Esempio n. 1
0
 public static UserInfo InitUserInfo(CMD_GP_LogonSuccess logonInfo)
 {
     return(new UserInfo()
     {
         UserID = logonInfo.dwUserID,
         HeadId = logonInfo.wFaceID,
         Account = logonInfo.szAccounts,
         NickName = logonInfo.szNickName,
         CurMoney = logonInfo.lUserScore,
         CurBank = logonInfo.lUserInsure,
         Gender = logonInfo.cbGender,
         DeskNO = CommonDefine.INVALID_TABLE,
         DeskStation = CommonDefine.INVALID_CHAIR,
         MoorMachine = logonInfo.cbMoorMachine,
         CutRoomID = logonInfo.dwLockServerID
     });
 }
Esempio n. 2
0
        void OnLogonSuccess(Packet packet)
        {
            int dataStruct = Marshal.SizeOf(typeof(CMD_GP_LogonSuccess));

            com.QH.QPGame.GameUtils.Logger.Net.Log("logon success. size:" + packet.DataSize + "/" + dataStruct);
            if (packet.DataSize < dataStruct)
            {
                com.QH.QPGame.GameUtils.Logger.Net.LogError(" CMD_GP_LogonSuccess data error!");
                return;
            }

            ByteBuffer buffer = ByteBufferPool.PopPacket(packet.Data);

            byte[] descData = buffer.PopByteArray(Marshal.SizeOf(typeof(CMD_GP_LogonSuccess)));
            CMD_GP_LogonSuccess loginData = GameConvert.ByteToStruct <CMD_GP_LogonSuccess>(descData);

            GameApp.GameData.UserInfo = ProtoHelper.InitUserInfo(loginData);
            com.QH.QPGame.GameUtils.Logger.Net.Log("User:"******" Loged|Money:" + loginData.lUserScore + "|Bank:" + loginData.lUserInsure);
            while (true)
            {
                string str  = "";
                ushort type = ProtoHelper.ReadDescDataString(ref buffer, ref str);
                if (type == 0)
                {
                    break;
                }
                switch (type)
                {
                case CommonDefine.DTP_GP_UI_UNDER_WRITE:
                {
                    GameApp.GameData.UserInfo.UnderWrite = str;
                    break;
                }
                }
            }
            ByteBufferPool.DropPacket(buffer);

            GameApp.Account.CallLogonSuccessEvent();
        }