Esempio n. 1
0
        // Embed version information if need be. On success, modify the matrix and return true.
        // See 8.10 of JISX0510:2004 (p.47) for how to embed version information.
        internal static void maybeEmbedVersionInfo(int version, ByteMatrix matrix)
        {
            if (version < 7)
            {
                // Version info is necessary if version >= 7.
                return;                 // Don't need version info.
            }
            BitVector versionInfoBits = new BitVector();

            makeVersionInfoBits(version, versionInfoBits);

            int bitIndex = 6 * 3 - 1;             // It will decrease from 17 to 0.

            for (int i = 0; i < 6; ++i)
            {
                for (int j = 0; j < 3; ++j)
                {
                    // Place bits in LSB (least significant bit) to MSB order.
                    int bit = versionInfoBits.at(bitIndex);
                    bitIndex--;
                    // Left bottom corner.
                    matrix[matrix.Height - 11 + j, i] = (sbyte)bit;
                    // Right bottom corner.
                    matrix[i, matrix.Height - 11 + j] = (sbyte)bit;
                }
            }
        }
Esempio n. 2
0
        // Embed type information. On success, modify the matrix.
        internal static void embedTypeInfo(ErrorCorrectionLevelInternal m_EcLevelInternal, int maskPattern, ByteMatrix matrix)
        {
            BitVector typeInfoBits = new BitVector();

            makeTypeInfoBits(m_EcLevelInternal, maskPattern, typeInfoBits);

            for (int i = 0; i < typeInfoBits.size(); ++i)
            {
                // Place bits in LSB to MSB order.  LSB (least significant bit) is the last value in
                // "typeInfoBits".
                int bit = typeInfoBits.at(typeInfoBits.size() - 1 - i);

                // Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
                int x1 = TYPE_INFO_COORDINATES[i][0];
                int y1 = TYPE_INFO_COORDINATES[i][1];
                matrix[y1, x1] = (sbyte)bit;

                if (i < 8)
                {
                    // Right top corner.
                    int x2 = matrix.Width - i - 1;
                    int y2 = 8;
                    matrix[y2, x2] = (sbyte)bit;
                }
                else
                {
                    // Left bottom corner.
                    int x2 = 8;
                    int y2 = matrix.Height - 7 + (i - 8);
                    matrix[y2, x2] = (sbyte)bit;
                }
            }
        }
Esempio n. 3
0
        // Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true.
        // For debugging purposes, it skips masking process if "getMaskPattern" is -1.
        // See 8.7 of JISX0510:2004 (p.38) for how to embed data bits.
        public static void  embedDataBits(BitVector dataBits, int maskPattern, ByteMatrix matrix)
        {
            int bitIndex  = 0;
            int direction = -1;
            // Start from the right bottom cell.
            int x = matrix.Width - 1;
            int y = matrix.Height - 1;

            while (x > 0)
            {
                // Skip the vertical timing pattern.
                if (x == 6)
                {
                    x -= 1;
                }
                while (y >= 0 && y < matrix.Height)
                {
                    for (int i = 0; i < 2; ++i)
                    {
                        int xx = x - i;
                        // Skip the cell if it's not empty.
                        if (!isEmpty(matrix.get_Renamed(xx, y)))
                        {
                            continue;
                        }
                        int bit;
                        if (bitIndex < dataBits.size())
                        {
                            bit = dataBits.at(bitIndex);
                            ++bitIndex;
                        }
                        else
                        {
                            // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
                            // in 8.4.9 of JISX0510:2004 (p. 24).
                            bit = 0;
                        }

                        // Skip masking if mask_pattern is -1.
                        if (maskPattern != -1)
                        {
                            if (MaskUtil.getDataMaskBit(maskPattern, xx, y))
                            {
                                bit ^= 0x1;
                            }
                        }
                        matrix.set_Renamed(xx, y, bit);
                    }
                    y += direction;
                }
                direction = -direction; // Reverse the direction.
                y        += direction;
                x        -= 2;          // Move to the left.
            }
            // All bits should be consumed.
            if (bitIndex != dataBits.size())
            {
                throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.size());
            }
        }
Esempio n. 4
0
        // Append "bits".
        public void  appendBitVector(BitVector bits)
        {
            int size = bits.size();

            for (int i = 0; i < size; ++i)
            {
                appendBit(bits.at(i));
            }
        }
Esempio n. 5
0
        internal static int TryEmbedDataBits(ByteMatrix matrix, BitVector dataBits, int maskPattern)
        {
            int bitIndex  = 0;
            int direction = -1;
            // Start from the right bottom cell.
            int x = matrix.Width - 1;
            int y = matrix.Height - 1;

            while (x > 0)
            {
                // Skip the vertical timing pattern.
                if (x == 6)
                {
                    x -= 1;
                }
                while (y >= 0 && y < matrix.Height)
                {
                    for (int i = 0; i < 2; ++i)
                    {
                        int xx = x - i;
                        // Skip the cell if it's not empty.
                        if (!isEmpty(matrix[y, xx]))
                        {
                            continue;
                        }
                        int bit;
                        if (bitIndex < dataBits.size())
                        {
                            bit = dataBits.at(bitIndex);
                            ++bitIndex;
                        }
                        else
                        {
                            // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
                            // in 8.4.9 of JISX0510:2004 (p. 24).
                            bit = 0;
                        }

                        // Skip masking if mask_pattern is -1.
                        if (maskPattern != -1)
                        {
                            if (MaskUtil.getDataMaskBit(maskPattern, xx, y))
                            {
                                bit ^= 0x1;
                            }
                        }
                        matrix[y, xx] = (sbyte)bit;
                    }
                    y += direction;
                }
                direction = -direction; // Reverse the direction.
                y        += direction;
                x        -= 2;          // Move to the left.
            }
            return(bitIndex);
        }
Esempio n. 6
0
        // Embed version information if need be. On success, modify the matrix and return true.
        // See 8.10 of JISX0510:2004 (p.47) for how to embed version information.
        public static void maybeEmbedVersionInfo(int version, ByteMatrix matrix)
        {
            if (version < 7)
            {
                // Version info is necessary if version >= 7.
                return ; // Don't need version info.
            }
            BitVector versionInfoBits = new BitVector();
            makeVersionInfoBits(version, versionInfoBits);

            int bitIndex = 6 * 3 - 1; // It will decrease from 17 to 0.
            for (int i = 0; i < 6; ++i)
            {
                for (int j = 0; j < 3; ++j)
                {
                    // Place bits in LSB (least significant bit) to MSB order.
                    int bit = versionInfoBits.at(bitIndex);
                    bitIndex--;
                    // Left bottom corner.
                    matrix.set_Renamed(i, matrix.Height - 11 + j, bit);
                    // Right bottom corner.
                    matrix.set_Renamed(matrix.Height - 11 + j, i, bit);
                }
            }
        }
Esempio n. 7
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        // Embed type information. On success, modify the matrix.
        public static void embedTypeInfo(ErrorCorrectionLevel ecLevel, int maskPattern, ByteMatrix matrix)
        {
            BitVector typeInfoBits = new BitVector();
            makeTypeInfoBits(ecLevel, maskPattern, typeInfoBits);

            for (int i = 0; i < typeInfoBits.size(); ++i)
            {
                // Place bits in LSB to MSB order.  LSB (least significant bit) is the last value in
                // "typeInfoBits".
                int bit = typeInfoBits.at(typeInfoBits.size() - 1 - i);

                // Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
                int x1 = TYPE_INFO_COORDINATES[i][0];
                int y1 = TYPE_INFO_COORDINATES[i][1];
                matrix.set_Renamed(x1, y1, bit);

                if (i < 8)
                {
                    // Right top corner.
                    int x2 = matrix.Width - i - 1;
                    int y2 = 8;
                    matrix.set_Renamed(x2, y2, bit);
                }
                else
                {
                    // Left bottom corner.
                    int x2 = 8;
                    int y2 = matrix.Height - 7 + (i - 8);
                    matrix.set_Renamed(x2, y2, bit);
                }
            }
        }
Esempio n. 8
0
        // Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true.
        // For debugging purposes, it skips masking process if "getMaskPattern" is -1.
        // See 8.7 of JISX0510:2004 (p.38) for how to embed data bits.
        public static void embedDataBits(BitVector dataBits, int maskPattern, ByteMatrix matrix)
        {
            int bitIndex = 0;
            int direction = - 1;
            // Start from the right bottom cell.
            int x = matrix.Width - 1;
            int y = matrix.Height - 1;
            while (x > 0)
            {
                // Skip the vertical timing pattern.
                if (x == 6)
                {
                    x -= 1;
                }
                while (y >= 0 && y < matrix.Height)
                {
                    for (int i = 0; i < 2; ++i)
                    {
                        int xx = x - i;
                        // Skip the cell if it's not empty.
                        if (!isEmpty(matrix.get_Renamed(xx, y)))
                        {
                            continue;
                        }
                        int bit;
                        if (bitIndex < dataBits.size())
                        {
                            bit = dataBits.at(bitIndex);
                            ++bitIndex;
                        }
                        else
                        {
                            // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
                            // in 8.4.9 of JISX0510:2004 (p. 24).
                            bit = 0;
                        }

                        // Skip masking if mask_pattern is -1.
                        if (maskPattern != - 1)
                        {
                            if (MaskUtil.getDataMaskBit(maskPattern, xx, y))
                            {
                                bit ^= 0x1;
                            }
                        }
                        matrix.set_Renamed(xx, y, bit);
                    }
                    y += direction;
                }
                direction = - direction; // Reverse the direction.
                y += direction;
                x -= 2; // Move to the left.
            }
            // All bits should be consumed.
            if (bitIndex != dataBits.size())
            {
                throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.size());
            }
        }
Esempio n. 9
0
		// Append "bits".
		public void  appendBitVector(BitVector bits)
		{
			int size = bits.size();
			for (int i = 0; i < size; ++i)
			{
				appendBit(bits.at(i));
			}
		}
Esempio n. 10
0
	    internal static int TryEmbedDataBits(ByteMatrix matrix, BitVector dataBits, int maskPattern)
	    {
	        int bitIndex = 0;
	        int direction = - 1;
	        // Start from the right bottom cell.
	        int x = matrix.Width - 1;
	        int y = matrix.Height - 1;
	        while (x > 0)
	        {
	            // Skip the vertical timing pattern.
	            if (x == 6)
	            {
	                x -= 1;
	            }
	            while (y >= 0 && y < matrix.Height)
	            {
	                for (int i = 0; i < 2; ++i)
	                {
	                    int xx = x - i;
	                    // Skip the cell if it's not empty.
	                    if (!isEmpty(matrix[y, xx]))
	                    {
	                        continue;
	                    }
	                    int bit;
	                    if (bitIndex < dataBits.size())
	                    {
	                        bit = dataBits.at(bitIndex);
	                        ++bitIndex;
	                    }
	                    else
	                    {
	                        // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
	                        // in 8.4.9 of JISX0510:2004 (p. 24).
	                        bit = 0;
	                    }
						
	                    // Skip masking if mask_pattern is -1.
	                    if (maskPattern != - 1)
	                    {
	                        if (MaskUtil.getDataMaskBit(maskPattern, xx, y))
	                        {
	                            bit ^= 0x1;
	                        }
	                    }
	                    matrix[y, xx] = (sbyte)bit;
	                }
	                y += direction;
	            }
	            direction = - direction; // Reverse the direction.
	            y += direction;
	            x -= 2; // Move to the left.
	        }
	        return bitIndex;
	    }