/// <summary> /// called every frame with it's delta time. DON'T override unless you know what you are doing. /// </summary> public virtual void step(float dt) { CCLog.Log("[Action step]. override me"); }
/// <summary> /// called once per frame. time a value between 0 and 1 /// For example: /// - 0 means that the action just started /// - 0.5 means that the action is in the middle /// - 1 means that the action is over /// </summary> public virtual void update(float dt) { CCLog.Log("[Action update]. override me"); }