//private void Update() //{ //} private void Awake() { o_MsgBox = GameObject.Find("scene_exit"); if (instance == null) { instance = this; } }
private void OnDestroy() { instance = null; }
//private void Update() //{ //} private void Awake() { o_MsgBox = GameObject.Find("scene_exit"); if (instance == null) { instance = this; } }
private void OnDestroy() { instance = null; }