Esempio n. 1
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        void Awake()
        {
            Instance = this;

            LoadNavigationMap(Fishing.Instance.GameID);

            //SendUserSettings()服务器框架设置玩家准备、更改玩家参数,SendUserReady()捕鱼游戏发场景函数
            MobileFishingProtocol.GetInstance().SendUserSettings();
            MobileFishingProtocol.GetInstance().SendUserReady();

            MobileFishingProtocol.GetInstance().onLoadGameStationSuccessEvent += S_C_GameStation;
            MobileFishingProtocol.GetInstance().onUserJoinEvent          += S_C_UserJoin;
            MobileFishingProtocol.GetInstance().onReceiveSystemTimeEvent += S_C_TimeSync;
            MobileFishingProtocol.GetInstance().onUserLeaveEvent         += S_C_UserLeave;
            MobileFishingProtocol.GetInstance().onBuyBulletEvent         += S_C_BuyBullet;
            MobileFishingProtocol.GetInstance().onGunFireEvent           += S_C_GunFire;
            MobileFishingProtocol.GetInstance().onGunPowerUpEvent        += S_C_GunPowerUp;

            //暂时还没使用.
            // MobileFishingProtocol.GetInstance().onGunMultiEvent              += S_C_GunPowerMulti;
            MobileFishingProtocol.GetInstance().onReceiveGeneratorNPCEvent += S_C_NPC_Generator;
            MobileFishingProtocol.GetInstance().onNPCKillEvent             += S_C_NPC_Kill;
            MobileFishingProtocol.GetInstance().onWinFromCacheEvent        += S_C_WinFromCache;
            MobileFishingProtocol.GetInstance().onBalanceEvent             += S_C_Balance;
            MobileFishingProtocol.GetInstance().onRobotGunFireNotifyEvent  += S_C_RobotGunFireNotify;
            MobileFishingProtocol.GetInstance().onRobotGunFireEvent        += S_C_RobotGunFire;

            Utility.SetResolutionRatio();
        }
Esempio n. 2
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        void OnDestroy()
        {
            // 记得清除factory里的缓存.
            Factory.Clear();

            // GameApp.SceneMgr.SceneLoaded -= MessageHandlerInit;
            MobileFishingProtocol.GetInstance().onLoadGameStationSuccessEvent -= S_C_GameStation;
            MobileFishingProtocol.GetInstance().onUserJoinEvent          -= S_C_UserJoin;
            MobileFishingProtocol.GetInstance().onReceiveSystemTimeEvent -= S_C_TimeSync;
            MobileFishingProtocol.GetInstance().onUserLeaveEvent         -= S_C_UserLeave;
            MobileFishingProtocol.GetInstance().onBuyBulletEvent         -= S_C_BuyBullet;
            MobileFishingProtocol.GetInstance().onGunFireEvent           -= S_C_GunFire;
            MobileFishingProtocol.GetInstance().onGunPowerUpEvent        -= S_C_GunPowerUp;

            //暂时还没使用.
            // MobileFishingProtocol.GetInstance().onGunMultiEvent              -= S_C_GunPowerMulti;
            MobileFishingProtocol.GetInstance().onReceiveGeneratorNPCEvent -= S_C_NPC_Generator;
            MobileFishingProtocol.GetInstance().onNPCKillEvent             -= S_C_NPC_Kill;
            MobileFishingProtocol.GetInstance().onWinFromCacheEvent        -= S_C_WinFromCache;
            MobileFishingProtocol.GetInstance().onBalanceEvent             -= S_C_Balance;
            MobileFishingProtocol.GetInstance().onRobotGunFireNotifyEvent  -= S_C_RobotGunFireNotify;
            MobileFishingProtocol.GetInstance().onRobotGunFireEvent        -= S_C_RobotGunFire;

            Instance = null;
        }
Esempio n. 3
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 // 购买子弹.
 public void C_S_BuyBullet(uint _buyScore)
 {
     MobileFishingProtocol.GetInstance().UserBuyBullet(_buyScore);
 }
Esempio n. 4
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 // 机器人发泡.
 public void C_S_RobotGunFire(int _robotChair, float _eulerZ, Vector2 _pos, int _serverId, int _bulletCost, uint _serverTime)
 {
     MobileFishingProtocol.GetInstance().C_S_RobotGunFire((uint)_robotChair, (uint)_serverId, _eulerZ, _pos.x, _pos.y, (uint)_bulletCost, _serverTime);
 }
Esempio n. 5
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 // 机器人子弹击中鱼.
 public void C_S_RobotBulletAttack(int _robotChair, int _serverID, int _bulletCost, int _bulletPower, int _multi)
 {
     MobileFishingProtocol.GetInstance().C_S_RobotBulletAttack((uint)_robotChair, (uint)_serverID, (uint)_bulletCost, (uint)_bulletPower, (uint)_multi);
 }
Esempio n. 6
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 // 时间同步.
 public void C_S_TimeSync()
 {
     MobileFishingProtocol.GetInstance().C_S_TimeSync();
 }
Esempio n. 7
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 // 结算.
 public void C_S_Balance()
 {
     MobileFishingProtocol.GetInstance().C_S_Balance();
 }
Esempio n. 8
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 // 索要缓存.
 public void C_S_WinFromCache(uint _fishServerID, uint _power, uint _multi)
 {
     MobileFishingProtocol.GetInstance().C_S_WinFromCache(_fishServerID, _power, _multi);
 }
Esempio n. 9
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 // 发泡.
 public void C_S_GunFire(float _eulerZ, Vector2 _firePos, int _serverId, int _bulletCost, uint _serverTime)
 {
     MobileFishingProtocol.GetInstance().C_S_GunFire(_eulerZ, _firePos.x, _firePos.y, (uint)_serverId, (uint)_bulletCost, (uint)_serverTime);
 }
Esempio n. 10
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 // 加炮.
 public void C_S_GunPowerUp(uint _power)
 {
     MobileFishingProtocol.GetInstance().C_S_GunPowerUp(_power);
 }