/// <summary> Draws the focus on the check box glyph. </summary>
        /// <param name="mgCheckBox"></param>
        /// <param name="graphics"></param>
        public static void DrawFocusRectOnCheckBoxGlyph(MgCheckBox mgCheckBox, Graphics graphics)
        {
            Rectangle focusRectangle  = new Rectangle();
            Rectangle clientRectangle = mgCheckBox.ClientRectangle;
            int       boxWidth        = CheckBoxRenderer.GetGlyphSize(graphics, CheckBoxState.UncheckedNormal).Width;
            int       boxHeight       = CheckBoxRenderer.GetGlyphSize(graphics, CheckBoxState.UncheckedNormal).Height;
            int       left            = mgCheckBox.Padding.Left;
            int       top             = 0;

            //CheckBoxRenderer.GetGlyphSize() always returns the size for 3D style.But, the 2D box is smaller.So, the focus rectangle was too big.
            //There is no way where we can query the size for 2D.Framework has hardcoded the size of the Box as { 11, 11} in CheckBoxFlatAdapter.Layout().
            //So, we also need to hard-code this value. Note that, if framework changes these hard-coded values, we will also need to change them.
            if (mgCheckBox.FlatStyle == FlatStyle.Flat)
            {
                boxWidth = boxHeight = (int)(11f * Utils.GetDpiScaleRatioY(mgCheckBox));
            }

            // calculate the Left based on RightToLeft property.
            // Depends on RightToLeft and NOT Horizontal alignment.
            if (mgCheckBox.RightToLeft == RightToLeft.Yes)
            {
                left = clientRectangle.Width - boxWidth - 1;
            }

            // calculate the Top based on Vertical alignment.
            ControlUtils.AlignmentInfo AlignmentInfo = ControlUtils.GetAlignmentInfo(mgCheckBox.TextAlign);

            switch (AlignmentInfo.VerAlign)
            {
            case AlignmentTypeVert.Top:
                top = 2 + mgCheckBox.Padding.Top;
                break;

            case AlignmentTypeVert.Center:
                top = (clientRectangle.Height - boxHeight) / 2;
                break;

            case AlignmentTypeVert.Bottom:
                top = clientRectangle.Height - boxHeight - 1 - mgCheckBox.Padding.Bottom;
                break;
            }

            focusRectangle.X      = left;
            focusRectangle.Y      = top;
            focusRectangle.Width  = boxWidth;
            focusRectangle.Height = boxHeight;
            focusRectangle.Inflate(1, 1);

            //Ensure that the rectangle is within the control.
            focusRectangle.X      = Math.Max(focusRectangle.X, 0);
            focusRectangle.Y      = Math.Max(focusRectangle.Y, 0);
            focusRectangle.Width  = Math.Min(focusRectangle.Width, clientRectangle.Right - focusRectangle.X);
            focusRectangle.Height = Math.Min(focusRectangle.Height, clientRectangle.Bottom - focusRectangle.Y);

            ControlPaint.DrawFocusRectangle(graphics, focusRectangle);
        }
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        /// <summary>
        /// Update the padding of the control based on its FlatStyle.
        /// </summary>
        private void UpdatePadding()
        {
            Padding = DefaultPadding;

            checkTopPadding = 0;
            ControlUtils.AlignmentInfo AlignmentInfo = ControlUtils.GetAlignmentInfo(CheckAlign);
            if (FlatStyle == FlatStyle.Standard && AlignmentInfo.VerAlign == AlignmentTypeVert.Center)
            {
                checkTopPadding = 1;
            }

            Padding = new Padding(Padding.Left + borderWidth, Padding.Top + borderWidth + checkTopPadding, Padding.Right + borderWidth, Padding.Bottom + borderWidth);
        }
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        /// <summary> Adjust the horizontal alignment based on RightToLeft property.
        /// When RightToLeft=Yes, the framework reverses the alignment set. So, we need
        /// to revert it again.
        /// </summary>
        private void UpdateTextAlign()
        {
            ControlUtils.AlignmentInfo alignmentInfo = ControlUtils.GetAlignmentInfo(TextAlign);
            HorizontalAlignment        horiAlignment = ControlUtils.HorAlign2HorAlign(alignmentInfo.HorAlign);

            if (RightToLeft == RightToLeft.Yes && horiAlignment != HorizontalAlignment.Center)
            {
                horiAlignment = (horiAlignment == HorizontalAlignment.Right ? HorizontalAlignment.Left : HorizontalAlignment.Right);
            }

            if (horiAlignment != base.TextAlign)
            {
                base.TextAlign = horiAlignment;
            }
        }
        /// <summary>
        /// Draw the text and the focus rectangle on a CheckBox/RadioButon control.
        /// </summary>
        /// <param name="control"></param>
        /// <param name="e"></param>
        /// <param name="textToDisplay"></param>
        public static void DrawTextAndFocusRect(ButtonBase control, PaintEventArgs e, String textToDisplay, Rectangle rectangle, int textOffset)
        {
            bool             isMultiLine = ControlUtils.GetIsMultiLine(control);
            Rectangle        textRect    = new Rectangle();
            Size             textSize    = new Size();
            ContentAlignment NewTextAli  = ContentAlignment.MiddleCenter;
            FontDescription  font        = new FontDescription(control.Font);

            if (!String.IsNullOrEmpty(textToDisplay))
            {
                textRect   = rectangle;
                NewTextAli = ControlUtils.GetOrgContentAligment(control.RightToLeft, control.TextAlign);
                textSize   = Utils.GetTextExt(control.Font, textToDisplay, control);

                ControlUtils.AlignmentInfo AlignmentInfo = ControlUtils.GetAlignmentInfo(control.TextAlign);
                int Offset = (int)((float)(BOX_WIDTH + textOffset) * Utils.GetDpiScaleRatioX(control));

                switch (AlignmentInfo.HorAlign)
                {
                case AlignmentTypeHori.Left:
                    if (control.RightToLeft == RightToLeft.No)
                    {
                        textRect.X     += Offset;
                        textRect.Width -= Offset;
                    }
                    if (control.RightToLeft == RightToLeft.Yes)
                    {
                        textRect.X -= Offset;
                    }
                    break;

                case AlignmentTypeHori.Right:
                    if (isMultiLine && control.RightToLeft == RightToLeft.No)
                    {
                        textRect.X     += Offset;
                        textRect.Width -= Offset;
                    }
                    break;

                case AlignmentTypeHori.Center:
                    if (control.RightToLeft == RightToLeft.No)
                    {
                        textRect.X     += Offset;
                        textRect.Width -= Offset;
                        // if the text is bigger then the display rect.
                        if (!isMultiLine)
                        {
                            if (textSize.Width > textRect.Width)
                            {
                                textRect.X    += (int)(((textRect.Width - textSize.Width) / 2));
                                textRect.Width = Math.Max(textRect.Width, textSize.Width);
                            }
                        }
                    }
                    else if (control.RightToLeft == RightToLeft.Yes)
                    {
                        textRect.X     -= Offset;
                        textRect.Width += Offset;
                    }
                    break;
                }

                ControlRenderer.PrintText(e.Graphics, textRect, control.ForeColor, font, textToDisplay, isMultiLine, NewTextAli,
                                          control.Enabled, true, false, true, control.RightToLeft == RightToLeft.Yes, true);
            }

            // display the focus on the text of the control
            if (control.Focused)
            {
                if (!String.IsNullOrEmpty(textToDisplay))
                {
                    if (isMultiLine)
                    {
                        textSize = GetTextSize(e, textToDisplay, font, ref textRect, isMultiLine);
                    }

                    // get the display the focus on the text of the control
                    textRect = ControlUtils.GetFocusRect(control, textRect, NewTextAli, textSize);

                    ControlPaint.DrawFocusRectangle(e.Graphics, textRect);
                }
                else
                {
                    //For CheckBox, if the text is not available, focus rect should be drawn on the Glyph.
                    if (control is MgCheckBox)
                    {
                        DrawFocusRectOnCheckBoxGlyph((MgCheckBox)control, e.Graphics);
                    }
                }
            }
        }