public void placeTile(int x, int y, Tile t) { ccQuad3 coords = originalTile(x,y); if (coords == null) { return; } CCPoint step = m_pTarget.Grid.Step; coords.bl.x += (int)(t.position.x * step.x); coords.bl.y += (int)(t.position.y * step.y); coords.br.x += (int)(t.position.x * step.x); coords.br.y += (int)(t.position.y * step.y); coords.tl.x += (int)(t.position.x * step.x); coords.tl.y += (int)(t.position.y * step.y); coords.tr.x += (int)(t.position.x * step.x); coords.tr.y += (int)(t.position.y * step.y); setTile(x,y, coords); }
public override void startWithTarget(CCNode pTarget) { base.startWithTarget(pTarget); if (m_nSeed != -1) { m_nSeed = new Random().Next(); } m_nTilesCount = m_sGridSize.x * m_sGridSize.y; m_pTilesOrder = new int[m_nTilesCount]; int i, j; int k; /** * Use k to loop. Because m_nTilesCount is unsigned int, * and i is used later for int. */ for (k = 0; k < m_nTilesCount; ++k) { m_pTilesOrder[k] = k; } shuffle(ref m_pTilesOrder, m_nTilesCount); m_pTiles = new Tile[m_nTilesCount]; int f = 0; for (i = 0; i < m_sGridSize.x; ++i) { for (j = 0; j < m_sGridSize.y; ++j) { m_pTiles[f] = new Tile(); m_pTiles[f].position = new CCPoint((float)i, (float)j); m_pTiles[f].startPosition = new CCPoint((float)i, (float)j); m_pTiles[f].delta = getDelta(new ccGridSize(i, j)); f++; } } }
public void placeTile(ccGridSize pos, Tile t) { ccQuad3 coords = originalTile(pos); CCPoint step = m_pTarget.Grid.Step; coords.bl.x += (int)(t.position.x * step.x); coords.bl.y += (int)(t.position.y * step.y); coords.br.x += (int)(t.position.x * step.x); coords.br.y += (int)(t.position.y * step.y); coords.tl.x += (int)(t.position.x * step.x); coords.tl.y += (int)(t.position.y * step.y); coords.tr.x += (int)(t.position.x * step.x); coords.tr.y += (int)(t.position.y * step.y); setTile(pos, coords); }
public void placeTile(ccGridSize pos, Tile t) { placeTile(pos.x, pos.y, t); }