(rPosition, lTestPosition);
                if (lTestDistance < lDistance)
                {
                    lDistance   = lTestDistance;
                    lMountPoint = lMounts[i].Point;
                }
            }

            return(lMountPoint);
        }
Esempio n. 16
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        /// <summary>
        /// Conntects the child mount point to the parent
        /// </summary>
        /// <param name="rParentPoint">String representing the parents mount point name</param>
        /// <param name="rChild">GameObject representing the child</param>
        /// <param name="rChildPointName">String representing the child mount point name</param>
        /// <returns>Boolean used to determine if the connection was made</returns>
        public bool ConnectMountPoints(string rParentPoint, GameObject rChild, string rChildPointName)
        {
            if (rChild == null)
            {
                return(false);
            }

            MountPoint lParentMP = GetMountPoint(rParentPoint);

            if (lParentMP == null)
            {
                return(false);
            }

            MountPoint  lChildMP     = null;
            MountPoints lChildMPList = rChild.GetComponent <MountPoints>();

            if (lChildMPList != null)
            {
                lChildMP = lChildMPList.GetMountPoint(rChildPointName);
            }
            else
            {
                Mount lParentMount = rChild.GetComponent <Mount>();
                if (lParentMount != null)
                {
                    lChildMP = lParentMount.Point;
                }
            }

            // If there is no child, get out
            if (lChildMP == null)
            {
                return(false);
            }

            // Finally, connect the objects
            return(ConnectMountPoints(lParentMP, lChildMP));
        }
Esempio n. 17
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    /// <summary>
    /// Allows us to add to a list
    /// </summary>
    /// <param name="rList"></param>
    private void OnPointListItemAdd(ReorderableList rList)
    {
        // Create the mount point and initialize it
        mSelectedPoint = mTarget.CreateMountPoint("New Mount Point", "", true);

        // Make it the selected one
        mPointList.index = mTarget.Points.Count - 1;
        OnPointListItemSelect(rList);

        mIsDirty = true;
    }
Esempio n. 18
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        /// <summary>
        /// Removes a child mount point from the list
        /// </summary>
        /// <param name="rChild"></param>
        public void RemoveChild(MountPoint rChild)
        {
            if (rChild == null) { return; }

            // Remove the child's parent
            if (rChild.ParentMountPoint == this) { rChild.ParentMountPoint = null; }

            // Remove the child from the list
            for (int i = ChildMountPoints.Count - 1; i >= 0; i--)
            {
                MountPointPtr lChild = ChildMountPoints[i];
                if (lChild.Owner == rChild._Owner && lChild.GUID == rChild.GUID)
                {
                    // Just in case we find it more than once, clear out the parent again
                    MountPoint lChildMountPoint = lChild.MountPoint;
                    if (lChildMountPoint.ParentMountPoint == this) 
                    { 
                        lChildMountPoint.ParentMountPoint = null; 
                    }

                    // Remove it from the list
                    ChildMountPoints.RemoveAt(i);
                }
            }
        }
Esempio n. 19
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 /// <summary>
 /// Mount Point constructor
 /// </summary>
 /// <param name="rSource">Mount Point to fill the reference with</param>
 public MountPointPtr(MountPoint rSource)
 {
     MountPoint = rSource;
 }
Esempio n. 20
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        /// <summary>
        /// Attaches this mount point's owner to the specified
        /// parent. Clears the attachment if the parent is null
        /// </summary>
        /// <param name="rParent"></param>
        public void ChildTo(MountPoint rParent)
        {
            // If we have an invalid owner, then the owner was
            // probably deleted and we need to disconnect this object
            if (_Owner == null)
            {
                if (ParentMountPoint != null)
                {
                    ParentMountPoint.RemoveChild(this);
                }
                return;
            }

            // Ensure we're not trying to parent to a child
            for (int i = 0; i < ChildMountPoints.Count; i++)
            {
                if (ChildMountPoints[i].MountPoint == rParent)
                {
                    return;
                }
            }

            // Clear out the parent
            if (rParent == null)
            {
                // Disconnect the mount points
                if (ParentMountPoint != null)
                {
                    ParentMountPoint.RemoveChild(this);
                }

                // Disconnect the actual parenting
                _Owner.transform.parent     = null;
                _Owner.transform.localScale = _OriginalScale;
            }
            // Assign the parent
            else if (rParent._Anchor != null)
            {
                // Ensure the our orientation is correct
                if (rParent.ForceChildOrientation)
                {
                    _Owner.transform.rotation = Quaternion.identity;
                    _Owner.transform.rotation = OrientTo(_Anchor.transform.rotation, rParent._Anchor.transform.rotation, rParent.InvertOrientation);
                }

                // Since we changed the orientation of the parent, we
                // may need to reposition it to the mount point
                Vector3 lDelta = rParent._Anchor.transform.position - _Anchor.transform.position;
                _Owner.transform.position += lDelta;

                // Store our current scale so we can go back to it if needed
                if (_Owner.transform.parent == null)
                {
                    _OriginalScale = _Owner.transform.lossyScale;
                }

                // Parent and adjust the scale as needed
                _Owner.transform.parent = rParent._Anchor.transform;

                // Record this mount point is attached to the parent
                if (ParentMountPoint != rParent)
                {
                    rParent.AddChild(this);
                }
            }
        }
Esempio n. 21
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    /// <summary>
    /// Manages the connection between two mount points (and thier owners)
    /// </summary>
    /// <param name="rChild"></param>
    /// <param name="rParent"></param>
    private void ConnectMountPoints(MountPoint rChild, MountPoint rParent)
    {
        if (rChild == null) { return; }
        if (!rChild.IsLocked) { return; }
        if (rParent != null && !rParent.AllowChildren) { return; }

        // Parent the two
        rChild.ChildTo(rParent);

        // Flag the list as needing updating
        mIsDirty = true;
    }
Esempio n. 22
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    /// <summary>
    /// Breaks the connection between the child and parent mount points
    /// </summary>
    /// <param name="rChild">Child mount point to break</param>
    private void DisconnectMountPoints(MountPoint rChild, MountPoint rParent)
    {
        if (rChild == null) { return; }
        rChild.ChildTo(null);

        // Sanity check to ensure the child is removed from the parent
        if (rParent != null) { rParent.RemoveChild(rChild); }

        // Flag the list as needing updating
        mIsDirty = true;
    }
Esempio n. 23
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    /// <summary>
    /// Update the mount point with the new anchor information
    /// </summary>
    /// <param name="rMountPoint">Mount point to update</param>
    private void UpdateMountPointBone(ref MountPoint rMountPoint)
    {
        rMountPoint.AnchorTo(rMountPoint.BoneName);

        // Flag the list as needing updating
        mIsDirty = true;
    }
Esempio n. 24
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    /// <summary>
    /// Use this function to find the closest snap points and put them together
    /// </summary>
    /// <returns>Boolean that determines if a snap point was found</returns>
    private bool FindSnapPoints()
    {
        float lMinDistance = float.MaxValue;
        MountPoint lChildSnapPoint = null;
        MountPoint lParentSnapPoint = null;

        // Cycle through our mount points and compare them to other 
        // object mount points. If we find one close enough, we'll snap
        for (int i = 0; i < mScenePointPositions.Count; i++)
        {
            float lDistance = Vector3.Distance(mTarget.Point.Anchor.transform.position, mScenePointPositions[i]);
            if (lDistance < MountPoints.EditorSnapDistance && lDistance < lMinDistance)
            {
                lMinDistance = lDistance;
                lChildSnapPoint = mTarget.Point;
                lParentSnapPoint = mScenePoints[i];
            }
        }

        // Test if we need to invert the parenting
        if (lChildSnapPoint != null && lParentSnapPoint != null)
        {
            // Flip the snap points if we have a selected point
            if (mTarget.Point != null && mTarget.Point == lParentSnapPoint)
            {
                lParentSnapPoint = lChildSnapPoint;
                lChildSnapPoint = mTarget.Point;
            }

            // Ensure they aren't already parented the other way
            if (lParentSnapPoint.ParentMountPoint == lChildSnapPoint)
            {
                MountPoint lTemp = lParentSnapPoint;
                lParentSnapPoint = lChildSnapPoint;
                lChildSnapPoint = lTemp;
            }

            // If the parent doesn't allow children, don't snap
            if (!lParentSnapPoint.AllowChildren)
            {
                lParentSnapPoint = null;
                lChildSnapPoint = null;
            }
        }

        // Set the resulting snap points (if found)
        mChildSnapPoint = lChildSnapPoint;
        mParentSnapPoint = lParentSnapPoint;

        return (mChildSnapPoint != null);
    }
Esempio n. 25
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    /// <summary>
    /// Renders the properties of the motion so they can be changed here
    /// </summary>
    /// <param name="rLayerIndex">Layer the motion belongs to</param>
    /// <param name="rMotionIndex">Motions whose properites are to be listed</param>
    private bool DrawPointDetailItem(MountPoint rPoint)
    {
        bool lIsDirty = false;

        EditorHelper.DrawSmallTitle(rPoint.Name);

        EditorGUILayout.BeginHorizontal();

        // Friendly name
        string lNewName = EditorGUILayout.TextField(new GUIContent("Name", "Friendly name of the mount point."), rPoint.Name);
        if (lNewName != rPoint.Name)
        {
            lIsDirty = true;
            rPoint.Name = lNewName;
        }

        GUILayout.Space(5);

        // Locked
        EditorGUILayout.LabelField(new GUIContent("Locked", "Determines if the MP can be moved."), GUILayout.Width(43));
        bool lNewIsLocked = EditorGUILayout.Toggle(rPoint.IsLocked, GUILayout.Width(16));
        if (lNewIsLocked != rPoint.IsLocked)
        {
            lIsDirty = true;
            rPoint.IsLocked = lNewIsLocked;
        }

        EditorGUILayout.EndHorizontal();

        GUILayout.Space(5);

        // Bone
        string lBoneName = rPoint.BoneName;

        int lOriginalSelectedBoneIndex = GetBoneIndex(lBoneName);
        int lSelectedBoneIndex = EditorGUILayout.Popup("Bone", lOriginalSelectedBoneIndex, mBoneNames.ToArray());
        if (lSelectedBoneIndex != lOriginalSelectedBoneIndex && lSelectedBoneIndex == (mBoneNames.Count - 1)) { lBoneName = ""; }

        string lNewBoneName = lBoneName;
        if (lSelectedBoneIndex == (mBoneNames.Count - 1))
        {
            lNewBoneName = EditorGUILayout.TextField(new GUIContent("Bone Name", "Full path and name to the bone the MP should anchor to."), lBoneName);
        }
        else
        {
            lNewBoneName = mBoneNames[lSelectedBoneIndex];
        }

        bool lIsBoneDirty = false;
        if (lNewBoneName != lBoneName)
        {
            lIsDirty = true;
            lIsBoneDirty = true;

            rPoint.BoneName = lNewBoneName;
        }

        GUILayout.Space(5);

        if (rPoint.Anchor != null)
        {
            // Position
            Vector3 lPositionValues = rPoint.Anchor.transform.localPosition;
            lPositionValues.x = Convert.ToSingle(lPositionValues.x.ToString("0.0000"));
            lPositionValues.y = Convert.ToSingle(lPositionValues.y.ToString("0.0000"));
            lPositionValues.z = Convert.ToSingle(lPositionValues.z.ToString("0.0000"));
            Vector3 lNewPositionValues = EditorGUILayout.Vector3Field(new GUIContent("Position", "Position relative to the transform the MP belongs to."), lPositionValues);
            if (lNewPositionValues != lPositionValues)
            {
                lIsDirty = true;
                rPoint.Anchor.transform.localPosition = lNewPositionValues;
            }

            // Rotation
            Vector3 lRotationValues = rPoint.Anchor.transform.localRotation.eulerAngles;
            lRotationValues.x = Convert.ToSingle(lRotationValues.x.ToString("0.0000"));
            lRotationValues.y = Convert.ToSingle(lRotationValues.y.ToString("0.0000"));
            lRotationValues.z = Convert.ToSingle(lRotationValues.z.ToString("0.0000"));
            Vector3 lNewRotationValues = EditorGUILayout.Vector3Field(new GUIContent("Orientation (p, y, r)", "Rotation relative to the transform the MP belongs to."), lRotationValues);
            if (lNewRotationValues != lRotationValues)
            {
                lIsDirty = true;
                rPoint.Anchor.transform.localRotation = Quaternion.Euler(lNewRotationValues);
            }
        }

        // Render the parent mount point
        if (rPoint.ParentMountPoint != null)
        {
            EditorHelper.DrawLine();

            MountPoint lParentPoint = rPoint.ParentMountPoint;

            EditorGUILayout.BeginHorizontal();

            GUILayout.Label("Parent:", GUILayout.Width(45));
            GUILayout.Label(lParentPoint.Owner.name + "." + lParentPoint.Name, GUILayout.MinWidth(100));

            if (GUILayout.Button(new GUIContent("", "Select parent"), EditorHelper.BlueSelectButton, GUILayout.Width(16), GUILayout.Height(16)))
            {
                Selection.activeGameObject = lParentPoint.Owner;
            }

            if (GUILayout.Button(new GUIContent("", "Break connection"), EditorHelper.RedXButton, GUILayout.Width(16), GUILayout.Height(16)))
            {
                DisconnectMountPoints(rPoint, lParentPoint);
            }

            GUILayout.Space(2);

            EditorGUILayout.EndHorizontal();

            GUILayout.Space(5);
        }

        if (lIsBoneDirty)
        {
            UpdateMountPointBone(ref rPoint);
        }

        if (lIsDirty)
        {
            LoadOtherMountPoints();
        }

        return lIsDirty;
    }
Esempio n. 26
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    /// <summary>
    /// Renders the properties of the motion so they can be changed here
    /// </summary>
    /// <param name="rLayerIndex">Layer the motion belongs to</param>
    /// <param name="rMotionIndex">Motions whose properites are to be listed</param>
    private bool DrawPointDetailItem(MountPoint rPoint)
    {
        bool lIsDirty = false;

        EditorHelper.DrawSmallTitle(rPoint.Name);

        EditorGUILayout.BeginHorizontal();

        // Friendly name
        string lNewName = EditorGUILayout.TextField(new GUIContent("Name", "Friendly name of the mount point."), rPoint.Name);
        if (lNewName != rPoint.Name)
        {
            lIsDirty = true;
            rPoint.Name = lNewName;
        }

        GUILayout.Space(5);

        // Locked
        EditorGUILayout.LabelField(new GUIContent("Locked", "Determines if the MP can be moved."), GUILayout.Width(43));
        bool lNewIsLocked = EditorGUILayout.Toggle(rPoint.IsLocked, GUILayout.Width(16));
        if (lNewIsLocked != rPoint.IsLocked)
        {
            lIsDirty = true;
            rPoint.IsLocked = lNewIsLocked;
        }

        EditorGUILayout.EndHorizontal();

        GUILayout.Space(5);

        // Bone
        string lBoneName = rPoint.BoneName;

        int lOriginalSelectedBoneIndex = GetBoneIndex(lBoneName);
        int lSelectedBoneIndex = EditorGUILayout.Popup("Bone", lOriginalSelectedBoneIndex, mBoneNames.ToArray());
        if (lSelectedBoneIndex != lOriginalSelectedBoneIndex && lSelectedBoneIndex == (mBoneNames.Count - 1)) { lBoneName = ""; }

        string lNewBoneName = lBoneName;
        if (lSelectedBoneIndex == (mBoneNames.Count - 1))
        {
            lNewBoneName = EditorGUILayout.TextField(new GUIContent("Bone Name", "Full path and name to the bone the MP should anchor to."), lBoneName);
        }
        else
        {
            lNewBoneName = mBoneNames[lSelectedBoneIndex];
        }

        bool lIsBoneDirty = false;
        if (lNewBoneName != lBoneName)
        {
            lIsDirty = true;
            lIsBoneDirty = true;

            rPoint.BoneName = lNewBoneName;
        }

        GUILayout.Space(5);

        // Position
        Vector3 lPositionValues = rPoint.Anchor.transform.localPosition;
        lPositionValues.x = Convert.ToSingle(lPositionValues.x.ToString("0.0000"));
        lPositionValues.y = Convert.ToSingle(lPositionValues.y.ToString("0.0000"));
        lPositionValues.z = Convert.ToSingle(lPositionValues.z.ToString("0.0000"));
        Vector3 lNewPositionValues = EditorGUILayout.Vector3Field(new GUIContent("Position", "Position relative to the transform the MP belongs to."), lPositionValues);
        if (lNewPositionValues != lPositionValues)
        {
            lIsDirty = true;
            rPoint.Anchor.transform.localPosition = lNewPositionValues;
        }

        // Rotation
        Vector3 lRotationValues = rPoint.Anchor.transform.localRotation.eulerAngles;
        lRotationValues.x = Convert.ToSingle(lRotationValues.x.ToString("0.0000"));
        lRotationValues.y = Convert.ToSingle(lRotationValues.y.ToString("0.0000"));
        lRotationValues.z = Convert.ToSingle(lRotationValues.z.ToString("0.0000"));
        Vector3 lNewRotationValues = EditorGUILayout.Vector3Field(new GUIContent("Orientation (p, y, r)", "Rotation relative to the transform the MP belongs to."), lRotationValues);
        if (lNewRotationValues != lRotationValues)
        {
            lIsDirty = true;
            rPoint.Anchor.transform.localRotation = Quaternion.Euler(lNewRotationValues);
        }

        GUILayout.Space(5);

        // Allow children
        bool lNewAllowChildren = EditorGUILayout.Toggle(new GUIContent("Allow Children", "Determines if this mount point can have children mounted to it."), rPoint.AllowChildren);
        if (lNewAllowChildren != rPoint.AllowChildren)
        {
            lIsDirty = true;
            rPoint.AllowChildren = lNewAllowChildren;
        }

        // Set child orientation
        bool lNewForceOrientation = EditorGUILayout.Toggle(new GUIContent("Set Child Orientation", "Determines if this MP will force the child to rotate to match its orientation."), rPoint.ForceChildOrientation);
        if (lNewForceOrientation != rPoint.ForceChildOrientation)
        {
            lIsDirty = true;
            rPoint.ForceChildOrientation = lNewForceOrientation;
        }

        // Ignore parent scale
        bool lNewIgnoreParentScale = EditorGUILayout.Toggle(new GUIContent("Preserve Child Scale", "Determines if this MP will prevent children from scaling when they connect."), rPoint.IgnoreParentScale);
        if (lNewIgnoreParentScale != rPoint.IgnoreParentScale)
        {
            lIsDirty = true;
            rPoint.IgnoreParentScale = lNewIgnoreParentScale;
        }

        // Render the parent mount point
        if (rPoint.ParentMountPoint != null)
        {
            EditorHelper.DrawLine();

            MountPoint lParentPoint = rPoint.ParentMountPoint;

            EditorGUILayout.BeginHorizontal();

            GUILayout.Label("Parent:", GUILayout.Width(45));
            GUILayout.Label(lParentPoint.Owner.name + "." + lParentPoint.Name, GUILayout.MinWidth(100));

            if (GUILayout.Button(new GUIContent("", "Select parent"), EditorHelper.BlueSelectButton, GUILayout.Width(16), GUILayout.Height(16)))
            {
                Selection.activeGameObject = lParentPoint.Owner;
            }

            if (GUILayout.Button(new GUIContent("", "Break connection"), EditorHelper.RedXButton, GUILayout.Width(16), GUILayout.Height(16)))
            {
                DisconnectMountPoints(rPoint, lParentPoint);
            }

            GUILayout.Space(2);

            EditorGUILayout.EndHorizontal();
        }

        // Render the children mount points
        if (rPoint.ChildMountPoints.Count > 0)
        {
            EditorHelper.DrawLine();

            // Show the remaining child points
            for (int i = 0; i < rPoint.ChildMountPoints.Count; i++)
            {
                MountPoint lChildPoint = rPoint.ChildMountPoints[i].MountPoint;
                if (lChildPoint.Owner == null) { continue; }

                EditorGUILayout.BeginHorizontal();

                GUILayout.Label("Child:", GUILayout.Width(40));
                GUILayout.Label(lChildPoint.Owner.name + "." + lChildPoint.Name, GUILayout.MinWidth(100));

                if (GUILayout.Button(new GUIContent("", "Select child"), EditorHelper.BlueSelectButton, GUILayout.Width(16), GUILayout.Height(16)))
                {
                    Selection.activeGameObject = lChildPoint.Owner;
                }

                if (GUILayout.Button(new GUIContent("", "Break connection"), EditorHelper.RedXButton, GUILayout.Width(16), GUILayout.Height(16)))
                {
                    DisconnectMountPoints(lChildPoint, rPoint);
                }

                GUILayout.Space(2);

                EditorGUILayout.EndHorizontal();
            }
        }

        GUILayout.Space(5);

        if (lIsBoneDirty)
        {
            UpdateMountPointBone(ref rPoint);
        }

        if (lIsDirty)
        {
            LoadOtherMountPoints();
        }

        return lIsDirty;
    }
Esempio n. 27
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        /// <summary>
        /// Adds a child mount point to the list
        /// </summary>
        /// <param name="rChild"></param>
        public void AddChild(MountPoint rChild)
        {
            if (rChild == null) { return; }
            if (!_AllowChildren) { return; }

            // If the child already has a parent, we need to clear it and reset
            if (rChild.ParentMountPoint != null) { rChild.ParentMountPoint.RemoveChild(rChild); }
            rChild.ParentMountPoint = this;

            // First, check if it already exists. We don't want to add it twice
            for (int i = 0; i < ChildMountPoints.Count; i++)
            {
                MountPointPtr lChild = ChildMountPoints[i];
                if (lChild.Owner == rChild._Owner && lChild.GUID == rChild.GUID)
                {
                    return;
                }
            }

            // If we got here, we need to add the child
            MountPointPtr lReference = new MountPointPtr(rChild);
            ChildMountPoints.Add(lReference);
        }
Esempio n. 28
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        /// <summary>
        /// Disconnects thechild mount point from the parent
        /// </summary>
        /// <param name="rChildPoint"></param>
        public void DisconnectMountPoints(MountPoint rChildPoint)
        {
            if (rChildPoint == null) { return; }
            if (rChildPoint.ParentMountPoint == null) { return; }

            rChildPoint.ChildTo(null);
        }
Esempio n. 29
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        /// <summary>
        /// Conntects the child mount point to the parent
        /// </summary>
        /// <param name="rParent">String representing the parents mount point name</param>
        /// <param name="rChild">Child mount point being connected</param>
        /// <returns>Boolean used to determine if the connection was made</returns>
        public bool ConnectMountPoints(string rParentPoint, MountPoint rChildPoint)
        {
            MountPoint lParentPoint = GetMountPoint(rParentPoint);
            if (lParentPoint == null) { return false; }

            // Find the matching parent and attempt a connect
            return ConnectMountPoints(lParentPoint, rChildPoint);
        }
Esempio n. 30
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        /// <summary>
        /// Disconnects the child mount point from the parent
        /// </summary>
        /// <param name="rParent">Parent mount point who owns the child</param>
        /// <param name="rChild">Child mount point to disconnect</param>
        public void DisconnectMountPoints(MountPoint rParent, MountPoint rChild)
        {
            if (rParent == null) { return; }
            if (rChild == null) { return; }

            if (rChild.ParentMountPoint == rParent)
            {
                rChild.ChildTo(null);
            }
        }
Esempio n. 31
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    /// <summary>
    /// Allows us process when a list is selected
    /// </summary>
    /// <param name="rList"></param>
    private void OnPointListItemSelect(ReorderableList rList)
    {
        mTarget.EditorPointIndex = rList.index;

        if (mTarget.EditorPointIndex == -1)
        {
            mSelectedPoint = null;
        }
        else
        {
            mSelectedPoint = mTarget.Points[mTarget.EditorPointIndex];
        }

        if (SceneView.sceneViews.Count > 0)
        {
            SceneView lSceneView = (SceneView)SceneView.sceneViews[0];
            lSceneView.Focus();
        }
    }
Esempio n. 32
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 /// <summary>
 /// Mount Point constructor
 /// </summary>
 /// <param name="rSource">Mount Point to fill the reference with</param>
 public MountPointPtr(MountPoint rSource)
 {
     MountPoint = rSource;
 }
Esempio n. 33
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        /// <summary>
        /// Attaches this mount point's owner to the specified
        /// parent. Clears the attachment if the parent is null
        /// </summary>
        /// <param name="rParent"></param>
        public void ChildTo(MountPoint rParent)
        {
            // If we have an invalid owner, then the owner was
            // probably deleted and we need to disconnect this object
            if (_Owner == null) 
            {
                if (ParentMountPoint != null) { ParentMountPoint.RemoveChild(this); }
                return; 
            }

            // Ensure we're not trying to parent to a child
            for (int i = 0; i < ChildMountPoints.Count; i++)
            {
                if (ChildMountPoints[i].MountPoint == rParent) { return; }
            }

            // Clear out the parent
            if (rParent == null)
            {
                // Disconnect the mount points
                if (ParentMountPoint != null) { ParentMountPoint.RemoveChild(this); }

                // Disconnect the actual parenting
                _Owner.transform.parent = null;
                _Owner.transform.localScale = _OriginalScale;
            }
            // Assign the parent
            else if (rParent._Anchor != null)
            {
                // Ensure the our orientation is correct
                if (rParent.ForceChildOrientation)
                {
                    _Owner.transform.rotation = Quaternion.identity;
                    _Owner.transform.rotation = OrientTo(_Anchor.transform.rotation, rParent._Anchor.transform.rotation);
                }

                // Since we changed the orientation of the parent, we
                // may need to reposition it to the mount point
                Vector3 lDelta = rParent._Anchor.transform.position - _Anchor.transform.position;
                _Owner.transform.position += lDelta;

                // Store our current scale so we can go back to it if needed
                if (_Owner.transform.parent == null)
                {
                    _OriginalScale = _Owner.transform.lossyScale;
                }

                // Parent and adjust the scale as needed
                _Owner.transform.parent = rParent._Anchor.transform;

                // Record this mount point is attached to the parent
                if (ParentMountPoint != rParent)
                {
                    rParent.AddChild(this); 
                }
            }
        }