private void Awake() { instance = this; selectedObject = new Dictionary <Card, GameObject>(); cards = new List <Card>(); cardGameobject = new List <GameObject>(); childParentObject = new Dictionary <GameObject, GameObject>(); inActiveGroups = new List <GameObject>(); gameplayManager = GamePlayManager.GetInstance; textValidation = new List <TextValidationController>(); foreach (var text in groupSetText) { var textVal = text.GetComponent <TextValidationController>(); textValidation.Add(textVal); } }
private void Start() { cardGroupController = CardGroupController.GetInstance; DeselectCard(); }