Esempio n. 1
0
        public static PrefabDesc GetPrefabDesc(BuildingCopy copiedBuilding)
        {
            ModelProto modelProto = LDB.models.Select(copiedBuilding.modelIndex);

            if (modelProto != null)
            {
                return(modelProto.prefabDesc);
            }
            else
            {
                return(copiedBuilding.itemProto.prefabDesc);
            }
        }
Esempio n. 2
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        public static void PasteBuilding(int index, BuildingCopy building, Vector2 targetSpr, float yaw)
        {
            Vector2 newRelative = building.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, building.originalSegmentCount);
            Vector2 sprPos      = newRelative + targetSpr;

            float rawLatitudeIndex = (sprPos.x - Mathf.PI / 2) / 6.2831855f * 200;
            int   latitudeIndex    = Mathf.FloorToInt(Mathf.Max(0f, Mathf.Abs(rawLatitudeIndex) - 0.1f));
            int   newSegmentCount  = PlanetGrid.DetermineLongitudeSegmentCount(latitudeIndex, 200);

            float sizeDeviation = building.originalSegmentCount / (float)newSegmentCount;

            sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr;

            Vector3 absoluteBuildingPos = sprPos.SnapToGrid();

            Quaternion   absoluteBuildingRot = Maths.SphericalRotation(absoluteBuildingPos, yaw + building.cursorRelativeYaw);
            PrefabDesc   desc = GetPrefabDesc(building);
            BuildPreview bp   = BuildPreview.CreateSingle(building.itemProto, desc, true);

            bp.ResetInfos();
            bp.desc     = desc;
            bp.item     = building.itemProto;
            bp.recipeId = building.recipeId;
            bp.lpos     = absoluteBuildingPos;
            bp.lrot     = absoluteBuildingRot;

            Pose pose = new Pose(absoluteBuildingPos, absoluteBuildingRot);

            int objId = InserterPoses.AddOverride(pose, building.itemProto);

            pastedEntities.Add(building.originalId, new PastedEntity()
            {
                type           = EPastedType.BUILDING,
                index          = index,
                sourceBuilding = building,
                pose           = pose,
                objId          = objId,
                buildPreview   = bp
            });

            ActivateColliders(absoluteBuildingPos);
            previews.Add(bp);
        }
Esempio n. 3
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        public static BuildingCopy CopyBuilding(EntityData sourceEntity, EntityData referenceEntity)
        {
            PlanetFactory factory = GameMain.data.localPlanet.factory;

            ItemProto sourceEntityProto = LDB.items.Select(sourceEntity.protoId);

            Vector3    sourcePos = sourceEntity.pos;
            Quaternion sourceRot = sourceEntity.rot;

            Quaternion zeroRot = Maths.SphericalRotation(sourcePos, 0f);
            float      yaw     = Vector3.SignedAngle(zeroRot.Forward(), sourceRot.Forward(), zeroRot.Up());


            BuildingCopy copiedBuilding = new BuildingCopy()
            {
                originalId = sourceEntity.id,
                protoId    = sourceEntityProto.ID,
                itemProto  = sourceEntityProto,
                modelIndex = sourceEntity.modelIndex
            };


            if (sourceEntity.assemblerId > 0)
            {
                copiedBuilding.recipeId = factory.factorySystem.assemblerPool[sourceEntity.assemblerId].recipeId;
            }
            else if (sourceEntity.labId > 0)
            {
                LabComponent labComponent = factory.factorySystem.labPool[sourceEntity.labId];
                copiedBuilding.recipeId = ((!labComponent.researchMode) ? labComponent.recipeId : -1);
            }
            else if (sourceEntity.powerGenId > 0)
            {
                PowerGeneratorComponent powerGeneratorComponent = factory.powerSystem.genPool[sourceEntity.powerGenId];
                if (powerGeneratorComponent.gamma)
                {
                    copiedBuilding.recipeId = ((powerGeneratorComponent.productId <= 0) ? 0 : 1);
                }
            }
            else if (sourceEntity.powerExcId > 0)
            {
                copiedBuilding.recipeId = Mathf.RoundToInt(factory.powerSystem.excPool[sourceEntity.powerExcId].targetState);
            }
            else if (sourceEntity.ejectorId > 0)
            {
                copiedBuilding.recipeId = factory.factorySystem.ejectorPool[sourceEntity.ejectorId].orbitId;
            }
            else if (sourceEntity.stationId > 0)
            {
                StationComponent stationComponent = factory.transport.stationPool[sourceEntity.stationId];

                for (int i = 0; i < stationComponent.slots.Length; i++)
                {
                    if (stationComponent.slots[i].storageIdx != 0)
                    {
                        copiedBuilding.slotFilters.Add(new SlotFilter()
                        {
                            slotIndex  = i,
                            storageIdx = stationComponent.slots[i].storageIdx
                        });
                    }
                }

                for (int i = 0; i < stationComponent.storage.Length; i++)
                {
                    if (stationComponent.storage[i].itemId != 0)
                    {
                        copiedBuilding.stationSettings.Add(new StationSetting()
                        {
                            index       = i,
                            itemId      = stationComponent.storage[i].itemId,
                            max         = stationComponent.storage[i].max,
                            localLogic  = stationComponent.storage[i].localLogic,
                            remoteLogic = stationComponent.storage[i].remoteLogic
                        });
                    }
                }
            }
            else if (sourceEntity.splitterId > 0)
            {
                // TODO: find a way to restore splitter settings
                // SplitterComponent splitterComponent = factory.cargoTraffic.splitterPool[sourceEntity.splitterId];
            }

            Vector2 sourceSprPos = sourcePos.ToSpherical();

            if (sourceEntity.id == referenceEntity.id)
            {
                data.referencePos = sourceSprPos;
                copiedBuilding.cursorRelativeYaw = yaw;
            }
            else
            {
                copiedBuilding.originalSegmentCount = sourceSprPos.GetSegmentsCount();
                copiedBuilding.cursorRelativePos    = (sourceSprPos - data.referencePos).Clamp();
                copiedBuilding.cursorRelativeYaw    = yaw;
            }

            data.copiedBuildings.Add(copiedBuilding);

            for (int i = 0; i < sourceEntityProto.prefabDesc.insertPoses.Length; i++)
            {
                factory.ReadObjectConn(sourceEntity.id, i, out bool _, out int otherObjId, out int _);

                if (otherObjId > 0)
                {
                    EntityData inserterEntity = factory.entityPool[otherObjId];
                    CopyInserter(inserterEntity, sourceEntity);
                }
            }

            hasData = true;
            return(copiedBuilding);
        }
Esempio n. 4
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        public static BuildingCopy CopyBuilding(BlueprintData data, EntityData sourceEntity, EntityData referenceEntity)
        {
            PlanetFactory factory = GameMain.data.localPlanet.factory;

            ItemProto sourceEntityProto = LDB.items.Select(sourceEntity.protoId);

            Vector3    sourcePos = sourceEntity.pos;
            Quaternion sourceRot = sourceEntity.rot;

            Quaternion zeroRot = Maths.SphericalRotation(sourcePos, 0f);
            float      yaw     = Vector3.SignedAngle(zeroRot.Forward(), sourceRot.Forward(), zeroRot.Up());


            BuildingCopy copiedBuilding = new BuildingCopy()
            {
                originalId = sourceEntity.id,
                protoId    = sourceEntityProto.ID,
                itemProto  = sourceEntityProto,
                modelIndex = sourceEntity.modelIndex,
            };

            var prefabDesc = BlueprintManager.GetPrefabDesc(copiedBuilding);

            if (sourceEntity.assemblerId > 0)
            {
                copiedBuilding.recipeId = factory.factorySystem.assemblerPool[sourceEntity.assemblerId].recipeId;
            }
            else if (sourceEntity.labId > 0)
            {
                LabComponent labComponent = factory.factorySystem.labPool[sourceEntity.labId];
                copiedBuilding.recipeId = ((!labComponent.researchMode) ? labComponent.recipeId : -1);
            }
            else if (sourceEntity.powerGenId > 0)
            {
                PowerGeneratorComponent powerGeneratorComponent = factory.powerSystem.genPool[sourceEntity.powerGenId];
                if (powerGeneratorComponent.gamma)
                {
                    copiedBuilding.recipeId = ((powerGeneratorComponent.productId <= 0) ? 0 : 1);
                }
            }
            else if (sourceEntity.powerExcId > 0)
            {
                copiedBuilding.recipeId = Mathf.RoundToInt(factory.powerSystem.excPool[sourceEntity.powerExcId].targetState);
            }
            else if (sourceEntity.ejectorId > 0)
            {
                copiedBuilding.recipeId = factory.factorySystem.ejectorPool[sourceEntity.ejectorId].orbitId;
            }
            else if (sourceEntity.stationId > 0)
            {
                StationComponent stationComponent = factory.transport.stationPool[sourceEntity.stationId];

                copiedBuilding.stationConfig = new StationConfig()
                {
                    workEnergyPerTick     = factory.powerSystem.consumerPool[stationComponent.pcId].workEnergyPerTick,
                    tripRangeDrones       = stationComponent.tripRangeDrones,
                    tripRangeShips        = stationComponent.tripRangeShips,
                    warpEnableDist        = stationComponent.warpEnableDist,
                    warperNecessary       = stationComponent.warperNecessary,
                    includeOrbitCollector = stationComponent.includeOrbitCollector,
                    deliveryDrones        = stationComponent.deliveryDrones,
                    deliveryShips         = stationComponent.deliveryShips
                };

                for (int i = 0; i < stationComponent.slots.Length; i++)
                {
                    if (stationComponent.slots[i].storageIdx != 0)
                    {
                        copiedBuilding.slotFilters.Add(new SlotFilter()
                        {
                            slotIndex  = i,
                            storageIdx = stationComponent.slots[i].storageIdx
                        });
                    }
                }

                for (int i = 0; i < stationComponent.storage.Length; i++)
                {
                    if (stationComponent.storage[i].itemId != 0)
                    {
                        copiedBuilding.stationSettings.Add(new StationSetting()
                        {
                            index       = i,
                            itemId      = stationComponent.storage[i].itemId,
                            max         = stationComponent.storage[i].max,
                            localLogic  = stationComponent.storage[i].localLogic,
                            remoteLogic = stationComponent.storage[i].remoteLogic
                        });
                    }
                }
            }
            else if (sourceEntity.splitterId > 0)
            {
                var splitterComponent = factory.cargoTraffic.splitterPool[sourceEntity.splitterId];
                copiedBuilding.splitterSettings = new SplitterSettings()
                {
                    inPriority  = splitterComponent.inPriority,
                    outPriority = splitterComponent.outPriority,
                    outFilter   = splitterComponent.outFilter
                };

                var slots = new List <int>(4)
                {
                    splitterComponent.beltA, splitterComponent.beltB, splitterComponent.beltC, splitterComponent.beltD
                };
                if (copiedBuilding.splitterSettings.inPriority)
                {
                    copiedBuilding.splitterSettings.inPrioritySlot = slots.IndexOf(splitterComponent.input0);
                }
                if (copiedBuilding.splitterSettings.outPriority)
                {
                    copiedBuilding.splitterSettings.outPrioritySlot = slots.IndexOf(splitterComponent.output0);
                }
                // TODO: find a way to restore splitter settings
                // SplitterComponent splitterComponent = factory.cargoTraffic.splitterPool[sourceEntity.splitterId];
            }
            else if (sourceEntity.storageId > 0)
            {
                copiedBuilding.recipeId = factory.factoryStorage.storagePool[sourceEntity.storageId].bans;
            }

            Vector2 sourceSprPos = sourcePos.ToSpherical();

            if (sourceEntity.id == referenceEntity.id)
            {
                data.referencePos = sourceSprPos;
                copiedBuilding.cursorRelativeYaw = yaw;
            }
            else
            {
                copiedBuilding.originalSegmentCount = sourceSprPos.GetSegmentsCount();
                copiedBuilding.cursorRelativePos    = (sourceSprPos - data.referencePos).Clamp();
                copiedBuilding.cursorRelativeYaw    = yaw;
            }

            data.copiedBuildings.Add(copiedBuilding);

            for (int i = 0; i < sourceEntityProto.prefabDesc.insertPoses.Length; i++)
            {
                factory.ReadObjectConn(sourceEntity.id, i, out bool _, out int otherObjId, out int _);

                if (otherObjId > 0)
                {
                    EntityData inserterEntity = factory.entityPool[otherObjId];
                    CopyInserter(data, inserterEntity, sourceEntity);
                }
            }

            if (sourceEntityProto.prefabDesc.multiLevel)
            {
                copiedBuilding.altitude = Mathf.RoundToInt((sourceEntity.pos.magnitude - GameMain.localPlanet.realRadius - 0.2f) / prefabDesc.lapJoint.magnitude);

                if (copiedBuilding.altitude > 0)
                {
                    copiedBuilding.connectedBuildingId = referenceEntity.id;
                }

                factory.ReadObjectConn(sourceEntity.id, 15, out bool _, out int otherObjId, out int _);

                if (otherObjId > 0)
                {
                    EntityData stackedEntity = factory.entityPool[otherObjId];
                    CopyBuilding(data, stackedEntity, sourceEntity);
                }
            }


            return(copiedBuilding);
        }
Esempio n. 5
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        public static PastedEntity ConcurrentPasteBuilding(int threadIndex, BuildingCopy building, Vector2 targetSpr, float yaw, int pasteIndex)
        {
            var actionBuild = _abs[threadIndex];
            int pasteId     = PASTE_INDEX_MULTIPLIER * pasteIndex + building.originalId;

            if (!BlueprintManager.pastedEntities.TryGetValue(pasteId, out PastedEntity pastedEntity))
            {
                PrefabDesc   desc = BlueprintManager.GetPrefabDesc(building);
                BuildPreview bp   = BuildPreview.CreateSingle(building.itemProto, desc, true);
                bp.ResetInfos();
                bp.desc     = desc;
                bp.item     = building.itemProto;
                bp.recipeId = building.recipeId;

                pastedEntity = new PastedEntity()
                {
                    pasteIndex     = pasteIndex,
                    pasteId        = pasteId,
                    status         = EPastedStatus.NEW,
                    type           = EPastedType.BUILDING,
                    sourceBuilding = building,
                    buildPreview   = bp,
                };

                BlueprintManager.pastedEntities.TryAdd(pasteId, pastedEntity);

                lock (actionBuild.buildPreviews)
                {
                    actionBuild.buildPreviews.Add(bp);
                }
            }
            else
            {
                pastedEntity.status = EPastedStatus.UPDATE;
            }

            Vector2 newRelative = building.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, building.originalSegmentCount);
            Vector2 sprPos      = newRelative + targetSpr;

            int newSegmentCount = Util.GetSegmentsCount(sprPos);

            float sizeDeviation = building.originalSegmentCount / (float)newSegmentCount;

            sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr;

            Vector3    absoluteBuildingPos = sprPos.SnapToGrid();
            Quaternion absoluteBuildingRot = Maths.SphericalRotation(absoluteBuildingPos, yaw + building.cursorRelativeYaw);

            absoluteBuildingPos += absoluteBuildingRot * (building.altitude * pastedEntity.buildPreview.desc.lapJoint);

            Pose pose = new Pose(absoluteBuildingPos, absoluteBuildingRot);

            pastedEntity.objId = InserterPoses.AddOverride(pose, building.itemProto);
            pastedEntity.pose  = pose;

            pastedEntity.buildPreview.lpos      = absoluteBuildingPos;
            pastedEntity.buildPreview.lrot      = absoluteBuildingRot;
            pastedEntity.buildPreview.condition = EBuildCondition.Ok;

            pastedEntity.connectedEntities.Clear();

            return(pastedEntity);
        }