public override void OnEnter() { base.OnEnter(); CCSize s = CCDirector.SharedDirector.WinSize; CCProgressTo action = new CCProgressTo(2, 100); /** * Our image on the left should be a radial progress indicator, clockwise */ CCProgressTimer left = CCProgressTimer.Create(new CCSprite(s_pPathBlock)); left.Type = CCProgressTimerType.Radial; AddChild(left); left.Midpoint = new CCPoint(0.25f, 0.75f); left.Position = new CCPoint(100, s.Height / 2); left.RunAction(new CCRepeatForever ((CCActionInterval) action.Copy())); /** * Our image on the left should be a radial progress indicator, counter clockwise */ CCProgressTimer right = CCProgressTimer.Create(new CCSprite(s_pPathBlock)); right.Type = CCProgressTimerType.Radial; right.Midpoint = new CCPoint(0.75f, 0.25f); /** * Note the reverse property (default=NO) is only added to the right image. That's how * we get a counter clockwise progress. */ AddChild(right); right.Position = new CCPoint(s.Width - 100, s.Height / 2); right.RunAction(new CCRepeatForever ((CCActionInterval) action.Copy())); }
public override void OnEnter() { base.OnEnter(); CCSize s = CCDirector.SharedDirector.WinSize; CCProgressTo to1 = new CCProgressTo(2, 100); CCProgressTo to2 = new CCProgressTo(2, 100); CCProgressTimer left = new CCProgressTimer(s_pPathSister1); left.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the left since the midpoint is 0 for the x left.Midpoint = new CCPoint(0, 0); // Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change left.BarChangeRate = new CCPoint(1, 0); AddChild(left); left.Position = new CCPoint(100, s.Height / 2); left.RunAction(new CCRepeatForever (to1)); CCProgressTimer right = new CCProgressTimer(s_pPathSister2); right.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the left since the midpoint is 1 for the x right.Midpoint = new CCPoint(1, 0); // Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change right.BarChangeRate = new CCPoint(1, 0); AddChild(right); right.Position = new CCPoint(s.Width - 100, s.Height / 2); right.RunAction(new CCRepeatForever (to2)); }
/// <summary> /// Creates and initializes with a duration and a percent /// </summary> public static CCProgressTo actionWithDuration(float duration, float fPercent) { CCProgressTo pProgressTo = new CCProgressTo(); pProgressTo.initWithDuration(duration, fPercent); return pProgressTo; }
public static CCProgressTo actionWithDuration(float duration, float fPercent) { CCProgressTo cCProgressTo = new CCProgressTo(); cCProgressTo.initWithDuration(duration, fPercent); return(cCProgressTo); }
public override void OnEnter() { base.OnEnter(); CCSize s = CCDirector.SharedDirector.WinSize; CCProgressTo to = new CCProgressTo(6, 100); CCAction tint = CCSequence.FromActions(new CCTintTo (1, 255, 0, 0), new CCTintTo (1, 0, 255, 0), new CCTintTo (1, 0, 0, 255)); CCAction fade = CCSequence.FromActions(new CCFadeTo (1.0f, 0), new CCFadeTo (1.0f, 255)); CCProgressTimer left = new CCProgressTimer(new CCSprite(s_pPathSister1)); left.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y left.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left.BarChangeRate = new CCPoint(1, 0); AddChild(left); left.Position = new CCPoint(100, s.Height / 2); left.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); left.RunAction(new CCRepeatForever ((CCActionInterval) tint.Copy())); left.AddChild(new CCLabelTTF("Tint", "arial", 20.0f)); CCProgressTimer middle = new CCProgressTimer(new CCSprite(s_pPathSister2)); middle.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle.BarChangeRate = new CCPoint(1, 1); AddChild(middle); middle.Position = new CCPoint(s.Width / 2, s.Height / 2); middle.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); middle.RunAction(new CCRepeatForever ((CCActionInterval) fade.Copy())); middle.AddChild(new CCLabelTTF("Fade", "arial", 20.0f)); CCProgressTimer right = new CCProgressTimer(new CCSprite(s_pPathSister2)); right.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y right.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right.BarChangeRate = new CCPoint(0, 1); AddChild(right); right.Position = new CCPoint(s.Width - 100, s.Height / 2); right.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); right.RunAction(new CCRepeatForever ((CCActionInterval) tint.Copy())); right.RunAction(new CCRepeatForever ((CCActionInterval) fade.Copy())); right.AddChild(new CCLabelTTF("Tint and Fade", "arial", 20.0f)); }
public override CCObject copyWithZone(CCZone pZone) { CCProgressTo cCProgressTo = null; if (pZone == null || pZone.m_pCopyObject == null) { cCProgressTo = new CCProgressTo(); pZone = new CCZone(cCProgressTo); } else { cCProgressTo = (CCProgressTo)pZone.m_pCopyObject; } base.copyWithZone(pZone); cCProgressTo.initWithDuration(this.m_fDuration, this.m_fTo); return(cCProgressTo); }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCProgressTo pCopy = null; if (pZone != null && pZone.m_pCopyObject != null) { //in case of being called at sub class pCopy = (CCProgressTo)(pZone.m_pCopyObject); } else { pCopy = new CCProgressTo(); pZone = pNewZone = new CCZone(pCopy); } base.copyWithZone(pZone); pCopy.initWithDuration(m_fDuration, m_fTo); return pCopy; }
public override void OnEnter() { base.OnEnter(); CCSize s = CCDirector.SharedDirector.WinSize; CCProgressTo to = new CCProgressTo(6, 100); CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("zwoptex/grossini.plist"); CCProgressTimer left = CCProgressTimer.Create(new CCSprite("grossini_dance_01.png")); left.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y left.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left.BarChangeRate = new CCPoint(1, 0); AddChild(left); left.Position = new CCPoint(100, s.Height / 2); left.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); CCProgressTimer middle = CCProgressTimer.Create(new CCSprite("grossini_dance_02.png")); middle.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle.BarChangeRate = new CCPoint(1, 1); AddChild(middle); middle.Position = new CCPoint(s.Width / 2, s.Height / 2); middle.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); CCProgressTimer right = CCProgressTimer.Create(new CCSprite("grossini_dance_03.png")); right.Type = CCProgressTimerType.Radial; // Setup for a bar starting from the bottom since the midpoint is 0 for the y right.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right.BarChangeRate = new CCPoint(0, 1); AddChild(right); right.Position = new CCPoint(s.Width - 100, s.Height / 2); right.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); }
public override void OnEnter() { base.OnEnter(); CCSize s = CCDirector.SharedDirector.WinSize; CCProgressTo to = new CCProgressTo(2, 100); CCProgressTimer left = new CCProgressTimer(new CCSprite(s_pPathSister1)); left.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y left.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left.BarChangeRate = new CCPoint(1, 0); AddChild(left); left.Position = new CCPoint(100, s.Height / 2); left.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); CCProgressTimer middle = new CCProgressTimer(new CCSprite(s_pPathSister2)); middle.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle.BarChangeRate = new CCPoint(1, 1); AddChild(middle); middle.Position = new CCPoint(s.Width / 2, s.Height / 2); middle.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); CCProgressTimer right = new CCProgressTimer(new CCSprite(s_pPathSister2)); right.Type = CCProgressTimerType.Bar; // Setup for a bar starting from the bottom since the midpoint is 0 for the y right.Midpoint = new CCPoint(0.5f, 0.5f); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right.BarChangeRate = new CCPoint(0, 1); AddChild(right); right.Position = new CCPoint(s.Width - 100, s.Height / 2); right.RunAction(new CCRepeatForever ((CCActionInterval) to.Copy())); }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCProgressTo pCopy = null; if (pZone != null && pZone.m_pCopyObject != null) { //in case of being called at sub class pCopy = (CCProgressTo)(pZone.m_pCopyObject); } else { pCopy = new CCProgressTo(); pZone = pNewZone = new CCZone(pCopy); } base.copyWithZone(pZone); pCopy.initWithDuration(m_fDuration, m_fTo); return(pCopy); }
public override void OnEnter() { base.OnEnter(); CCSize s = CCDirector.SharedDirector.WinSize; CCProgressTo to1 = new CCProgressTo(2, 100); CCProgressTo to2 = new CCProgressTo(2, 100); CCProgressTimer left = new CCProgressTimer(s_pPathSister1); left.Type = CCProgressTimerType.Radial; AddChild(left); left.Position = new CCPoint(100, s.Height / 2); left.RunAction(new CCRepeatForever (to1)); CCProgressTimer right = new CCProgressTimer(s_pPathBlock); right.Type = CCProgressTimerType.Radial; right.ReverseProgress = true; AddChild(right); right.Position = new CCPoint(s.Width - 100, s.Height / 2); right.RunAction(new CCRepeatForever (to2)); }